http://wiki.nfsunlimited.net/api.php?action=feedcontributions&user=Nitrodemon+McLaren&feedformat=atomNFSUnlimited.net Need for Speed Wiki - User contributions [en]2024-03-29T13:41:41ZUser contributionsMediaWiki 1.18.0http://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010_Racing_ModesNeed for Speed Hot Pursuit 2010 Racing Modes2010-12-18T08:05:36Z<p>Nitrodemon McLaren: </p>
<hr />
<div>Below are the racing modes featured in [[Need for Speed Hot Pursuit 2010]]. There are no laps (circuit tracks) in the game, only a certain amount of miles until the finish, thus a sprint-oriented setting.<br />
<br />
== Racers ==<br />
<br />
=== Race ===<br />
<br />
A regular race, which can range from 5 to 43 miles (the final race dubbed Seacrest Tour is that long). No weapons available, all you need to do is drive fast, avoid crashes and take shortcuts.<br />
<br />
=== Time Trial ===<br />
<br />
A timed run using a certain car class. If you pass the initial time limit, you get a gold medal, secondary - silver, final - bronze. Once again, no weapons available.<br />
<br />
=== Preview ===<br />
<br />
Exactly the same as Time Trial, only here you are using a car you have yet to unlock.<br />
<br />
=== Duel ===<br />
<br />
A one-on-one race against a skilled AI opponent. No weapons available.<br />
<br />
=== Hot Pursuit ===<br />
<br />
Puts you on an intense high speed race to the finish against usually no more than four other drivers, while evading the police and fighting against them with your weapons arsenal. Amount of weapons and selection are mixed along with the weather conditions to make it more challenging. Notably one of the Hot Pursuit events ("Against All Odds") gives you absolutely no weapons.<br />
<br />
=== Gauntlet ===<br />
<br />
Another variant of the Time Trial, only this time with a twist: the cops are after you and you can fight them with various weapons. One of the events, "Blast From The Past," notably puts you without any weaponry, somewhat mimicking the Burnout Paradise "Marked Man" events.<br />
<br />
== Police ==<br />
<br />
=== Interceptor ===<br />
<br />
Puts you on a dramatic high speed chase against a single suspect. Weapon arsenals, weather conditions, etc. vary for both of you. Later on, suspects are able to pull u-turns, thus escaping roadblocks or simply getting them closer to evasion, but you are usually informed. Other tactics employed by the opponent are using shortcuts and in some cases, confusing the police radar. One of the events ("Double Cross") puts you against a fellow cop gone rogue. <br />
<br />
=== Hot Pursuit ===<br />
<br />
Has you shut down a race by using whatever you have to bust up to seven suspects in a high speed chase.<br />
<br />
=== Rapid Response ===<br />
<br />
The police equivalent of a Time Trial, under the premise of being called as a backup car. What truly differentiates it from the racer version is the fact that you are given penalties whenever you hit something (hitting the side of the road gives you a two second penalty, traffic collisions give you three). No weapons available.<br />
<br />
=== Preview ===<br />
<br />
The same as the racer equivalent, only you are once again given penalties for collisions. No weapons available.<br />
<br />
[[Category:Need for Speed Hot Pursuit 2010]]<br />
[[Category:Need for Speed]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010_Racing_ModesNeed for Speed Hot Pursuit 2010 Racing Modes2010-12-18T08:04:40Z<p>Nitrodemon McLaren: </p>
<hr />
<div>Below are the racing modes featured in [[Need for Speed Hot Pursuit 2010]]. There are no laps (circuit tracks) in the game, only a certain amount of miles until the finish, thus a sprint-oriented setting.<br />
<br />
== Racers ==<br />
<br />
=== Race ===<br />
<br />
A regular race, which can range from 5 to 43 miles (the final race dubbed Seacrest Tour is that long). No weapons available, all you need to do is drive fast, avoid crashes and take shortcuts.<br />
<br />
=== Time Trial ===<br />
<br />
A timed run using a certain car class. If you pass the initial time limit, you get a gold medal, secondary - silver, final - bronze. Once again, no weapons available.<br />
<br />
=== Preview ===<br />
<br />
Exactly the same as Time Trial, only here you are using a car you have yet to unlock.<br />
<br />
=== Duel ===<br />
<br />
A one-on-one race against a skilled AI opponent. No weapons available.<br />
<br />
=== Hot Pursuit ===<br />
<br />
Puts you on an intense high speed race to the finish against usually no more than four other drivers, while evading the police and fighting against them with your weapons arsenal. Amount of weapons and selection are mixed along with the weather conditions to make it more challenging. Notably one of the Hot Pursuit events ("Against All Odds") gives you absolutely no weapons.<br />
<br />
=== Gauntlet ===<br />
<br />
Another variant of the Time Trial, only this time with a twist: the cops are after you and you can fight them with various weapons. One of the events, "Blast From The Past," notably puts you without any weaponry, somewhat mimicking the Burnout Paradise "Marked Man" events.<br />
<br />
== Police ==<br />
<br />
=== Interceptor ===<br />
<br />
Puts you on a dramatic high speed chase against a single suspect. Weapon arsenals, weather conditions, etc. vary for both of you. Later on, suspects are able to pull u-turns, thus escaping roadblocks or simply getting them closer to evasion, but you are usually informed. Other tactics employed by the opponent are using shortcuts and in some cases, confusing the police radar. One of the events ("Double Cross") pits you against a fellow cop gone rogue. <br />
<br />
=== Hot Pursuit ===<br />
<br />
Has you shut down a race by using whatever you have to bust up to seven suspects in a high speed chase.<br />
<br />
=== Rapid Response ===<br />
<br />
The police equivalent of a Time Trial, under the premise of being called as a backup car. What truly differentiates it from the racer version is the fact that you are given penalties whenever you hit something (hitting the side of the road gives you a two second penalty, traffic collisions give you three). No weapons available.<br />
<br />
=== Preview ===<br />
<br />
The same as the racer equivalent, only you are once again given penalties for collisions. No weapons available.<br />
<br />
[[Category:Need for Speed Hot Pursuit 2010]]<br />
[[Category:Need for Speed]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010Need for Speed Hot Pursuit 20102010-12-15T12:01:42Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfshp-2010-cover.jpg|thumb|Cover art]]'''Need for Speed: Hot Pursuit''' is the 16th installment in the long-running [[Need for Speed]] series of racing games developed by Criterion Games (best known as the makers of the ''Burnout'' series), Wii version by Exient Entertainment and published by Electronic Arts. Announced in early 2010, the installment is being described as a "revolutionary" addition to NFS and is supposed to capture the nostalgic style and feel of [[Need for Speed Hot Pursuit]] while containing more advanced gameplay and modern graphics. This is also the first NFS game to use the new [[Autolog]], which acts as a social networking system for the game, allowing players to challenge their friends, get the latest news and download DLCs.<br />
<br />
On November 22, 2010 EA released the '''Time Savers Pack''' on Xbox Live and PlayStation Network for both SCPD and racer vehicles. On November 26, 2010 the first PC patch was released, which fixes quad-core CPU crashes, corrupted dreamshots in non-16:9 ratios, missing rain, snow and corona effects, CL Eye driver crashing the game and adds a new D-Box motion chair support feature.<br />
<br />
The '''Super Sports Pack''' DLC is set for release on December 21st on Xbox for 560 MS points and on December 22nd for PlayStation 3 for GBP 5.49. The pack contains 13 new race and pursuit events and three new supercars, the Porsche 911 GT2 RS, Gumpert Apollo S and Bugatti Veyron 16.4 Super Sport available both for racers and cops. <br />
<br />
==Summary==<br />
<div style="display:inline;width:220px; float:right;"><br />
</div><br />
*'''Developer:''' Criterion Games<br />
*'''Publisher:''' Electronic Arts<br />
*'''Release dates:''' November 16th 2010 (North America) and November 19th 2010 (Europe)<br />
*'''Available on:''' Microsoft Windows, PlayStation 3, Xbox 360 and Nintendo Wii<br />
<br />
== Game features ==<br />
<br />
*[[Need for Speed Hot Pursuit 2010 Car List|Car list]]<br />
*[[Need for Speed Hot Pursuit 2010 Racing Modes|Racing modes]]<br />
*[[Need for Speed Hot Pursuit 2010 Soundtrack|Soundtrack]]<br />
*[[Need for Speed Hot Pursuit 2010 Ranks|Ranks]]<br />
<br />
== Gameplay ==<br />
<br />
High-speed police chases and exotic cars, the defining elements of Hot Pursuit, are definitely featured. Primarily inspired by the original [[The Need for Speed|Need for Speed]] on 3DO, it'll feature full career modes for both racer and cop, with both sides having their own power-ups such as calling for roadblocks and radar jamming. It'll also include a social networking feature dubbed "Autolog". An experience system called "Bounty" has been confirmed, although this is unrelated to the bounty seen in [[Need for Speed Most Wanted]] (rather, it is used to extend your SCPD cop rank or wanted level, unlocking new equipment, cars and other things on the way). There are three bounty reward categories (racers/cops): gold/distinction (by finishing first or passing the initial time limit depending on the event), silver/merit (finishing second or passing second time limit) and bronze/pass (third place or final time limit). Criterion has described it as more realistic than Burnout Paradise, but less than a simulator, such as [[Need for Speed SHIFT]]. Free roam is also available, however unlike in previous installments, the police do not chase you in it, but it is merely for exploring and taking snapshots. There are 20 levels to each side (cops and racers), the highest being "ultimate enforcer" and "most wanted", respectively. Players can add custom soundtracks to the game in the PS3 and Xbox 360 versions, but this can't be done on PC and other platforms.<br />
<br />
The game features no customization, only paint jobs, thus staying true to NFS's roots. The Wii version, however, has the same customization system carried over from [[Need for Speed Nitro]]. Cockpit view is also absent. Each side has its own weapons that they can use against the other. The weapons range in levels, each higher level being more effective and damaging to the opponent. The game also has a rear view mirror for the car you are driving, in order to keep track of the cars behind you and place spike strips as well.<br />
<br />
It is worth noting that although Ferraris made a comeback for the first time in the Need for Speed franchise in seven years as part of a [[Need for Speed SHIFT]] DLC, they are once again absent in this game, unlike the previous two Hot Pursuit titles. However, the game exclusively features the Porsche 918 Spyder.<br />
<br />
[[Image:Nfshp2010screen.png|thumb|320px|A screenshot of the game, taken from "The Ultimate Road Car" preview race featuring the McLaren F1.]]<br />
<br />
=== Weapons ===<br />
<br />
==== Racers ====<br />
<br />
*'''Radar jamming''': Or simply just "jammer", it allows you to disable the police radar for a limited period of time, disabling their map and rendering them unable to use any attacks. This also terminates any EMPs they have locked on you. The higher the level, the longer and more efficiently it works.<br />
*'''Spike strips''': Can be placed behind a police vehicle. If hit, the cop car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Turbo''': Gives you a sudden and extreme boost of speed that can be used to overtake other racers, cops and evade EMP attacks. They work best on straights when you are already significantly in front, otherwise you risk crashing or getting hit by a spike strip. The higher the level, the faster it lets you accelerate and for a longer time.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
==== Police ====<br />
<br />
*'''Roadblocks''': Allows you to call for a roadblock to try and slow down the racer. There is, however, a gap that the speeder can aim at to escape.<br />
*'''Spike strips''': Can be placed behind a racer's vehicle. If hit, the car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Helicopter''': Allows you to summon a police helicopter. Although they initially have a limited amount of fuel, they last for a fair amount of time and are good at following the target. Once they reach a suitable point, they will drop a spike strip for the target to hit, or in some cases (shown in the cutscene), they can drop a spike strip right on top of the speeding vehicle, causing extra damage. Once a higher level is unlocked, the police helicopter is able to last longer and follow the suspect even when they're under a tunnel.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
== Demo ==<br />
<br />
The Need for Speed Hot Pursuit demo was released on October 26th, on the PlayStation Store and the Xbox Live Marketplace. Players got a chance to try out the new [[Autolog]] system and get 500 bounty in the full version. The PC version was not released. The demo ended on November 9th.<br />
<br />
== Setting ==<br />
<br />
[[Image:Seacrestcountymap.jpg|thumb|350px|A map of Seacrest County.]]<br />
<br />
Need For Speed: Hot Pursuit is set in Seacrest County, an entirely open world map which is four times larger than Paradise City, seen in Burnout Paradise. The police department in the game is dubbed SCPD (Seacrest County Police Department).<br />
<br />
<blockquote>With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. There are several diverse locales throughout – coast, desert, forest, and mountain – with unique features to provide each side of the law with certain benefits and challenges. One strong suggestion we'd make is to drive around the county a few times on your own before taking part in any pursuits. Get familiar with the beautiful scenery and its many hidden shortcuts.</blockquote><br />
<br />
== System requirements ==<br />
<br />
*Operating system: Windows XP (SP3) / Windows Vista / Windows 7<br />
*CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ / Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better<br />
*Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®<br />
*Hard drive space: 8 GB of free space<br />
*Graphics hardware: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher / GeForce 8800 GT or ATI Radeon HD 4700 or better<br />
*Sound hardware: DirectX 9.0 compliant sound card / 5.1 sound card<br />
*Network: Internet connection required for activation and multiplayer<br />
*Input devices: keyboard, optional controller / Keyboard, joystick optional (Xbox 360 controller for Windows)<br />
Source: [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29 Wikipedia article]<br />
<br />
[[Category:Need for Speed]]<br />
[[Category:Need for Speed Hot Pursuit 2010]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010_Racing_ModesNeed for Speed Hot Pursuit 2010 Racing Modes2010-12-15T04:37:03Z<p>Nitrodemon McLaren: </p>
<hr />
<div>Below are the racing modes featured in [[Need for Speed Hot Pursuit 2010]]. There are no laps (circuit tracks) in the game, only a certain amount of miles until the finish, thus a sprint-oriented setting.<br />
<br />
== Racers ==<br />
<br />
=== Race ===<br />
<br />
A regular race, which can range from 5 to 43 miles (the final race dubbed Seacrest Tour is that long). No weapons available, all you need to do is drive fast, avoid crashes and take shortcuts.<br />
<br />
=== Time Trial ===<br />
<br />
A timed run using a certain car class. If you pass the initial time limit, you get a gold medal, secondary - silver, final - bronze. Once again, no weapons available.<br />
<br />
=== Preview ===<br />
<br />
Exactly the same as Time Trial, only here you are using a car you have yet to unlock.<br />
<br />
=== Duel ===<br />
<br />
A one-on-one race against a skilled AI opponent. No weapons available.<br />
<br />
=== Hot Pursuit ===<br />
<br />
Puts you on an intense high speed race to the finish against usually no more than four other drivers, while evading the police and fighting against them with your weapons arsenal. Amount of weapons and selection are mixed along with the weather conditions to make it more challenging. Notably one of the Hot Pursuit events ("Against All Odds") gives you absolutely no weapons.<br />
<br />
=== Gauntlet ===<br />
<br />
Another variant of the Time Trial, only this time with a twist: the cops are after you and you can fight them with various weapons. One of the events, "Blast From The Past," notably puts you without any weaponry, somewhat mimicking the Burnout "Road Rage" events.<br />
<br />
== Police ==<br />
<br />
=== Interceptor ===<br />
<br />
Puts you on a dramatic high speed chase against a single suspect. Weapon arsenals, weather conditions, etc. vary for both of you. Later on, suspects are able to pull u-turns, thus escaping roadblocks or simply getting them closer to evasion, but you are usually informed. Other tactics employed by the opponent are using shortcuts and in some cases, confusing the police radar. One of the events ("Double Cross") pits you against a fellow cop gone rogue. <br />
<br />
=== Hot Pursuit ===<br />
<br />
Has you shut down a race by using whatever you have to bust up to seven suspects in a high speed chase.<br />
<br />
=== Rapid Response ===<br />
<br />
The police equivalent of a Time Trial, under the premise of being called as a backup car. What truly differentiates it from the racer version is the fact that you are given penalties whenever you hit something (hitting the side of the road gives you a two second penalty, traffic collisions give you three). No weapons available.<br />
<br />
=== Preview ===<br />
<br />
The same as the racer equivalent, only you are once again given penalties for collisions. No weapons available.<br />
<br />
[[Category:Need for Speed Hot Pursuit 2010]]<br />
[[Category:Need for Speed]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010Need for Speed Hot Pursuit 20102010-12-12T12:03:21Z<p>Nitrodemon McLaren: these spaces are completely unnecessary</p>
<hr />
<div>[[Image:Nfshp-2010-cover.jpg|thumb|Cover art]]'''Need for Speed: Hot Pursuit''' is the 16th installment in the long-running [[Need for Speed]] series of racing games developed by Criterion Games (best known as the makers of the ''Burnout'' series), Wii version by Exient Entertainment and published by Electronic Arts. Announced in early 2010, the installment is being described as a "revolutionary" addition to NFS and is supposed to capture the nostalgic style and feel of [[Need for Speed Hot Pursuit]] while containing more advanced gameplay and modern graphics. This is also the first NFS game to use the new [[Autolog]], which acts as a social networking system for the game, allowing players to challenge their friends, get the latest news and download DLCs.<br />
<br />
On November 22, 2010 EA released the '''Time Savers Pack''' on Xbox Live and PlayStation Network for both SCPD and racer vehicles. On November 26, 2010 the first PC patch was released, which fixes quad-core CPU crashes, corrupted dreamshots in non-16:9 ratios, missing rain, snow and corona effects, CL Eye driver crashing the game and adds a new D-Box motion chair support feature.<br />
<br />
==Summary==<br />
<div style="display:inline;width:220px; float:right;"><br />
</div><br />
*'''Developer:''' Criterion Games<br />
*'''Publisher:''' Electronic Arts<br />
*'''Release dates:''' November 16th 2010 (North America) and November 19th 2010 (Europe)<br />
*'''Available on:''' Microsoft Windows, PlayStation 3, Xbox 360 and Nintendo Wii<br />
<br />
== Game features ==<br />
<br />
*[[Need for Speed Hot Pursuit 2010 Car List|Car list]]<br />
*[[Need for Speed Hot Pursuit 2010 Racing Modes|Racing modes]]<br />
*[[Need for Speed Hot Pursuit 2010 Soundtrack|Soundtrack]]<br />
*[[Need for Speed Hot Pursuit 2010 Ranks|Ranks]]<br />
<br />
== Gameplay ==<br />
<br />
High-speed police chases and exotic cars, the defining elements of Hot Pursuit, are definitely featured. Primarily inspired by the original [[The Need for Speed|Need for Speed]] on 3DO, it'll feature full career modes for both racer and cop, with both sides having their own power-ups such as calling for roadblocks and radar jamming. It'll also include a social networking feature dubbed "Autolog". An experience system called "Bounty" has been confirmed, although this is unrelated to the bounty seen in [[Need for Speed Most Wanted]] (rather, it is used to extend your SCPD cop rank or wanted level, unlocking new equipment, cars and other things on the way). There are three bounty reward categories (racers/cops): gold/distinction (by finishing first or passing the initial time limit depending on the event), silver/merit (finishing second or passing second time limit) and bronze/pass (third place or final time limit). Criterion has described it as more realistic than Burnout Paradise, but less than a simulator, such as [[Need for Speed SHIFT]]. Free roam is also available, however unlike in previous installments, the police do not chase you in it, but it is merely for exploring and taking snapshots. There are 20 levels to each side (cops and racers), the highest being "ultimate enforcer" and "most wanted", respectively. Players can add custom soundtracks to the game in the PS3 and Xbox 360 versions, but this can't be done on PC and other platforms.<br />
<br />
The game features no customization, only paint jobs, thus staying true to NFS's roots. The Wii version, however, has the same customization system carried over from [[Need for Speed Nitro]]. Cockpit view is also absent. Each side has its own weapons that they can use against the other. The weapons range in levels, each higher level being more effective and damaging to the opponent. The game also has a rear view mirror for the car you are driving, in order to keep track of the cars behind you and place spike strips as well.<br />
<br />
It is worth noting that although Ferraris made a comeback for the first time in the Need for Speed franchise in seven years as part of a [[Need for Speed SHIFT]] DLC, they are once again absent in this game, unlike the previous two Hot Pursuit titles. However, the game exclusively features the Porsche 918 Spyder.<br />
<br />
[[Image:Nfshp2010screen.png|thumb|320px|A screenshot of the game, taken from "The Ultimate Road Car" preview race featuring the McLaren F1.]]<br />
<br />
=== Weapons ===<br />
<br />
==== Racers ====<br />
<br />
*'''Radar jamming''': Or simply just "jammer", it allows you to disable the police radar for a limited period of time, disabling their map and rendering them unable to use any attacks. This also terminates any EMPs they have locked on you. The higher the level, the longer and more efficiently it works.<br />
*'''Spike strips''': Can be placed behind a police vehicle. If hit, the cop car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Turbo''': Gives you a sudden and extreme boost of speed that can be used to overtake other racers, cops and evade EMP attacks. They work best on straights when you are already significantly in front, otherwise you risk crashing or getting hit by a spike strip. The higher the level, the faster it lets you accelerate and for a longer time.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
==== Police ====<br />
<br />
*'''Roadblocks''': Allows you to call for a roadblock to try and slow down the racer. There is, however, a gap that the speeder can aim at to escape.<br />
*'''Spike strips''': Can be placed behind a racer's vehicle. If hit, the car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Helicopter''': Allows you to summon a police helicopter. Although they initially have a limited amount of fuel, they last for a fair amount of time and are good at following the target. Once they reach a suitable point, they will drop a spike strip for the target to hit, or in some cases (shown in the cutscene), they can drop a spike strip right on top of the speeding vehicle, causing extra damage. Once a higher level is unlocked, the police helicopter is able to last longer and follow the suspect even when they're under a tunnel.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
== Demo ==<br />
<br />
The Need for Speed Hot Pursuit demo was released on October 26th, on the PlayStation Store and the Xbox Live Marketplace. Players got a chance to try out the new [[Autolog]] system and get 500 bounty in the full version. The PC version was not released. The demo ended on November 9th.<br />
<br />
== Setting ==<br />
<br />
[[Image:Seacrestcountymap.jpg|thumb|350px|A map of Seacrest County.]]<br />
<br />
Need For Speed: Hot Pursuit is set in Seacrest County, an entirely open world map which is four times larger than Paradise City, seen in Burnout Paradise. The police department in the game is dubbed SCPD (Seacrest County Police Department).<br />
<br />
<blockquote>With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. There are several diverse locales throughout – coast, desert, forest, and mountain – with unique features to provide each side of the law with certain benefits and challenges. One strong suggestion we'd make is to drive around the county a few times on your own before taking part in any pursuits. Get familiar with the beautiful scenery and its many hidden shortcuts.</blockquote><br />
<br />
== System requirements ==<br />
<br />
*Operating system: Windows XP (SP3) / Windows Vista / Windows 7<br />
*CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ / Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better<br />
*Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®<br />
*Hard drive space: 8 GB of free space<br />
*Graphics hardware: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher / GeForce 8800 GT or ATI Radeon HD 4700 or better<br />
*Sound hardware: DirectX 9.0 compliant sound card / 5.1 sound card<br />
*Network: Internet connection required for activation and multiplayer<br />
*Input devices: keyboard, optional controller / Keyboard, joystick optional (Xbox 360 controller for Windows)<br />
Source: [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29 Wikipedia article]<br />
<br />
[[Category:Need for Speed]]<br />
[[Category:Need for Speed Hot Pursuit 2010]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010_Racing_ModesNeed for Speed Hot Pursuit 2010 Racing Modes2010-12-11T09:31:55Z<p>Nitrodemon McLaren: </p>
<hr />
<div>Below are the racing modes featured in [[Need for Speed Hot Pursuit 2010]]. There are no laps (circuit tracks) in the game, only a certain amount of miles until the finish, thus a sprint-oriented setting.<br />
<br />
== Racers ==<br />
<br />
=== Race ===<br />
<br />
A regular race, which can range from 5 to 43 miles (the final race dubbed Seacrest Tour is that long). No weapons available, all you need to do is drive fast, avoid crashes and take shortcuts.<br />
<br />
=== Time Trial ===<br />
<br />
A timed run using a certain car class. If you pass the initial time limit, you get a gold medal, secondary - silver, final - bronze. Once again, no weapons available.<br />
<br />
=== Preview ===<br />
<br />
Exactly the same as Time Trial, only here you are using a car you have yet to unlock.<br />
<br />
=== Duel ===<br />
<br />
A one-on-one race against a skilled AI opponent. No weapons available.<br />
<br />
=== Hot Pursuit ===<br />
<br />
Puts you on an intense high speed race to the finish against usually no more than four other drivers, while evading the police and fighting against them with your weapons arsenal. Amount of weapons and selection are mixed along with the weather conditions to make it more challenging. Notably one of the Hot Pursuit events ("Against All Odds") gives you absolutely no weapons.<br />
<br />
=== Gauntlet ===<br />
<br />
Another variant of the Time Trial, only this time with a twist: the cops are after you and you can fight them with various weapons.<br />
<br />
== Police ==<br />
<br />
=== Interceptor ===<br />
<br />
Puts you on a dramatic high speed chase against a single suspect. Weapon arsenals, weather conditions, etc. vary for both of you. Later on, suspects are able to pull u-turns, thus escaping roadblocks or simply getting them closer to evasion, but you are usually informed. Other tactics employed by the opponent are using shortcuts and in some cases, confusing the police radar. One of the events ("Double Cross") pits you against a fellow cop gone rogue. <br />
<br />
=== Hot Pursuit ===<br />
<br />
Has you shut down a race by using whatever you have to bust up to seven suspects in a high speed chase.<br />
<br />
=== Rapid Response ===<br />
<br />
The police equivalent of a Time Trial, under the premise of being called as a backup car. What truly differentiates it from the racer version is the fact that you are given penalties whenever you hit something (hitting the side of the road gives you a two second penalty, traffic collisions give you three). No weapons available.<br />
<br />
=== Preview ===<br />
<br />
The same as the racer equivalent, only you are once again given penalties for collisions. No weapons available.<br />
<br />
[[Category:Need for Speed Hot Pursuit 2010]]<br />
[[Category:Need for Speed]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010_Racing_ModesNeed for Speed Hot Pursuit 2010 Racing Modes2010-12-10T10:47:01Z<p>Nitrodemon McLaren: grammar hammer</p>
<hr />
<div>Below are the racing modes featured in [[Need for Speed Hot Pursuit 2010]]. There are no laps (circuit tracks) in the game, only a certain amount of miles until the finish, thus a sprint-oriented setting.<br />
<br />
== Racers ==<br />
<br />
=== Race ===<br />
<br />
A regular race, which can range from 5 to 43 miles (the final race dubbed Seacrest Tour is that long). No weapons available, all you need to do is drive fast, avoid crashes and take shortcuts.<br />
<br />
=== Time Trial ===<br />
<br />
A timed run using a certain car class. If you pass the initial time limit, you get a gold medal, secondary - silver, final - bronze. Once again, no weapons available.<br />
<br />
=== Preview ===<br />
<br />
Exactly the same as Time Trial, only here you are using a car you have yet to unlock.<br />
<br />
=== Duel ===<br />
<br />
A one-on-one race against a skilled AI opponent. No weapons available.<br />
<br />
=== Hot Pursuit ===<br />
<br />
Puts you on an intense high speed race to the finish against usually no more than four other drivers, while evading the police and fighting against them with your weapons arsenal. Amount of weapons and selection are mixed along with the weather conditions to make it more challenging. Notably one of the Hot Pursuit events ("Against All Odds") gives you absolutely no weapons.<br />
<br />
=== Gauntlet ===<br />
<br />
Another variant of the Time Trial, only this time with a twist: the cops are after you and you can fight them with various weapons.<br />
<br />
== Police ==<br />
<br />
=== Interceptor ===<br />
<br />
Puts you on a dramatic high speed chase against a single suspect. Weapon arsenals, weather conditions, etc. vary for both of you. Later on, suspects are able to turn around, thus escaping roadblocks or simply getting them closer to evasion, but you are usually informed. One of the events ("Double Cross") pits you against a fellow cop gone rogue. <br />
<br />
=== Hot Pursuit ===<br />
<br />
Has you shut down a race by using whatever you have to bust up to seven suspects in a high speed chase.<br />
<br />
=== Rapid Response ===<br />
<br />
The police equivalent of a Time Trial, under the premise of being called as a backup car. What truly differentiates it from the racer version is the fact that you are given penalties whenever you hit something (hitting the side of the road gives you a two second penalty, traffic collisions give you three). No weapons available.<br />
<br />
=== Preview ===<br />
<br />
The same as the racer equivalent, only you are once again given penalties for collisions. No weapons available.<br />
<br />
[[Category:Need for Speed Hot Pursuit 2010]]<br />
[[Category:Need for Speed]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_WorldNeed for Speed World2010-12-10T10:41:11Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfsworldcover.jpg|thumb|Cover]]'''Need for Speed World''', formerly known as '''World Online''' until February 5, 2010 is one of the three next installments in the long-running racing video game franchise [[Need for Speed]] published by [[Electronic Arts]], this iteration being co-developed by [[EA Black Box]] and [[EA Singapore]]. World is a free-to-play MMORG, or massively multiplayer online racing game, the second MMORG in the [[Need for Speed]] series after [[Motor City Online]]. EA marketing manager Keith Munro states that "this Play for Free action racing game will give Need for Speed fans the most licensed cars, parts and game modes ever in Need for Speed's history". There is now an official trailer, which confirms Pagani Zonda, Lamborghini, Porsche, Lexus and the return of the police. The game will continue the story where [[Need for Speed Carbon|Carbon]] and [[Need for Speed Undercover|Undercover]] left off.<br />
<br />
[[Image:NFSWO Screenshot2.jpg|thumb|300px|Screenshot.]]<br />
<br />
A beta test was held in Taiwan, 2009. On February 5, 2010 the first closed beta was released and there have been at least five more betas since. The release date is scheduled for July 27, 2010, however those who ordered the World Starter Pack had a head-start a week earlier. The game ultimately received lukewarm/mixed reception, with a MetaCritic average of 61/100.<br />
<br />
The game offers the ability to start crews, as such an official '''[[NFSUnlimited.net]] World Racing Crew''' exists. You can apply for it [http://forum.nfsunlimited.net/viewtopic.php?f=163&t=18635 at this forum topic].<br />
<br />
On December 9, 2010 the latest patch was released, fixing tens of bugs, as well as adding a holiday theme and the [http://www.needforspeed.com/post/underground-edition-nissan-skyline-gt-r-v-spec-r34 Underground Edition Nissan Skyline GT-R V-Spec (R34)].<br />
<br />
== Development ==<br />
<br />
[[Image:Nfswomap.png|thumb|300px|right|The map of NFSW.]]<br />
<br />
The game has actually been in development for four years, prior to Carbon but intense devotion to finishing the product didn't begin until sometime late 2008.<br />
<br />
In an interview with World producer, Scott Henshaw, he mentioned that the European and North American versions of the game will have differences from the Asian one. It was also confirmed that the game will feature the cities of Palmont and Rockport, which were featured in [[Need for Speed Carbon]] and [[Need for Speed Most Wanted]] respectively. The cops were confirmed to return as well, together with a co-op and team based cop play.<br />
<br />
It is unknown if the game will have more cities and/or dynamic day/night cycle, but current screenshots show both daytime and nighttime. A map was recently released, showing Palmont and Rockport connected. The game will also feature a chat option and autopilot. The December 2009 NFSUnlimited.net podcast also confirmed that this installment will feature the largest selection of cars and parts in series history (so far 250 cars have been planned from Most Wanted, Carbon, ProStreet and Undercover).<br />
<br />
== Gameplay ==<br />
<br />
As mentioned before, the gameplay style is based on that of Most Wanted and Carbon featuring high speed street racing, tuning, customization and police chases with various MMO elements. The setting is Rockport and Palmont merged together. This time both cities are available in day and nighttime. Racing crews can be started (originally seen in Carbon). A key gameplay element is the power-ups, which has drawn comparison to Bizarre Creations' cult arcade racer ''Blur''.<br />
<br />
=== Power-Ups ===<br />
<br />
*'''Nitrous'''<br />
Gives you a quick burst of nitrous, increasing acceleration and briefly optimizing the car's handling. Upgradeable. Without Skill -- Active Time 3.0 Sec. Cooldown 30 Sec<br />
*'''Traffic Magnet'''<br />
Can be used to trap racers into traffic. Has been often criticized for its seemingly unfair power, but you can easily countermeasure it with a shield or juggernaut. Upgradeable. Without Skill -- Active Time 20 Sec. Cooldown 60 Sec<br />
*'''One More Lap'''<br />
Adds one more lap to the race. When it is used once by anyone in the game, it cannot be done again. Upgradeable. Without Skill -- Active Time N/A. Cooldown N/A<br />
*'''Shield'''<br />
Gives you immunity from power-ups such as Traffic Magnet. Upgradeable. Without Skill -- Active Time 20 Sec. Cooldown 90 Sec<br />
*'''Ready'''<br />
Eliminates the remaining cooldown period for Power-Ups making them ready to use again. Upgradeable. Without Skill -- Active Time N/A. Cooldown 90 Sec<br />
*'''Juggernaut'''<br />
Increases your car's speed and weight however car handling is impacted negatively. Upgradeable. Without Skill -- Active Time 1 Sec. Cooldown 120 Sec<br />
*'''Slingshot'''<br />
Your car's performance increases significantly when you're trailing the pack. The further from the lead, the greater the boost. Upgradeable. Without Skill -- Active Time 15 Sec. Cooldown 60 Sec<br />
*'''Emergency Evade'''<br />
Knocks cops back if they're too close to your car in a pursuit. Upgradeable. Without Skill -- Active Time 1 Sec. Cooldown 120 Sec<br />
*'''Run Flats'''<br />
Restores your tires after running over spike strips. Without Skill -- Active Time N/A . Cooldown xx Sec<br />
*'''Instant Cooldown'''<br />
Ends a cop pursuit immediately once you are in Cooldown mode. Without Skill -- Active Time N/A . Cooldown N/A<br />
<br />
== World Starter Pack ==<br />
<br />
Before September 8, 2010, after reaching level 10 and access to only tier 1 and certain tier 2 cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. To continue the game, the player had to purchase the Need for Speed World Starter Pack. Without it, the player was allowed to play the game for as long as he or she wants, but he or she would cease to earn experience and cash. This initially disappointed many fans, however on September 8, 2010 World had passed 1 million registrations. To celebrate that, the game was made free-to-play and the level cap was removed.<br />
<br />
== Quick links ==<br />
<br />
*[[Need For Speed WORLD Car List]]<br />
*[[Need For Speed WORLD Track List]]<br />
<br />
== Game Info ==<br />
*'''Developer''': [[EA Black Box]] And EA Singapore<br />
*'''Publisher''': [[Electronic Arts]]<br />
*'''Release Date''' : July 20, 2010 (worldwide)<br />
<br />
*'''Available in ''' : Digital Download<br />
*'''Genre(S)''': Massively Multiplayer Online Racing Rame<br />
<br />
== System Specifications (Beta) ==<br />
* Operating System: Windows XP Service Pack 3 / Windows Vista Service Pack 2 / Windows 7<br />
* DirectX: DirectX 9.0c<br />
* CPU: Intel Core2Duo 2.0 GHz or AMD X2 4000+ at 2.1GHz or greater<br />
* RAM: 2 GB<br />
* Video Card: 512 MB DirectX 9.0 compatible. At least Shader Model 2.0 support<br />
* Sound Card: DirectX 8.1 compatible<br />
* Hard Drive: 4 GB of space is required to install the game<br />
* Internet: 128kbit/s Cable/DSL connection<br />
* Optical Drive: Not required / NFS WORLD is download only and not available on PCCD / DVD<br />
* Direct X: Version 9.0c<br />
* Online Multiplayer: 512 Kbps connection; 2-8 Players<br />
* Input: Keyboard, Mouse<br />
:::Optional: USB Steering Wheel / Dual Analog Gamepad<br />
<br />
*Obtained from NFS World FAQ on Official Site: [http://forum.ea.com/eaforum/posts/list/375731.page]<br />
<br />
[[Category:Need for Speed| 14]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_WorldNeed for Speed World2010-12-10T10:40:56Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfsworldcover.jpg|thumb|Cover]]'''Need for Speed World''', formerly known as '''World Online''' until February 5, 2010 is one of the three next installments in the long-running racing video game franchise [[Need for Speed]] published by [[Electronic Arts]], this iteration being co-developed by [[EA Black Box]] and [[EA Singapore]]. World is a free-to-play MMORG, or massively multiplayer online racing game, the second MMORG in the [[Need for Speed]] series after [[Motor City Online]]. EA marketing manager Keith Munro states that "this Play for Free action racing game will give Need for Speed fans the most licensed cars, parts and game modes ever in Need for Speed's history". There is now an official trailer, which confirms Pagani Zonda, Lamborghini, Porsche, Lexus and the return of the police. The game will continue the story where [[Need for Speed Carbon|Carbon]] and [[Need for Speed Undercover|Undercover]] left off.<br />
<br />
[[Image:NFSWO Screenshot2.jpg|thumb|300px|Screenshot.]]<br />
<br />
A beta test was held in Taiwan, 2009. On February 5, 2010 the first closed beta was released and there have been at least five more betas since. The release date is scheduled for July 27, 2010, however those who ordered the World Starter Pack had a head-start a week earlier. The game ultimately received lukewarm/mixed reception, with a MetaCritic average of 61/100.<br />
<br />
The game offers the ability to start crews, as such an official '''[[NFSUnlimited.net]] World Racing Crew''' exists. You can apply for it [http://forum.nfsunlimited.net/viewtopic.php?f=163&t=18635 at this forum topic].<br />
<br />
On December 9, 2010 the latest patch was released, fixing tens of bugs, as well as a holiday theme and the [http://www.needforspeed.com/post/underground-edition-nissan-skyline-gt-r-v-spec-r34 Underground Edition Nissan Skyline GT-R V-Spec (R34)].<br />
<br />
== Development ==<br />
<br />
[[Image:Nfswomap.png|thumb|300px|right|The map of NFSW.]]<br />
<br />
The game has actually been in development for four years, prior to Carbon but intense devotion to finishing the product didn't begin until sometime late 2008.<br />
<br />
In an interview with World producer, Scott Henshaw, he mentioned that the European and North American versions of the game will have differences from the Asian one. It was also confirmed that the game will feature the cities of Palmont and Rockport, which were featured in [[Need for Speed Carbon]] and [[Need for Speed Most Wanted]] respectively. The cops were confirmed to return as well, together with a co-op and team based cop play.<br />
<br />
It is unknown if the game will have more cities and/or dynamic day/night cycle, but current screenshots show both daytime and nighttime. A map was recently released, showing Palmont and Rockport connected. The game will also feature a chat option and autopilot. The December 2009 NFSUnlimited.net podcast also confirmed that this installment will feature the largest selection of cars and parts in series history (so far 250 cars have been planned from Most Wanted, Carbon, ProStreet and Undercover).<br />
<br />
== Gameplay ==<br />
<br />
As mentioned before, the gameplay style is based on that of Most Wanted and Carbon featuring high speed street racing, tuning, customization and police chases with various MMO elements. The setting is Rockport and Palmont merged together. This time both cities are available in day and nighttime. Racing crews can be started (originally seen in Carbon). A key gameplay element is the power-ups, which has drawn comparison to Bizarre Creations' cult arcade racer ''Blur''.<br />
<br />
=== Power-Ups ===<br />
<br />
*'''Nitrous'''<br />
Gives you a quick burst of nitrous, increasing acceleration and briefly optimizing the car's handling. Upgradeable. Without Skill -- Active Time 3.0 Sec. Cooldown 30 Sec<br />
*'''Traffic Magnet'''<br />
Can be used to trap racers into traffic. Has been often criticized for its seemingly unfair power, but you can easily countermeasure it with a shield or juggernaut. Upgradeable. Without Skill -- Active Time 20 Sec. Cooldown 60 Sec<br />
*'''One More Lap'''<br />
Adds one more lap to the race. When it is used once by anyone in the game, it cannot be done again. Upgradeable. Without Skill -- Active Time N/A. Cooldown N/A<br />
*'''Shield'''<br />
Gives you immunity from power-ups such as Traffic Magnet. Upgradeable. Without Skill -- Active Time 20 Sec. Cooldown 90 Sec<br />
*'''Ready'''<br />
Eliminates the remaining cooldown period for Power-Ups making them ready to use again. Upgradeable. Without Skill -- Active Time N/A. Cooldown 90 Sec<br />
*'''Juggernaut'''<br />
Increases your car's speed and weight however car handling is impacted negatively. Upgradeable. Without Skill -- Active Time 1 Sec. Cooldown 120 Sec<br />
*'''Slingshot'''<br />
Your car's performance increases significantly when you're trailing the pack. The further from the lead, the greater the boost. Upgradeable. Without Skill -- Active Time 15 Sec. Cooldown 60 Sec<br />
*'''Emergency Evade'''<br />
Knocks cops back if they're too close to your car in a pursuit. Upgradeable. Without Skill -- Active Time 1 Sec. Cooldown 120 Sec<br />
*'''Run Flats'''<br />
Restores your tires after running over spike strips. Without Skill -- Active Time N/A . Cooldown xx Sec<br />
*'''Instant Cooldown'''<br />
Ends a cop pursuit immediately once you are in Cooldown mode. Without Skill -- Active Time N/A . Cooldown N/A<br />
<br />
== World Starter Pack ==<br />
<br />
Before September 8, 2010, after reaching level 10 and access to only tier 1 and certain tier 2 cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. To continue the game, the player had to purchase the Need for Speed World Starter Pack. Without it, the player was allowed to play the game for as long as he or she wants, but he or she would cease to earn experience and cash. This initially disappointed many fans, however on September 8, 2010 World had passed 1 million registrations. To celebrate that, the game was made free-to-play and the level cap was removed.<br />
<br />
== Quick links ==<br />
<br />
*[[Need For Speed WORLD Car List]]<br />
*[[Need For Speed WORLD Track List]]<br />
<br />
== Game Info ==<br />
*'''Developer''': [[EA Black Box]] And EA Singapore<br />
*'''Publisher''': [[Electronic Arts]]<br />
*'''Release Date''' : July 20, 2010 (worldwide)<br />
<br />
*'''Available in ''' : Digital Download<br />
*'''Genre(S)''': Massively Multiplayer Online Racing Rame<br />
<br />
== System Specifications (Beta) ==<br />
* Operating System: Windows XP Service Pack 3 / Windows Vista Service Pack 2 / Windows 7<br />
* DirectX: DirectX 9.0c<br />
* CPU: Intel Core2Duo 2.0 GHz or AMD X2 4000+ at 2.1GHz or greater<br />
* RAM: 2 GB<br />
* Video Card: 512 MB DirectX 9.0 compatible. At least Shader Model 2.0 support<br />
* Sound Card: DirectX 8.1 compatible<br />
* Hard Drive: 4 GB of space is required to install the game<br />
* Internet: 128kbit/s Cable/DSL connection<br />
* Optical Drive: Not required / NFS WORLD is download only and not available on PCCD / DVD<br />
* Direct X: Version 9.0c<br />
* Online Multiplayer: 512 Kbps connection; 2-8 Players<br />
* Input: Keyboard, Mouse<br />
:::Optional: USB Steering Wheel / Dual Analog Gamepad<br />
<br />
*Obtained from NFS World FAQ on Official Site: [http://forum.ea.com/eaforum/posts/list/375731.page]<br />
<br />
[[Category:Need for Speed| 14]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_WorldNeed for Speed World2010-12-10T10:40:28Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfsworldcover.jpg|thumb|Cover]]'''Need for Speed World''', formerly known as '''World Online''' until February 5, 2010 is one of the three next installments in the long-running racing video game franchise [[Need for Speed]] published by [[Electronic Arts]], this iteration being co-developed by [[EA Black Box]] and [[EA Singapore]]. World is a free-to-play MMORG, or massively multiplayer online racing game, the second MMORG in the [[Need for Speed]] series after [[Motor City Online]]. EA marketing manager Keith Munro states that "this Play for Free action racing game will give Need for Speed fans the most licensed cars, parts and game modes ever in Need for Speed's history". There is now an official trailer, which confirms Pagani Zonda, Lamborghini, Porsche, Lexus and the return of the police. The game will continue the story where [[Need for Speed Carbon|Carbon]] and [[Need for Speed Undercover|Undercover]] left off.<br />
<br />
[[Image:NFSWO Screenshot2.jpg|thumb|300px|Screenshot.]]<br />
<br />
A beta test was held in Taiwan, 2009. On February 5, 2010 the first closed beta was released and there have been at least five more betas since. The release date is scheduled for July 27, 2010, however those who ordered the World Starter Pack had a head-start a week earlier. The game ultimately received lukewarm/mixed reception, with a MetaCritic average of 61/100.<br />
<br />
The game offers the ability to start crews, as such an official '''[[NFSUnlimited.net]] World Racing Crew''' exists. You can apply for it [http://forum.nfsunlimited.net/viewtopic.php?f=163&t=18635 at this forum topic].<br />
<br />
On December 9, 2010 a patch was released, fixing tens of bugs, as well as a holiday theme and the [http://www.needforspeed.com/post/underground-edition-nissan-skyline-gt-r-v-spec-r34 Underground Edition Nissan Skyline GT-R V-Spec (R34)].<br />
<br />
== Development ==<br />
<br />
[[Image:Nfswomap.png|thumb|300px|right|The map of NFSW.]]<br />
<br />
The game has actually been in development for four years, prior to Carbon but intense devotion to finishing the product didn't begin until sometime late 2008.<br />
<br />
In an interview with World producer, Scott Henshaw, he mentioned that the European and North American versions of the game will have differences from the Asian one. It was also confirmed that the game will feature the cities of Palmont and Rockport, which were featured in [[Need for Speed Carbon]] and [[Need for Speed Most Wanted]] respectively. The cops were confirmed to return as well, together with a co-op and team based cop play.<br />
<br />
It is unknown if the game will have more cities and/or dynamic day/night cycle, but current screenshots show both daytime and nighttime. A map was recently released, showing Palmont and Rockport connected. The game will also feature a chat option and autopilot. The December 2009 NFSUnlimited.net podcast also confirmed that this installment will feature the largest selection of cars and parts in series history (so far 250 cars have been planned from Most Wanted, Carbon, ProStreet and Undercover).<br />
<br />
== Gameplay ==<br />
<br />
As mentioned before, the gameplay style is based on that of Most Wanted and Carbon featuring high speed street racing, tuning, customization and police chases with various MMO elements. The setting is Rockport and Palmont merged together. This time both cities are available in day and nighttime. Racing crews can be started (originally seen in Carbon). A key gameplay element is the power-ups, which has drawn comparison to Bizarre Creations' cult arcade racer ''Blur''.<br />
<br />
=== Power-Ups ===<br />
<br />
*'''Nitrous'''<br />
Gives you a quick burst of nitrous, increasing acceleration and briefly optimizing the car's handling. Upgradeable. Without Skill -- Active Time 3.0 Sec. Cooldown 30 Sec<br />
*'''Traffic Magnet'''<br />
Can be used to trap racers into traffic. Has been often criticized for its seemingly unfair power, but you can easily countermeasure it with a shield or juggernaut. Upgradeable. Without Skill -- Active Time 20 Sec. Cooldown 60 Sec<br />
*'''One More Lap'''<br />
Adds one more lap to the race. When it is used once by anyone in the game, it cannot be done again. Upgradeable. Without Skill -- Active Time N/A. Cooldown N/A<br />
*'''Shield'''<br />
Gives you immunity from power-ups such as Traffic Magnet. Upgradeable. Without Skill -- Active Time 20 Sec. Cooldown 90 Sec<br />
*'''Ready'''<br />
Eliminates the remaining cooldown period for Power-Ups making them ready to use again. Upgradeable. Without Skill -- Active Time N/A. Cooldown 90 Sec<br />
*'''Juggernaut'''<br />
Increases your car's speed and weight however car handling is impacted negatively. Upgradeable. Without Skill -- Active Time 1 Sec. Cooldown 120 Sec<br />
*'''Slingshot'''<br />
Your car's performance increases significantly when you're trailing the pack. The further from the lead, the greater the boost. Upgradeable. Without Skill -- Active Time 15 Sec. Cooldown 60 Sec<br />
*'''Emergency Evade'''<br />
Knocks cops back if they're too close to your car in a pursuit. Upgradeable. Without Skill -- Active Time 1 Sec. Cooldown 120 Sec<br />
*'''Run Flats'''<br />
Restores your tires after running over spike strips. Without Skill -- Active Time N/A . Cooldown xx Sec<br />
*'''Instant Cooldown'''<br />
Ends a cop pursuit immediately once you are in Cooldown mode. Without Skill -- Active Time N/A . Cooldown N/A<br />
<br />
== World Starter Pack ==<br />
<br />
Before September 8, 2010, after reaching level 10 and access to only tier 1 and certain tier 2 cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. To continue the game, the player had to purchase the Need for Speed World Starter Pack. Without it, the player was allowed to play the game for as long as he or she wants, but he or she would cease to earn experience and cash. This initially disappointed many fans, however on September 8, 2010 World had passed 1 million registrations. To celebrate that, the game was made free-to-play and the level cap was removed.<br />
<br />
== Quick links ==<br />
<br />
*[[Need For Speed WORLD Car List]]<br />
*[[Need For Speed WORLD Track List]]<br />
<br />
== Game Info ==<br />
*'''Developer''': [[EA Black Box]] And EA Singapore<br />
*'''Publisher''': [[Electronic Arts]]<br />
*'''Release Date''' : July 20, 2010 (worldwide)<br />
<br />
*'''Available in ''' : Digital Download<br />
*'''Genre(S)''': Massively Multiplayer Online Racing Rame<br />
<br />
== System Specifications (Beta) ==<br />
* Operating System: Windows XP Service Pack 3 / Windows Vista Service Pack 2 / Windows 7<br />
* DirectX: DirectX 9.0c<br />
* CPU: Intel Core2Duo 2.0 GHz or AMD X2 4000+ at 2.1GHz or greater<br />
* RAM: 2 GB<br />
* Video Card: 512 MB DirectX 9.0 compatible. At least Shader Model 2.0 support<br />
* Sound Card: DirectX 8.1 compatible<br />
* Hard Drive: 4 GB of space is required to install the game<br />
* Internet: 128kbit/s Cable/DSL connection<br />
* Optical Drive: Not required / NFS WORLD is download only and not available on PCCD / DVD<br />
* Direct X: Version 9.0c<br />
* Online Multiplayer: 512 Kbps connection; 2-8 Players<br />
* Input: Keyboard, Mouse<br />
:::Optional: USB Steering Wheel / Dual Analog Gamepad<br />
<br />
*Obtained from NFS World FAQ on Official Site: [http://forum.ea.com/eaforum/posts/list/375731.page]<br />
<br />
[[Category:Need for Speed| 14]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Shift_2:_UnleashedShift 2: Unleashed2010-12-10T10:37:01Z<p>Nitrodemon McLaren: </p>
<hr />
<div>#REDIRECT [[Shift 2 Unleashed]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_WorldNeed for Speed World2010-12-05T11:31:51Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfsworldcover.jpg|thumb|Cover]]'''Need for Speed World''', formerly known as '''World Online''' until February 5, 2010 is one of the three next installments in the long-running racing video game franchise [[Need for Speed]] published by [[Electronic Arts]], this iteration being co-developed by [[EA Black Box]] and [[EA Singapore]]. World is a free-to-play MMORG, or massively multiplayer online racing game, the second MMORG in the [[Need for Speed]] series after [[Motor City Online]]. EA marketing manager Keith Munro states that "this Play for Free action racing game will give Need for Speed fans the most licensed cars, parts and game modes ever in Need for Speed's history". There is now an official trailer, which confirms Pagani Zonda, Lamborghini, Porsche, Lexus and the return of the police. The game will continue the story where [[Need for Speed Carbon|Carbon]] and [[Need for Speed Undercover|Undercover]] left off.<br />
<br />
[[Image:NFSWO Screenshot2.jpg|thumb|300px|Screenshot.]]<br />
<br />
A beta test was held in Taiwan, 2009. On February 5, 2010 the first closed beta was released and there have been at least five more betas since. The release date is scheduled for July 27, 2010, however those who ordered the World Starter Pack had a head-start a week earlier. The game ultimately received lukewarm/mixed reception, with a MetaCritic average of 61/100.<br />
<br />
The game offers the ability to start crews, as such an official '''[[NFSUnlimited.net]] World Racing Crew''' exists. You can apply for it [http://forum.nfsunlimited.net/viewtopic.php?f=163&t=18635 at this forum topic].<br />
<br />
== Development ==<br />
<br />
[[Image:Nfswomap.png|thumb|300px|right|The map of NFSW.]]<br />
<br />
The game has actually been in development for four years, prior to Carbon but intense devotion to finishing the product didn't begin until sometime late 2008.<br />
<br />
In an interview with World producer, Scott Henshaw, he mentioned that the European and North American versions of the game will have differences from the Asian one. It was also confirmed that the game will feature the cities of Palmont and Rockport, which were featured in [[Need for Speed Carbon]] and [[Need for Speed Most Wanted]] respectively. The cops were confirmed to return as well, together with a co-op and team based cop play.<br />
<br />
It is unknown if the game will have more cities and/or dynamic day/night cycle, but current screenshots show both daytime and nighttime. A map was recently released, showing Palmont and Rockport connected. The game will also feature a chat option and autopilot. The December 2009 NFSUnlimited.net podcast also confirmed that this installment will feature the largest selection of cars and parts in series history (so far 250 cars have been planned from Most Wanted, Carbon, ProStreet and Undercover).<br />
<br />
== Gameplay ==<br />
<br />
As mentioned before, the gameplay style is based on that of Most Wanted and Carbon featuring high speed street racing, tuning, customization and police chases with various MMO elements. The setting is Rockport and Palmont merged together. This time both cities are available in day and nighttime. Racing crews can be started (originally seen in Carbon). A key gameplay element is the power-ups, which has drawn comparison to Bizarre Creations' cult arcade racer ''Blur''.<br />
<br />
=== Power-Ups ===<br />
<br />
*'''Nitrous'''<br />
Gives you a quick burst of nitrous, increasing acceleration and briefly optimizing the car's handling. Upgradeable. Without Skill -- Active Time 3.0 Sec. Cooldown 30 Sec<br />
*'''Traffic Magnet'''<br />
Can be used to trap racers into traffic. Has been often criticized for its seemingly unfair power, but you can easily countermeasure it with a shield or juggernaut. Upgradeable. Without Skill -- Active Time 20 Sec. Cooldown 60 Sec<br />
*'''One More Lap'''<br />
Adds one more lap to the race. When it is used once by anyone in the game, it cannot be done again. Upgradeable. Without Skill -- Active Time N/A. Cooldown N/A<br />
*'''Shield'''<br />
Gives you immunity from power-ups such as Traffic Magnet. Upgradeable. Without Skill -- Active Time 20 Sec. Cooldown 90 Sec<br />
*'''Ready'''<br />
Eliminates the remaining cooldown period for Power-Ups making them ready to use again. Upgradeable. Without Skill -- Active Time N/A. Cooldown 90 Sec<br />
*'''Juggernaut'''<br />
Increases your car's speed and weight however car handling is impacted negatively. Upgradeable. Without Skill -- Active Time 1 Sec. Cooldown 120 Sec<br />
*'''Slingshot'''<br />
Your car's performance increases significantly when you're trailing the pack. The further from the lead, the greater the boost. Upgradeable. Without Skill -- Active Time 15 Sec. Cooldown 60 Sec<br />
*'''Emergency Evade'''<br />
Knocks cops back if they're too close to your car in a pursuit. Upgradeable. Without Skill -- Active Time 1 Sec. Cooldown 120 Sec<br />
*'''Run Flats'''<br />
Restores your tires after running over spike strips. Without Skill -- Active Time N/A . Cooldown xx Sec<br />
*'''Instant Cooldown'''<br />
Ends a cop pursuit immediately once you are in Cooldown mode. Without Skill -- Active Time N/A . Cooldown N/A<br />
<br />
== World Starter Pack ==<br />
<br />
Before September 8, 2010, after reaching level 10 and access to only tier 1 and certain tier 2 cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. To continue the game, the player had to purchase the Need for Speed World Starter Pack. Without it, the player was allowed to play the game for as long as he or she wants, but he or she would cease to earn experience and cash. This initially disappointed many fans, however on September 8, 2010 World had passed 1 million registrations. To celebrate that, the game was made free-to-play and the level cap was removed.<br />
<br />
== Quick links ==<br />
<br />
*[[Need For Speed WORLD Car List]]<br />
*[[Need For Speed WORLD Track List]]<br />
<br />
== Game Info ==<br />
*'''Developer''': [[EA Black Box]] And EA Singapore<br />
*'''Publisher''': [[Electronic Arts]]<br />
*'''Release Date''' : July 20, 2010 (worldwide)<br />
<br />
*'''Available in ''' : Digital Download<br />
*'''Genre(S)''': Massively Multiplayer Online Racing Rame<br />
<br />
== System Specifications (Beta) ==<br />
* Operating System: Windows XP Service Pack 3 / Windows Vista Service Pack 2 / Windows 7<br />
* DirectX: DirectX 9.0c<br />
* CPU: Intel Core2Duo 2.0 GHz or AMD X2 4000+ at 2.1GHz or greater<br />
* RAM: 2 GB<br />
* Video Card: 512 MB DirectX 9.0 compatible. At least Shader Model 2.0 support<br />
* Sound Card: DirectX 8.1 compatible<br />
* Hard Drive: 4 GB of space is required to install the game<br />
* Internet: 128kbit/s Cable/DSL connection<br />
* Optical Drive: Not required / NFS WORLD is download only and not available on PCCD / DVD<br />
* Direct X: Version 9.0c<br />
* Online Multiplayer: 512 Kbps connection; 2-8 Players<br />
* Input: Keyboard, Mouse<br />
:::Optional: USB Steering Wheel / Dual Analog Gamepad<br />
<br />
*Obtained from NFS World FAQ on Official Site: [http://forum.ea.com/eaforum/posts/list/375731.page]<br />
<br />
[[Category:Need for Speed| 14]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_WorldNeed for Speed World2010-12-05T11:30:51Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfsworldcover.jpg|thumb|Cover]]'''Need for Speed World''', formerly known as '''World Online''' until February 5, 2010 is one of the three next installments in the long-running racing video game franchise [[Need for Speed]] published by [[Electronic Arts]], this iteration being co-developed by [[EA Black Box]] and [[EA Singapore]]. World is a free-to-play MMORG, or massively multiplayer online racing game, the second MMORG in the [[Need for Speed]] series after [[Motor City Online]]. EA marketing manager Keith Munro states that "this Play for Free action racing game will give Need for Speed fans the most licensed cars, parts and game modes ever in Need for Speed's history". There is now an official trailer, which confirms Pagani Zonda, Lamborghini, Porsche, Lexus and the return of the police. The game will continue the story where [[Need for Speed Carbon|Carbon]] and [[Need for Speed Undercover|Undercover]] left off.<br />
<br />
[[Image:NFSWO Screenshot2.jpg|thumb|300px|Screenshot.]]<br />
<br />
A beta test was held in Taiwan, 2009. On February 5, 2010 the first closed beta was released and there have been at least five more betas since. The release date is scheduled for July 27, 2010, however those who ordered the World Starter Pack had a head-start a week earlier. The game ultimately received lukewarm/mixed reception, with a MetaCritic average of 61/100.<br />
<br />
The game offers the ability to start crews, as such an official '''[[NFSUnlimited.net]] World Racing Crew''' exists. You can apply for it [http://forum.nfsunlimited.net/viewtopic.php?f=163&t=18635 at this forum topic].<br />
<br />
== Development ==<br />
<br />
[[Image:Nfswomap.png|thumb|300px|right|The map of NFSW.]]<br />
<br />
The game has actually been in development for four years, prior to Carbon but intense devotion to finishing the product didn't begin until sometime late 2008.<br />
<br />
In an interview with World producer, Scott Henshaw, he mentioned that the European and North American versions of the game will have differences from the Asian one. It was also confirmed that the game will feature the cities of Palmont and Rockport, which were featured in [[Need for Speed Carbon]] and [[Need for Speed Most Wanted]] respectively. The cops were confirmed to return as well, together with a co-op and team based cop play.<br />
<br />
It is unknown if the game will have more cities and/or dynamic day/night cycle, but current screenshots show both daytime and nighttime. A map was recently released, showing Palmont and Rockport connected. The game will also feature a chat option and autopilot. The December 2009 NFSUnlimited.net podcast also confirmed that this installment will feature the largest selection of cars and parts in series history (so far 250 cars have been planned from Most Wanted, Carbon, ProStreet and Undercover).<br />
<br />
== Gameplay ==<br />
<br />
As mentioned before, the gameplay style is based on that of Most Wanted and Carbon featuring high speed street racing, tuning, customization and police chases with various MMO elements. The setting is Rockport and Palmont merged together. This time both cities are available in day and nighttime. Racing crews can be started (originally seen in Carbon). A key gameplay element is the power-ups, which has drawn comparison to Bizarre Creations' cult arcade racer ''Blur''.<br />
<br />
=== Power-Ups ===<br />
<br />
*Nitrous<br />
Gives you a quick burst of nitrous, increasing acceleration and briefly optimizing the car's handling. Upgradeable. Without Skill -- Active Time 3.0 Sec. Cooldown 30 Sec<br />
*Traffic Magnet<br />
Can be used to trap racers into traffic. Has been often criticized for its seemingly unfair power, but you can easily countermeasure it with a shield or juggernaut. Upgradeable. Without Skill -- Active Time 20 Sec. Cooldown 60 Sec<br />
*One More Lap<br />
Adds one more lap to the race. When it is used once by anyone in the game, it cannot be done again. Upgradeable. Without Skill -- Active Time N/A. Cooldown N/A<br />
*Shield<br />
Gives you immunity from power-ups such as Traffic Magnet. Upgradeable. Without Skill -- Active Time 20 Sec. Cooldown 90 Sec<br />
*Ready<br />
Eliminates the remaining cooldown period for Power-Ups making them ready to use again. Upgradeable. Without Skill -- Active Time N/A. Cooldown 90 Sec<br />
*Juggernaut<br />
Increases your car's speed and weight however car handling is impacted negatively. Upgradeable. Without Skill -- Active Time 1 Sec. Cooldown 120 Sec<br />
*Slingshot<br />
Your car's performance increases significantly when you're trailing the pack. The further from the lead, the greater the boost. Upgradeable. Without Skill -- Active Time 15 Sec. Cooldown 60 Sec<br />
*Emergency Evade<br />
Knocks cops back if they're too close to your car in a pursuit. Upgradeable. Without Skill -- Active Time 1 Sec. Cooldown 120 Sec<br />
*Run Flats<br />
Restores your tires after running over spike strips. Without Skill -- Active Time N/A . Cooldown xx Sec<br />
*Instant Cooldown<br />
Ends a cop pursuit immediately once you are in Cooldown mode. Without Skill -- Active Time N/A . Cooldown N/A<br />
<br />
== World Starter Pack ==<br />
<br />
Before September 8, 2010, after reaching level 10 and access to only tier 1 and certain tier 2 cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. To continue the game, the player had to purchase the Need for Speed World Starter Pack. Without it, the player was allowed to play the game for as long as he or she wants, but he or she would cease to earn experience and cash. This initially disappointed many fans, however on September 8, 2010 World had passed 1 million registrations. To celebrate that, the game was made free-to-play and the level cap was removed.<br />
<br />
== Quick links ==<br />
<br />
*[[Need For Speed WORLD Car List]]<br />
*[[Need For Speed WORLD Track List]]<br />
<br />
== Game Info ==<br />
*'''Developer''': [[EA Black Box]] And EA Singapore<br />
*'''Publisher''': [[Electronic Arts]]<br />
*'''Release Date''' : July 20, 2010 (worldwide)<br />
<br />
*'''Available in ''' : Digital Download<br />
*'''Genre(S)''': Massively Multiplayer Online Racing Rame<br />
<br />
== System Specifications (Beta) ==<br />
* Operating System: Windows XP Service Pack 3 / Windows Vista Service Pack 2 / Windows 7<br />
* DirectX: DirectX 9.0c<br />
* CPU: Intel Core2Duo 2.0 GHz or AMD X2 4000+ at 2.1GHz or greater<br />
* RAM: 2 GB<br />
* Video Card: 512 MB DirectX 9.0 compatible. At least Shader Model 2.0 support<br />
* Sound Card: DirectX 8.1 compatible<br />
* Hard Drive: 4 GB of space is required to install the game<br />
* Internet: 128kbit/s Cable/DSL connection<br />
* Optical Drive: Not required / NFS WORLD is download only and not available on PCCD / DVD<br />
* Direct X: Version 9.0c<br />
* Online Multiplayer: 512 Kbps connection; 2-8 Players<br />
* Input: Keyboard, Mouse<br />
:::Optional: USB Steering Wheel / Dual Analog Gamepad<br />
<br />
*Obtained from NFS World FAQ on Official Site: [http://forum.ea.com/eaforum/posts/list/375731.page]<br />
<br />
[[Category:Need for Speed| 14]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Most_WantedNeed for Speed Most Wanted2010-12-05T09:07:22Z<p>Nitrodemon McLaren: spam link removal</p>
<hr />
<div><div style="display:inline;width:220px; float:right;">[[Image:NFS_Most_Wanted_PC_boxart.jpg|thumb|right|<small>Need for Speed Most Wanted PC boxart</small>]]<br />
[[Image:NFS_Most_Wanted_Black_Edition_PC_boxart.jpg|thumb|right|<small>Need for Speed Most Wanted Black Edition PC boxart</small>]]</div><br />
<br />
== Quick links ==<br />
<br />
* [[Need for Speed Most Wanted FAQ|FAQ]]<br />
* [[Need for Speed Most Wanted Cheats|Cheats]]<br />
* [[Need for Speed Most Wanted Tips and Tricks|Tips and Tricks]]<br />
* [[Need for Speed Most Wanted Car List|Car List]]<br />
* [[Need for Speed Most Wanted Soundtrack|Soundtrack]]<br />
* [[Need For Speed Most Wanted Pursuit System|Pursuit System]]<br />
* [[Need for Speed Most Wanted Racing Modes|Racing modes]]<br />
<br />
== Overview ==<br />
<br />
Wake up to the smell of burnt asphalt as the thrill of illicit street racing permeates the air. From the makers of the hit Need for Speed™ Underground series, Need for Speed™ Most Wanted challenges players to become the most notorious and elusive street racer.<br />
<br />
Combining illicit street racing and tuner customization with the intensity of strategic police pursuit that surpasses any Hollywood-style chase scene, Need for Speed Most Wanted will be on every gamer's 'must-have' list this holiday season. Out-race rivals, evade cops and exploit hundreds of miles of open road as gamers make their way up the [[Need for Speed Most Wanted Blacklist|Blacklist]].<br />
<br />
To become the most wanted racer, players must build up their street cred and [[Rap Sheet]] with gripping, white knuckle, head-to-head races with the top drivers on the streets, as well as pull daring, evasive moves to out-run and out-fox the cops that patrol the open road. Players can manage their heat or utilize a number of strategic tactics to keep the cops off their tails as they leave their rivals behind to suck their exhaust fumes.<br />
Need for Speed Most Wanted also features a variety of the hottest cars that range from tuners to super cars. You can customize your ride to race against any class of vehicles. The streets are your playground.<br />
<br />
== Plot ==<br />
<br />
'''WARNING: PLOT SPOILERS FOLLOW. HIGHLIGHT TO READ.'''<br />
<br />
<span style="color:white">The player arrives in the fictional city of Rockport with a racing version of the BMW M3 GTR. Following Mia Townsend (played by Josie Maran), the player proves his driving prowess as he is pursued by a veteran police officer named Sergeant Cross, who vows to take down the player and end street racing in Rockport. Races seem to be in the player's favor until a particular group of racers, led by the game's antagonist, Clarence Razor Callahan (played by Derek Hamilton), sabotage and seize the player's car. Without a car to escape in, the player is arrested by Cross, but is later released due to lack of evidence. Mia picks up the player and then informs the player about Razor's new status on the Blacklist, a group of 15 drivers most wanted by the Rockport Police Department. She then helps by assisting the player in acquiring a new car and working his way up the Blacklist. Rivals are defeated one by one, and the player is rewarded with reputation, new rides, and ride improvements with every Blacklist member taken down. As new boroughs are opened up throughout Rockport (Rosewood, Camden Beach, and Downtown Rockport), Mia also sets up safehouses for the player to lie low in, in exchange for placement of "side bets" on the player's races.<br />
<br />
<span style="color:white">The final challenge for the #1 spot on the Blacklist pits the player in a race against Razor, with the player emerging as the victor, thus reclaiming the BMW. When Razor refuses to relinquish ownership of the car and attacks Mia after she confiscates the keys from Razor, she subdues him, while revealing herself to be an undercover officer. Mia throws the keys to the player, and tells him to escape the incoming police force. Razor is taken into custody and the player is pursued by the entire Rockport Police Department under the command of Cross.<br />
<br />
<span style="color:white">The player manages to slip away from Cross and abandons Rockport City by launching the BMW over an old incomplete bridge that Mia points out to the player in her last phone call. After the player's escape, Cross brings up the player's rap sheet and adds him to the National Most Wanted List. In addition to Razor, the entire Blacklist is arrested with the "help" of the player. The game continues in Need For Speed Carbon.</span><br />
<br />
== Unlockable Bonus Cars ==<br />
<br />
Unlock cars from the bonus section by completing the following tasks. You can only race with these cars in Quick Race mode. To choose cars from the bonus section, scroll up when you're choosing a car to race with.<br />
<br />
*'''Porsche 911 GT2''' - Complete every event in the challenge series.<br />
*'''Mercedes SL65 AMG''' - Complete event number 68 in the challenge series.<br />
*'''Chevrolet Corvette C6R''' - Complete the career mode in 100%<br />
*'''Unlock Sonny's VW Golf GTI''' - Beat Sonny in Career mode and gain his pink slip.<br />
*'''Unlock Taz's Lexus IS300''' - Beat Taz in Career mode and gain his pink slip.<br />
*'''Unlock Vic's Toyota Supra''' - Beat Vic in Career mode and gain his pink slip.<br />
*'''Unlock Izzy's Mazda RX-8''' - Beat Izzy in Career mode and gain her pink slip.<br />
*'''Unlock Big Lou's Mitsubishi Eclipse''' - Beat Big Lou in Career mode and gain his pink slip.<br />
*'''Unlock Baron's Porsche Cayman S''' - Beat Baron in Career mode and gain his pink slip.<br />
*'''Unlock Earl's Mitsubishi Lancer Evolution 8''' - Beat Earl in Career mode and gain his pink slip.<br />
*'''Unlock Jewels's Ford Mustang GT''' - Beat Jewels in Career mode and gain her pink slip.<br />
*'''Unlock Kaze's Mercedes CLK 500''' - Beat Kaze in Career mode and gain her pink slip.<br />
*'''Unlock Ming's Lamborghini Gallardo''' - Beat Ming in Career mode and gain his pink slip.<br />
*'''Unlock Webster's Chevrolet Corvette C6''' - Beat Webster in Career mode and gain his pink slip.<br />
*'''Unlock JV's Dodge Viper SRT 10''' - Beat JV in Career mode and gain his pink slip.<br />
*'''Unlock Ronnie's Aston Martin DB9''' - Beat Ronnie in Career mode and gain his pink slip.<br />
*'''Unlock Bull's Mercedes SLR McLaren''' - Beat Bull in Career mode and gain his pink slip.<br />
*'''Unlock your stealed BMW M3 GTR''' - Beat Razor in Career mode.<br />
<br />
== Black Edition ==<br />
<br />
The Need for Speed: Most Wanted Black Edition is a special edition of the game that contains 3 extra races, 2 extra cars and a bonus DVD.<br />
<br />
== External links ==<br />
<br />
*[http://au.gamespot.com/pc/driving/needforspeedmostwanted/index.html Gamespot]<br />
<br />
[[Category: Need for Speed| 09]]<br />
[[Category: Need for Speed Most Wanted| ]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010_Racing_ModesNeed for Speed Hot Pursuit 2010 Racing Modes2010-12-04T17:24:52Z<p>Nitrodemon McLaren: </p>
<hr />
<div>Below are the racing modes featured in [[Need for Speed Hot Pursuit 2010]]. There are no laps (circuit tracks) in the game, only a certain amount of miles until the finish, thus a sprint-oriented setting.<br />
<br />
== Racers ==<br />
<br />
=== Race ===<br />
<br />
A regular race, which can range from 5 to 43 miles (the final race dubbed Seacrest Tour is that long). No weapons available, all you need to do is drive fast, avoid crashes and take shortcuts.<br />
<br />
=== Time Trial ===<br />
<br />
A timed run using a certain car class. If you pass the initial time limit, you get a gold medal, secondary - silver, final - bronze. Once again, no weapons available.<br />
<br />
=== Preview ===<br />
<br />
Exactly the same as Time Trial, only here you are using a car you have yet to unlock.<br />
<br />
=== Duel ===<br />
<br />
A one-on-one race against a skilled AI opponent. No weapons available.<br />
<br />
=== Hot Pursuit ===<br />
<br />
Puts you on an intense high speed race to the finish against usually no more than four other drivers, while evading the police and fighting against them with your weapons arsenal. Amount of weapons and selection are mixed along with the weather conditions to make it more challenging. Notably one of the Hot Pursuit events ("Against All Odds") gives you absolutely no weapons.<br />
<br />
=== Gauntlet ===<br />
<br />
Another variant of the Time Trial, only this time with a twist: the cops are after you and you can fight them with various weapons.<br />
<br />
== Police ==<br />
<br />
=== Interceptor ===<br />
<br />
Puts you on a dramatic high speed chase against a single suspect. Weapon arsenals, weather conditions, etc. varies for both of you. Later on, suspects are able to turn around, thus escaping roadblocks or simply getting them closer to evasion, but you are usually informed. One of the events ("Double Cross") pits you against a fellow cop gone rogue. <br />
<br />
=== Hot Pursuit ===<br />
<br />
Has you shut down a race by using whatever you have to bust up to seven suspects in a high speed chase.<br />
<br />
=== Rapid Response ===<br />
<br />
The police equivalent of a Time Trial, under the premise of being called as a backup car. What truly differentiates it from the racer version is the fact that you are given penalties whenever you hit something (hitting the side of the road gives you a two second penalty, traffic collisions give you three). No weapons available.<br />
<br />
=== Preview ===<br />
<br />
The same as the racer equivalent, only you are once again given penalties for collisions. No weapons available.<br />
<br />
[[Category:Need for Speed Hot Pursuit 2010]]<br />
[[Category:Need for Speed]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010Need for Speed Hot Pursuit 20102010-12-04T10:57:50Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfshp-2010-cover.jpg|thumb|Cover art]]'''Need for Speed: Hot Pursuit''' is the 16th installment in the long-running [[Need for Speed]] series of racing games developed by Criterion Games (best known as the makers of the ''Burnout'' series), Wii version by Exient Entertainment and published by Electronic Arts. Announced in early 2010, the installment is being described as a "revolutionary" addition to NFS and is supposed to capture the nostalgic style and feel of [[Need for Speed Hot Pursuit]] while containing more advanced gameplay and modern graphics. This is also the first NFS game to use the new [[Autolog]], which acts as a social networking system for the game, allowing players to challenge their friends, get the latest news and download DLCs.<br />
<br />
On November 22, 2010 EA released the '''Time Savers Pack''' on Xbox Live and PlayStation Network for both SCPD and racer vehicles. On November 26, 2010 the first PC patch was released, which fixes quad-core CPU crashes, corrupted dreamshots in non-16:9 ratios, missing rain, snow and corona effects, CL Eye driver crashing the game and adds a new D-Box motion chair support feature.<br />
<br />
==Summary==<br />
<div style="display:inline;width:220px; float:right;"><br />
</div><br />
*'''Developer:''' Criterion Games<br />
*'''Publisher:''' Electronic Arts<br />
*'''Release dates:''' November 16th 2010 (North America) and November 19th 2010 (Europe)<br />
*'''Available on:''' Microsoft Windows, PlayStation 3, Xbox 360 and Nintendo Wii<br />
<br />
== Game features ==<br />
*[[Need for Speed Hot Pursuit 2010 Car List|Car list]]<br />
*[[Need for Speed Hot Pursuit 2010 Racing Modes|Racing modes]]<br />
*[[Need for Speed Hot Pursuit 2010 Soundtrack|Soundtrack]]<br />
*[[Need for Speed Hot Pursuit 2010 Ranks|Ranks]]<br />
<br />
== Gameplay ==<br />
<br />
High-speed police chases and exotic cars, the defining elements of Hot Pursuit, are definitely featured. Primarily inspired by the original [[The Need for Speed|Need for Speed]] on 3DO, it'll feature full career modes for both racer and cop, with both sides having their own power-ups such as calling for roadblocks and radar jamming. It'll also include a social networking feature dubbed "Autolog". An experience system called "Bounty" has been confirmed, although this is unrelated to the bounty seen in [[Need for Speed Most Wanted]] (rather, it is used to extend your SCPD cop rank or wanted level, unlocking new equipment, cars and other things on the way). There are three bounty reward categories (racers/cops): gold/distinction (by finishing first or passing the initial time limit depending on the event), silver/merit (finishing second or passing second time limit) and bronze/pass (third place or final time limit). Criterion has described it as more realistic than Burnout Paradise, but less than a simulator, such as [[Need for Speed SHIFT]]. Free roam is also available, however unlike in previous installments, the police do not chase you in it, but it is merely for exploring and taking snapshots. There are 20 levels to each side (cops and racers), the highest being "ultimate enforcer" and "most wanted", respectively. Players can add custom soundtracks to the game in the PS3 and Xbox 360 versions, but this can't be done on PC and other platforms.<br />
<br />
The game features no customization, only paint jobs, thus staying true to NFS's roots. The Wii version, however, has the same customization system carried over from [[Need for Speed Nitro]]. Cockpit view is also absent. Each side has its own weapons that they can use against the other. The weapons range in levels, each higher level being more effective and damaging to the opponent. The game also has a rear view mirror for the car you are driving, in order to keep track of the cars behind you and place spike strips as well.<br />
<br />
It is worth noting that although Ferraris made a comeback for the first time in the Need for Speed franchise in seven years as part of a [[Need for Speed SHIFT]] DLC, they are once again absent in this game, unlike the previous two Hot Pursuit titles. However, the game exclusively features the Porsche 918 Spyder.<br />
<br />
[[Image:Nfshp2010screen.png|thumb|320px|A screenshot of the game, taken from "The Ultimate Road Car" preview race featuring the McLaren F1.]]<br />
<br />
=== Weapons ===<br />
<br />
==== Racers ====<br />
<br />
*'''Radar jamming''': Or simply just "jammer", it allows you to disable the police radar for a limited period of time, disabling their map and rendering them unable to use any attacks. This also terminates any EMPs they have locked on you. The higher the level, the longer and more efficiently it works.<br />
*'''Spike strips''': Can be placed behind a police vehicle. If hit, the cop car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Turbo''': Gives you a sudden and extreme boost of speed that can be used to overtake other racers, cops and evade EMP attacks. They work best on straights when you are already significantly in front, otherwise you risk crashing or getting hit by a spike strip. The higher the level, the faster it lets you accelerate and for a longer time.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
==== Police ====<br />
<br />
*'''Roadblocks''': Allows you to call for a roadblock to try and slow down the racer. There is, however, a gap that the speeder can aim at to escape.<br />
*'''Spike strips''': Can be placed behind a racer's vehicle. If hit, the car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Helicopter''': Allows you to summon a police helicopter. Although they initially have a limited amount of fuel, they last for a fair amount of time and are good at following the target. Once they reach a suitable point, they will drop a spike strip for the target to hit, or in some cases (shown in the cutscene), they can drop a spike strip right on top of the speeding vehicle, causing extra damage. Once a higher level is unlocked, the police helicopter is able to last longer and follow the suspect even when they're under a tunnel.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
== Demo ==<br />
<br />
The Need for Speed Hot Pursuit demo was released on October 26th, on the PlayStation Store and the Xbox Live Marketplace. Players got a chance to try out the new [[Autolog]] system and get 500 bounty in the full version. The PC version was not released. The demo ended on November 9th.<br />
<br />
== Setting ==<br />
<br />
[[Image:Seacrestcountymap.jpg|thumb|350px|A map of Seacrest County.]]<br />
<br />
Need For Speed: Hot Pursuit is set in Seacrest County, an entirely open world map which is four times larger than Paradise City, seen in Burnout Paradise. The police department in the game is dubbed SCPD (Seacrest County Police Department).<br />
<br />
<blockquote>With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. There are several diverse locales throughout – coast, desert, forest, and mountain – with unique features to provide each side of the law with certain benefits and challenges. One strong suggestion we'd make is to drive around the county a few times on your own before taking part in any pursuits. Get familiar with the beautiful scenery and its many hidden shortcuts.</blockquote><br />
<br />
== System requirements ==<br />
<br />
*Operating system: Windows XP (SP3) / Windows Vista / Windows 7<br />
*CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ / Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better<br />
*Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®<br />
*Hard drive space: 8 GB of free space<br />
*Graphics hardware: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher / GeForce 8800 GT or ATI Radeon HD 4700 or better<br />
*Sound hardware: DirectX 9.0 compliant sound card / 5.1 sound card<br />
*Network: Internet connection required for activation and multiplayer<br />
*Input devices: keyboard, optional controller / Keyboard, joystick optional (Xbox 360 controller for Windows)<br />
Source: [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29 Wikipedia article]<br />
<br />
[[Category:Need for Speed]]<br />
[[Category:Need for Speed Hot Pursuit 2010]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010_Racing_ModesNeed for Speed Hot Pursuit 2010 Racing Modes2010-12-04T10:55:08Z<p>Nitrodemon McLaren: </p>
<hr />
<div>Below are the racing modes featured in [[Need for Speed Hot Pursuit 2010]]. There are no laps (circuit tracks) in the game, only a certain amount of miles until the finish, thus a sprint-oriented setting.<br />
<br />
== Racers ==<br />
<br />
=== Race ===<br />
<br />
A regular race, which can range from 5 to 43 miles (the final race dubbed Seacrest Tour is that long). No weapons available, all you need to do is drive fast, avoid crashes and take shortcuts.<br />
<br />
=== Time Trial ===<br />
<br />
A timed run using a certain car class. If you pass the initial time limit, you get a gold medal, secondary - silver, final - bronze. Once again, no weapons available.<br />
<br />
=== Preview ===<br />
<br />
Exactly the same as Time Trial, only here you are using a car you have yet to unlock.<br />
<br />
=== Duel ===<br />
<br />
A one-on-one race against a skilled AI opponent. No weapons available.<br />
<br />
=== Hot Pursuit ===<br />
<br />
Puts you on an intense high speed race to the finish against usually no more than four other drivers, while evading the police and fighting against them with your weapons arsenal. Amount of weapons and selection are mixed along with the weather conditions to make it more challenging. Notably one of the Hot Pursuit events ("Against All Odds") gives you absolutely no weapons.<br />
<br />
=== Gauntlet ===<br />
<br />
Another variant of the Time Trial, only this time with a twist: the cops are after you and you can fight them with spike strips.<br />
<br />
== Police ==<br />
<br />
=== Interceptor ===<br />
<br />
Puts you on a dramatic high speed chase against a single suspect. Weapon arsenals, weather conditions, etc. varies for both of you. Later on, suspects are able to turn around, thus escaping roadblocks or simply getting them closer to evasion, but you are usually informed. One of the events ("Double Cross") pits you against a fellow cop gone rogue. <br />
<br />
=== Hot Pursuit ===<br />
<br />
Has you shut down a race by using whatever you have to bust up to seven suspects in a high speed chase.<br />
<br />
=== Rapid Response ===<br />
<br />
The police equivalent of a Time Trial, under the premise of being called as a backup car. What truly differentiates it from the racer version is the fact that you are given penalties whenever you hit something (hitting the side of the road gives you a two second penalty, traffic collisions give you three). No weapons available.<br />
<br />
=== Preview ===<br />
<br />
The same as the racer equivalent, only you are once again given penalties for collisions. No weapons available.<br />
<br />
[[Category:Need for Speed Hot Pursuit 2010]]<br />
[[Category:Need for Speed]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010Need for Speed Hot Pursuit 20102010-12-04T10:51:16Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfshp-2010-cover.jpg|thumb|Cover art]]'''Need for Speed: Hot Pursuit''' is the 16th installment in the long-running [[Need for Speed]] series of racing games developed by Criterion Games (best known as the makers of the ''Burnout'' series), Wii version by Exient Entertainment and published by Electronic Arts. Announced in early 2010, the installment is being described as a "revolutionary" addition to NFS and is supposed to capture the nostalgic style and feel of [[Need for Speed Hot Pursuit]] while containing more advanced gameplay and modern graphics. This is also the first NFS game to use the new [[Autolog]], which acts as a social networking system for the game, allowing players to challenge their friends, get the latest news and download DLCs.<br />
<br />
On November 22, 2010 EA released the '''Time Savers Pack''' on Xbox Live and PlayStation Network for both SCPD and racer vehicles. On November 26, 2010 the first PC patch was released, which fixes quad-core CPU crashes, corrupted dreamshots in non-16:9 ratios, missing rain, snow and corona effects, CL Eye driver crashing the game and adds a new D-Box motion chair support feature.<br />
<br />
==Summary==<br />
<div style="display:inline;width:220px; float:right;"><br />
</div><br />
*'''Developer:''' Criterion Games<br />
*'''Publisher:''' Electronic Arts<br />
*'''Release dates:''' November 16th 2010 (North America) and November 19th 2010 (Europe)<br />
*'''Available on:''' Microsoft Windows, PlayStation 3, Xbox 360 and Nintendo Wii<br />
<br />
== Game features ==<br />
*[[Need for Speed Hot Pursuit 2010 Car List|Car list]]<br />
*[[Need for Speed Hot Pursuit 2010 Racing Modes|Racing modes]]<br />
*[[Need for Speed Hot Pursuit 2010 Soundtrack|Soundtrack]]<br />
*[[Need for Speed Hot Pursuit 2010 Ranks|Ranks]]<br />
<br />
== Gameplay ==<br />
<br />
High-speed police chases and exotic cars, the defining elements of Hot Pursuit, are definitely featured. Primarily inspired by the original [[The Need for Speed|Need for Speed]] on 3DO, it'll feature full career modes for both racer and cop, with both sides having their own power-ups such as calling for roadblocks and radar jamming. It'll also include a social networking feature dubbed "Autolog". An experience system called "Bounty" has been confirmed, although this is unrelated to the bounty seen in [[Need for Speed Most Wanted]] (rather, it is used to extend your SCPD cop rank or wanted level, unlocking new equipment, cars and other things on the way). There are three bounty reward categories (racers/cops): gold/distinction (by finishing first or passing the initial time limit depending on the event), silver/merit (finishing second or passing second time limit) and bronze/pass (third place or final time limit). Criterion has described it as more realistic than Burnout Paradise, but less than a simulator, such as [[Need for Speed SHIFT]]. Free roam is also available, however unlike in previous installments, the police do not chase you in it, but it is merely for exploring and taking snapshots. There are 20 levels to each side (cops and racers), the highest being "ultimate enforcer" and "most wanted", respectively. Players can add custom soundtracks to the game in the PS3 and Xbox 360 versions, but this can't be done on PC and other platforms.<br />
<br />
The game features no customization, only paint jobs, thus staying true to NFS's roots. The Wii version, however, has the same customization system carried over from [[Need for Speed Nitro]]. Cockpit view is also absent. Each side has its own weapons that they can use against the other. The weapons range in levels, each higher level being more effective and damaging to the opponent. The game also has a rear view mirror for the car you are driving, in order to keep track of the cars behind you and place spike strips as well.<br />
<br />
It is worth noting that although Ferraris made a comeback for the first time in the Need for Speed franchise in seven years as part of a [[Need for Speed SHIFT]] DLC, they are once again absent in this game, unlike the previous two Hot Pursuit titles. However, the game exclusively features the Porsche 918 Spyder.<br />
<br />
[[Image:Nfshp2010screen.png|thumb|320px|A screenshot of the game, taken from "The Ultimate Road Car" preview race featuring the McLaren F1.]]<br />
<br />
=== Weapons ===<br />
<br />
==== Racers ====<br />
<br />
*'''Radar jamming''': Or simply just "jammer", it allows you to disable the police radar for a limited period of time, disabling their map and rendering them unable to use any attacks. This also terminates any EMPs they have locked on you. The higher the level, the longer and more efficiently it works.<br />
*'''Spike strips''': Can be placed behind a police vehicle. If hit, the cop car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Turbo''': Gives you a sudden and extreme boost of speed that can be used to overtake other racers, cops and evade EMP attacks. They work best on straights when you are already significantly in front, otherwise you risk crashing or getting hit by a spike strip. The higher the level, the faster it lets you accelerate and for a longer time.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
==== Police ====<br />
<br />
*'''Roadblocks''': Allows you to call for a roadblock to try and slow down the racer. There is, however, a gap that the speeder can aim at to escape.<br />
*'''Spike strips''': Can be placed behind a racer's vehicle. If hit, the car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Helicopter''': Allows you to summon a police helicopter. Although they have a limited amount of fuel, they last for a fair amount of time and are good at following the target. Once they reach a suitable point, they will drop a spike strip for the target to hit, or in some cases (shown in the cutscene), they can drop a spike strip right on top of the speeding vehicle, causing extra damage.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
== Demo ==<br />
<br />
The Need for Speed Hot Pursuit demo was released on October 26th, on the PlayStation Store and the Xbox Live Marketplace. Players got a chance to try out the new [[Autolog]] system and get 500 bounty in the full version. The PC version was not released. The demo ended on November 9th.<br />
<br />
== Setting ==<br />
<br />
[[Image:Seacrestcountymap.jpg|thumb|350px|A map of Seacrest County.]]<br />
<br />
Need For Speed: Hot Pursuit is set in Seacrest County, an entirely open world map which is four times larger than Paradise City, seen in Burnout Paradise. The police department in the game is dubbed SCPD (Seacrest County Police Department).<br />
<br />
<blockquote>With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. There are several diverse locales throughout – coast, desert, forest, and mountain – with unique features to provide each side of the law with certain benefits and challenges. One strong suggestion we'd make is to drive around the county a few times on your own before taking part in any pursuits. Get familiar with the beautiful scenery and its many hidden shortcuts.</blockquote><br />
<br />
== System requirements ==<br />
<br />
*Operating system: Windows XP (SP3) / Windows Vista / Windows 7<br />
*CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ / Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better<br />
*Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®<br />
*Hard drive space: 8 GB of free space<br />
*Graphics hardware: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher / GeForce 8800 GT or ATI Radeon HD 4700 or better<br />
*Sound hardware: DirectX 9.0 compliant sound card / 5.1 sound card<br />
*Network: Internet connection required for activation and multiplayer<br />
*Input devices: keyboard, optional controller / Keyboard, joystick optional (Xbox 360 controller for Windows)<br />
Source: [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29 Wikipedia article]<br />
<br />
[[Category:Need for Speed]]<br />
[[Category:Need for Speed Hot Pursuit 2010]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010_Racing_ModesNeed for Speed Hot Pursuit 2010 Racing Modes2010-12-04T10:50:51Z<p>Nitrodemon McLaren: </p>
<hr />
<div>Below are the racing modes featured in [[Need for Speed Hot Pursuit 2010]]. There are no laps in the game, only a certain amount of miles until the finish.<br />
<br />
== Racers ==<br />
<br />
=== Race ===<br />
<br />
A regular race, which can range from 5 to 43 miles (the final race dubbed Seacrest Tour is that long). No weapons available, all you need to do is drive fast, avoid crashes and take shortcuts.<br />
<br />
=== Time Trial ===<br />
<br />
A timed run using a certain car class. If you pass the initial time limit, you get a gold medal, secondary - silver, final - bronze. Once again, no weapons available.<br />
<br />
=== Preview ===<br />
<br />
Exactly the same as Time Trial, only here you are using a car you have yet to unlock.<br />
<br />
=== Duel ===<br />
<br />
A one-on-one race against a skilled AI opponent. No weapons available.<br />
<br />
=== Hot Pursuit ===<br />
<br />
Puts you on an intense high speed race to the finish against usually no more than four other drivers, while evading the police and fighting against them with your weapons arsenal. Amount of weapons and selection are mixed along with the weather conditions to make it more challenging. Notably one of the Hot Pursuit events ("Against All Odds") gives you absolutely no weapons.<br />
<br />
=== Gauntlet ===<br />
<br />
Another variant of the Time Trial, only this time with a twist: the cops are after you and you can fight them with spike strips.<br />
<br />
== Police ==<br />
<br />
=== Interceptor ===<br />
<br />
Puts you on a dramatic high speed chase against a single suspect. Weapon arsenals, weather conditions, etc. varies for both of you. Later on, suspects are able to turn around, thus escaping roadblocks or simply getting them closer to evasion, but you are usually informed. One of the events ("Double Cross") pits you against a fellow cop gone rogue. <br />
<br />
=== Hot Pursuit ===<br />
<br />
Has you shut down a race by using whatever you have to bust up to seven suspects in a high speed chase.<br />
<br />
=== Rapid Response ===<br />
<br />
The police equivalent of a Time Trial, under the premise of being called as a backup car. What truly differentiates it from the racer version is the fact that you are given penalties whenever you hit something (hitting the side of the road gives you a two second penalty, traffic collisions give you three). No weapons available.<br />
<br />
=== Preview ===<br />
<br />
The same as the racer equivalent, only you are once again given penalties for collisions. No weapons available.<br />
<br />
[[Category:Need for Speed Hot Pursuit 2010]]<br />
[[Category:Need for Speed]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010Need for Speed Hot Pursuit 20102010-12-04T08:23:14Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfshp-2010-cover.jpg|thumb|Cover art]]'''Need for Speed: Hot Pursuit''' is the 16th installment in the long-running [[Need for Speed]] series of racing games developed by Criterion Games (best known as the makers of the ''Burnout'' series), Wii version by Exient Entertainment and published by Electronic Arts. Announced in early 2010, the installment is being described as a "revolutionary" addition to NFS and is supposed to capture the nostalgic style and feel of [[Need for Speed Hot Pursuit]] while containing more advanced gameplay and modern graphics. This is also the first NFS game to use the new [[Autolog]], which acts as a social networking system for the game, allowing players to challenge their friends, get the latest news and download DLCs.<br />
<br />
On November 22, 2010 EA released the '''Time Savers Pack''' on Xbox Live and PlayStation Network for both SCPD and racer vehicles. On November 26, 2010 the first PC patch was released, which fixes quad-core CPU crashes, corrupted dreamshots in non-16:9 ratios, missing rain, snow and corona effects, CL Eye driver crashing the game and adds a new D-Box motion chair support feature.<br />
<br />
==Summary==<br />
<div style="display:inline;width:220px; float:right;"><br />
</div><br />
*'''Developer:''' Criterion Games<br />
*'''Publisher:''' Electronic Arts<br />
*'''Release dates:''' November 16th 2010 (North America) and November 19th 2010 (Europe)<br />
*'''Available on:''' Microsoft Windows, PlayStation 3, Xbox 360 and Nintendo Wii<br />
<br />
== Game features ==<br />
*[[Need for Speed Hot Pursuit 2010 Car List|Car list]]<br />
*[[Need for Speed Hot Pursuit 2010 Soundtrack|Soundtrack]]<br />
*[[Need for Speed Hot Pursuit 2010 Ranks|Ranks]]<br />
<br />
== Gameplay ==<br />
<br />
High-speed police chases and exotic cars, the defining elements of Hot Pursuit, are definitely featured. Primarily inspired by the original [[The Need for Speed|Need for Speed]] on 3DO, it'll feature full career modes for both racer and cop, with both sides having their own power-ups such as calling for roadblocks and radar jamming. It'll also include a social networking feature dubbed "Autolog". An experience system called "Bounty" has been confirmed, although this is unrelated to the bounty seen in [[Need for Speed Most Wanted]] (rather, it is used to extend your SCPD cop rank or wanted level, unlocking new equipment, cars and other things on the way). There are three bounty reward categories (racers/cops): gold/distinction (by finishing first or passing the initial time limit depending on the event), silver/merit (finishing second or passing second time limit) and bronze/pass (third place or final time limit). Criterion has described it as more realistic than Burnout Paradise, but less than a simulator, such as [[Need for Speed SHIFT]]. Free roam is also available, however unlike in previous installments, the police do not chase you in it, but it is merely for exploring and taking snapshots. There are 20 levels to each side (cops and racers), the highest being "ultimate enforcer" and "most wanted", respectively. Players can add custom soundtracks to the game in the PS3 and Xbox 360 versions, but this can't be done on PC and other platforms.<br />
<br />
The game features no customization, only paint jobs, thus staying true to NFS's roots. The Wii version, however, has the same customization system carried over from [[Need for Speed Nitro]]. Cockpit view is also absent. Each side has its own weapons that they can use against the other. The weapons range in levels, each higher level being more effective and damaging to the opponent. The game also has a rear view mirror for the car you are driving, in order to keep track of the cars behind you and place spike strips as well.<br />
<br />
It is worth noting that although Ferraris made a comeback for the first time in the Need for Speed franchise in seven years as part of a [[Need for Speed SHIFT]] DLC, they are once again absent in this game, unlike the previous two Hot Pursuit titles. However, the game exclusively features the Porsche 918 Spyder.<br />
<br />
[[Image:Nfshp2010screen.png|thumb|320px|A screenshot of the game, taken from "The Ultimate Road Car" preview race featuring the McLaren F1.]]<br />
<br />
=== Weapons ===<br />
<br />
==== Racers ====<br />
<br />
*'''Radar jamming''': Or simply just "jammer", it allows you to disable the police radar for a limited period of time, disabling their map and rendering them unable to use any attacks. This also terminates any EMPs they have locked on you. The higher the level, the longer and more efficiently it works.<br />
*'''Spike strips''': Can be placed behind a police vehicle. If hit, the cop car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Turbo''': Gives you a sudden and extreme boost of speed that can be used to overtake other racers, cops and evade EMP attacks. They work best on straights when you are already significantly in front, otherwise you risk crashing or getting hit by a spike strip. The higher the level, the faster it lets you accelerate and for a longer time.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
==== Police ====<br />
<br />
*'''Roadblocks''': Allows you to call for a roadblock to try and slow down the racer. There is, however, a gap that the speeder can aim at to escape.<br />
*'''Spike strips''': Can be placed behind a racer's vehicle. If hit, the car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Helicopter''': Allows you to summon a police helicopter. Although they have a limited amount of fuel, they last for a fair amount of time and are good at following the target. Once they reach a suitable point, they will drop a spike strip for the target to hit, or in some cases (shown in the cutscene), they can drop a spike strip right on top of the speeding vehicle, causing extra damage.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
== Demo ==<br />
<br />
The Need for Speed Hot Pursuit demo was released on October 26th, on the PlayStation Store and the Xbox Live Marketplace. Players got a chance to try out the new [[Autolog]] system and get 500 bounty in the full version. The PC version was not released. The demo ended on November 9th.<br />
<br />
== Setting ==<br />
<br />
[[Image:Seacrestcountymap.jpg|thumb|350px|A map of Seacrest County.]]<br />
<br />
Need For Speed: Hot Pursuit is set in Seacrest County, an entirely open world map which is four times larger than Paradise City, seen in Burnout Paradise. The police department in the game is dubbed SCPD (Seacrest County Police Department).<br />
<br />
<blockquote>With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. There are several diverse locales throughout – coast, desert, forest, and mountain – with unique features to provide each side of the law with certain benefits and challenges. One strong suggestion we'd make is to drive around the county a few times on your own before taking part in any pursuits. Get familiar with the beautiful scenery and its many hidden shortcuts.</blockquote><br />
<br />
== System requirements ==<br />
<br />
*Operating system: Windows XP (SP3) / Windows Vista / Windows 7<br />
*CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ / Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better<br />
*Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®<br />
*Hard drive space: 8 GB of free space<br />
*Graphics hardware: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher / GeForce 8800 GT or ATI Radeon HD 4700 or better<br />
*Sound hardware: DirectX 9.0 compliant sound card / 5.1 sound card<br />
*Network: Internet connection required for activation and multiplayer<br />
*Input devices: keyboard, optional controller / Keyboard, joystick optional (Xbox 360 controller for Windows)<br />
Source: [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29 Wikipedia article]<br />
<br />
[[Category:Need for Speed]]<br />
[[Category:Need for Speed Hot Pursuit 2010]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010Need for Speed Hot Pursuit 20102010-12-03T11:47:50Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfshp-2010-cover.jpg|thumb|Cover art]]'''Need for Speed: Hot Pursuit''' is the 16th installment in the long-running [[Need for Speed]] series of racing games developed by Criterion Games (best known as the makers of the ''Burnout'' series), Wii version by Exient Entertainment and published by Electronic Arts. Announced in early 2010, the installment is being described as a "revolutionary" addition to NFS and is supposed to capture the nostalgic style and feel of [[Need for Speed Hot Pursuit]] while containing more advanced gameplay and modern graphics. This is also the first NFS game to use the new [[Autolog]], which acts as a social networking system for the game, allowing players to challenge their friends, get the latest news and download DLCs.<br />
<br />
On November 22, 2010 EA released the '''Time Savers Pack''' on Xbox Live and PlayStation Network for both SCPD and racer vehicles. On November 26, 2010 the first PC patch was released, which fixes quad-core CPU crashes, corrupted dreamshots in non-16:9 ratios, missing rain, snow and corona effects, CL Eye driver crashing the game and adds a new D-Box motion chair support feature.<br />
<br />
==Summary==<br />
<div style="display:inline;width:220px; float:right;"><br />
</div><br />
*'''Developer:''' Criterion Games<br />
*'''Publisher:''' Electronic Arts<br />
*'''Release dates:''' November 16th 2010 (North America) and November 19th 2010 (Europe)<br />
*'''Available on:''' Microsoft Windows, PlayStation 3, Xbox 360 and Nintendo Wii<br />
<br />
== Game features ==<br />
*[[Need for Speed Hot Pursuit 2010 Car List|Car list]]<br />
*[[Need for Speed Hot Pursuit 2010 Soundtrack|Soundtrack]]<br />
*[[Need for Speed Hot Pursuit 2010 Ranks|Ranks]]<br />
<br />
== Gameplay ==<br />
<br />
High-speed police chases and exotic cars, the defining elements of Hot Pursuit, are definitely featured. Primarily inspired by the original [[The Need for Speed|Need for Speed]] on 3DO, it'll feature full career modes for both racer and cop, with both sides having their own power-ups such as calling for roadblocks and radar jamming. It'll also include a social networking feature dubbed "Autolog". An experience system called "Bounty" has been confirmed, although this is unrelated to the bounty seen in [[Need for Speed Most Wanted]] (rather, it is used to extend your SCPD cop rank or wanted level, unlocking new equipment, cars and other things on the way). There are three possible ways to win a race (racers/cops): gold/distinction (by finishing first or passing the initial time limit depending on the event), silver/merit (finishing second or passing second time limit) and bronze/pass (third place or final time limit). Criterion has described it as more realistic than Burnout Paradise, but less than a simulator, such as [[Need for Speed SHIFT]]. Free roam is also available, however unlike in previous installments, the police do not chase you in it, but it is merely for exploring and taking snapshots. There are 20 levels to each side (cops and racers), the highest being "ultimate enforcer" and "most wanted", respectively. Players can add custom soundtracks to the game in the PS3 and Xbox 360 versions, but this can't be done on PC and other platforms.<br />
<br />
The game features no customization, only paint jobs, thus staying true to NFS's roots. The Wii version, however, has the same customization system carried over from [[Need for Speed Nitro]]. Cockpit view is also absent. Each side has its own weapons that they can use against the other. The weapons range in levels, each higher level being more effective and damaging to the opponent. The game also has a rear view mirror for the car you are driving, in order to keep track of the cars behind you and place spike strips as well.<br />
<br />
It is worth noting that although Ferraris made a comeback for the first time in the Need for Speed franchise in seven years as part of a [[Need for Speed SHIFT]] DLC, they are once again absent in this game, unlike the previous two Hot Pursuit titles. However, the game exclusively features the Porsche 918 Spyder.<br />
<br />
[[Image:Nfshp2010screen.png|thumb|320px|A screenshot of the game, taken from "The Ultimate Road Car" preview race featuring the McLaren F1.]]<br />
<br />
=== Weapons ===<br />
<br />
==== Racers ====<br />
<br />
*'''Radar jamming''': Or simply just "jammer", it allows you to disable the police radar for a limited period of time, disabling their map and rendering them unable to use any attacks. This also terminates any EMPs they have locked on you. The higher the level, the longer and more efficiently it works.<br />
*'''Spike strips''': Can be placed behind a police vehicle. If hit, the cop car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Turbo''': Gives you a sudden and extreme boost of speed that can be used to overtake other racers, cops and evade EMP attacks. They work best on straights when you are already significantly in front, otherwise you risk crashing or getting hit by a spike strip. The higher the level, the faster it lets you accelerate and for a longer time.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
==== Police ====<br />
<br />
*'''Roadblocks''': Allows you to call for a roadblock to try and slow down the racer. There is, however, a gap that the speeder can aim at to escape.<br />
*'''Spike strips''': Can be placed behind a racer's vehicle. If hit, the car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Helicopter''': Allows you to summon a police helicopter. Although they have a limited amount of fuel, they last for a fair amount of time and are good at following the target. Once they reach a suitable point, they will drop a spike strip for the target to hit, or in some cases (shown in the cutscene), they can drop a spike strip right on top of the speeding vehicle, causing extra damage.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
== Demo ==<br />
<br />
The Need for Speed Hot Pursuit demo was released on October 26th, on the PlayStation Store and the Xbox Live Marketplace. Players got a chance to try out the new [[Autolog]] system and get 500 bounty in the full version. The PC version was not released. The demo ended on November 9th.<br />
<br />
== Setting ==<br />
<br />
[[Image:Seacrestcountymap.jpg|thumb|350px|A map of Seacrest County.]]<br />
<br />
Need For Speed: Hot Pursuit is set in Seacrest County, an entirely open world map which is four times larger than Paradise City, seen in Burnout Paradise. The police department in the game is dubbed SCPD (Seacrest County Police Department).<br />
<br />
<blockquote>With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. There are several diverse locales throughout – coast, desert, forest, and mountain – with unique features to provide each side of the law with certain benefits and challenges. One strong suggestion we'd make is to drive around the county a few times on your own before taking part in any pursuits. Get familiar with the beautiful scenery and its many hidden shortcuts.</blockquote><br />
<br />
== System requirements ==<br />
<br />
*Operating system: Windows XP (SP3) / Windows Vista / Windows 7<br />
*CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ / Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better<br />
*Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®<br />
*Hard drive space: 8 GB of free space<br />
*Graphics hardware: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher / GeForce 8800 GT or ATI Radeon HD 4700 or better<br />
*Sound hardware: DirectX 9.0 compliant sound card / 5.1 sound card<br />
*Network: Internet connection required for activation and multiplayer<br />
*Input devices: keyboard, optional controller / Keyboard, joystick optional (Xbox 360 controller for Windows)<br />
Source: [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29 Wikipedia article]<br />
<br />
[[Category:Need for Speed]]<br />
[[Category:Need for Speed Hot Pursuit 2010]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010Need for Speed Hot Pursuit 20102010-12-03T11:47:27Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfshp-2010-cover.jpg|thumb|Cover art]]'''Need for Speed: Hot Pursuit''' is the 16th installment in the long-running [[Need for Speed]] series of racing games developed by Criterion Games (best known as the makers of the ''Burnout'' series), Wii version by Exient Entertainment and published by Electronic Arts. Announced in early 2010, the installment is being described as a "revolutionary" addition to NFS and is supposed to capture the nostalgic style and feel of [[Need for Speed Hot Pursuit]] while containing more advanced gameplay and modern graphics. This is also the first NFS game to use the new [[Autolog]], which acts as a social networking system for the game, allowing players to challenge their friends, get the latest news and download DLCs.<br />
<br />
On November 22, 2010 EA released the '''Time Savers Pack''' on Xbox Live and PlayStation Network for both SCPD and racer vehicles. On November 26, 2010 the first PC patch was released, which fixes quad-core CPU crashes, corrupted dreamshots in non-16:9 ratios, missing rain, snow and corona effects, CL Eye driver crashing the game and adds a new D-Box motion chair support feature.<br />
<br />
==Summary==<br />
<div style="display:inline;width:220px; float:right;"><br />
</div><br />
*'''Developer:''' Criterion Games<br />
*'''Publisher:''' Electronic Arts<br />
*'''Release dates:''' November 16th 2010 (North America) and November 19th 2010 (Europe)<br />
*'''Available on:''' Microsoft Windows, PlayStation 3, Xbox 360 and Nintendo Wii<br />
<br />
== Game features ==<br />
*[[Need for Speed Hot Pursuit 2010 Car List|Car list]]<br />
*[[Need for Speed Hot Pursuit 2010 Soundtrack|Soundtrack]]<br />
*[[Need for Speed Hot Pursuit 2010 Ranks|Ranks]]<br />
<br />
== Gameplay ==<br />
<br />
High-speed police chases and exotic cars, the defining elements of Hot Pursuit, are definitely featured. Primarily inspired by the original [[The Need for Speed|Need for Speed]] on 3DO, it'll feature full career modes for both racer and cop, with both sides having their own power-ups such as calling for roadblocks and radar jamming. It'll also include a social networking feature dubbed "Autolog". An experience system called "Bounty" has been confirmed, although this is unrelated to the bounty seen in [[Need for Speed Most Wanted]] (rather, it is used to extend your SCPD cop rank or wanted level, unlocking new equipment, cars and other things on the way). There are three possible ways to win a race (racers/cops): gold/distinction (by finishing first or passing the initial time limit depending on the event), silver/merit (finishing second or passing second time limit) and bronze/pass (the third and final place/time limit). Criterion has described it as more realistic than Burnout Paradise, but less than a simulator, such as [[Need for Speed SHIFT]]. Free roam is also available, however unlike in previous installments, the police do not chase you in it, but it is merely for exploring and taking snapshots. There are 20 levels to each side (cops and racers), the highest being "ultimate enforcer" and "most wanted", respectively. Players can add custom soundtracks to the game in the PS3 and Xbox 360 versions, but this can't be done on PC and other platforms.<br />
<br />
The game features no customization, only paint jobs, thus staying true to NFS's roots. The Wii version, however, has the same customization system carried over from [[Need for Speed Nitro]]. Cockpit view is also absent. Each side has its own weapons that they can use against the other. The weapons range in levels, each higher level being more effective and damaging to the opponent. The game also has a rear view mirror for the car you are driving, in order to keep track of the cars behind you and place spike strips as well.<br />
<br />
It is worth noting that although Ferraris made a comeback for the first time in the Need for Speed franchise in seven years as part of a [[Need for Speed SHIFT]] DLC, they are once again absent in this game, unlike the previous two Hot Pursuit titles. However, the game exclusively features the Porsche 918 Spyder.<br />
<br />
[[Image:Nfshp2010screen.png|thumb|320px|A screenshot of the game, taken from "The Ultimate Road Car" preview race featuring the McLaren F1.]]<br />
<br />
=== Weapons ===<br />
<br />
==== Racers ====<br />
<br />
*'''Radar jamming''': Or simply just "jammer", it allows you to disable the police radar for a limited period of time, disabling their map and rendering them unable to use any attacks. This also terminates any EMPs they have locked on you. The higher the level, the longer and more efficiently it works.<br />
*'''Spike strips''': Can be placed behind a police vehicle. If hit, the cop car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Turbo''': Gives you a sudden and extreme boost of speed that can be used to overtake other racers, cops and evade EMP attacks. They work best on straights when you are already significantly in front, otherwise you risk crashing or getting hit by a spike strip. The higher the level, the faster it lets you accelerate and for a longer time.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
==== Police ====<br />
<br />
*'''Roadblocks''': Allows you to call for a roadblock to try and slow down the racer. There is, however, a gap that the speeder can aim at to escape.<br />
*'''Spike strips''': Can be placed behind a racer's vehicle. If hit, the car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Helicopter''': Allows you to summon a police helicopter. Although they have a limited amount of fuel, they last for a fair amount of time and are good at following the target. Once they reach a suitable point, they will drop a spike strip for the target to hit, or in some cases (shown in the cutscene), they can drop a spike strip right on top of the speeding vehicle, causing extra damage.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
== Demo ==<br />
<br />
The Need for Speed Hot Pursuit demo was released on October 26th, on the PlayStation Store and the Xbox Live Marketplace. Players got a chance to try out the new [[Autolog]] system and get 500 bounty in the full version. The PC version was not released. The demo ended on November 9th.<br />
<br />
== Setting ==<br />
<br />
[[Image:Seacrestcountymap.jpg|thumb|350px|A map of Seacrest County.]]<br />
<br />
Need For Speed: Hot Pursuit is set in Seacrest County, an entirely open world map which is four times larger than Paradise City, seen in Burnout Paradise. The police department in the game is dubbed SCPD (Seacrest County Police Department).<br />
<br />
<blockquote>With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. There are several diverse locales throughout – coast, desert, forest, and mountain – with unique features to provide each side of the law with certain benefits and challenges. One strong suggestion we'd make is to drive around the county a few times on your own before taking part in any pursuits. Get familiar with the beautiful scenery and its many hidden shortcuts.</blockquote><br />
<br />
== System requirements ==<br />
<br />
*Operating system: Windows XP (SP3) / Windows Vista / Windows 7<br />
*CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ / Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better<br />
*Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®<br />
*Hard drive space: 8 GB of free space<br />
*Graphics hardware: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher / GeForce 8800 GT or ATI Radeon HD 4700 or better<br />
*Sound hardware: DirectX 9.0 compliant sound card / 5.1 sound card<br />
*Network: Internet connection required for activation and multiplayer<br />
*Input devices: keyboard, optional controller / Keyboard, joystick optional (Xbox 360 controller for Windows)<br />
Source: [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29 Wikipedia article]<br />
<br />
[[Category:Need for Speed]]<br />
[[Category:Need for Speed Hot Pursuit 2010]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_NitroNeed for Speed Nitro2010-12-03T04:38:26Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfsnitrocover.jpg|thumb|175px|Cover art.]]<br />
'''Need for Speed Nitro''' is one of the three next installments in the long-running racing video game franchise [[Need for Speed]] published by Electronic Arts for the [[Wii]] and [[Nintendo DS]] platforms. It was announced in January as part of a three-game announcement that includes [[Need for Speed Shift]] and [[Need for Speed World Online]]. It is being developed by EA Montreal for their previous experience with Nintendo titles, although the DS version is being developed separately by Firebrand Game's Florida studio. In the new franchising model for the series adopted by EA, Nitro takes its place aiming at casual gamers rather than the hardcore fans of the series and is also Nintendo exclusive. As previous titles in the [[Need for Speed]] series, Nitro features a large catalog of customizable licensed vehicles, as well as cops. It is distinguished by fast, unrealistic arcade racing with vibrant visuals, akin to the also upcoming Blur racing game. EA marketing manager Keith Munro states that Nitro is unlike anything else in the Need for Speed series so far. The game will feature icons in the race that have different effects. Some of these include car repairs or increasing your opponents heat level. EA now tries to target a wider audience going casual instead of their usual hardcore.<br />
<br />
The game ultimately received mixed reception, but was praised by IGN and the Official Nintendo Magazine.<br />
<br />
== Gameplay ==<br />
[[Image:Nfsnitroscreen2.jpg|thumb|300px|Drifting in Nitro.]]<br />
The gameplay is arcade style. It will feature cops, that will obstruct the player's progress in a race. Races will have up to 12 racers, and feature different modes, such as sprints, circuits, knockout, etc. In a race, when you are in front the buildings will be painted in your paint sheme of your choice. So far this as no major gameplay effects. A trailer was released on the Need for Speed website depicting four cartoon-like vehicles that are actually disproportionate real-life vehicles. The cars were a 1969 Dodge Charger R/T, a Nissan Skyline, an Audi R8, and a Lamborghini Reventon. The trailer also displayed the buildings in different vibrant colors and several disproportionate police vehicles. An interesting fact to note is that the police cars had the Spanish and Portuguese word for police, Policia, written on the side.<br />
<br />
The game has an aesthetic feature titled "Own It", while a player is in the lead, the surrounding landscape will be modeled after their car's colors, graffiti and tags. <br />
<br />
==Game Info==<br />
*[[Need for Speed NITRO Car List| Car list]]<br />
<br />
[[Category:Need for Speed| 14]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_NitroNeed for Speed Nitro2010-12-02T19:01:05Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfsnitrocover.jpg|thumb|175px|Cover art.]]<br />
'''Need for Speed Nitro''' is one of the three next installments in the long-running racing video game franchise [[Need for Speed]] published by Electronic Arts for the [[Wii]] and [[Nintendo DS]] platforms. It was announced in January as part of a three-game announcement that includes [[Need for Speed Shift]] and [[Need for Speed World Online]]. It is being developed by EA Montreal for their previous experience with Nintendo titles, although the DS version is being developed separately by Firebrand Game's Florida studio.In the new franchising model for the series adopted by EA, Nitro takes its place aiming at casual gamers rather than the hardcore fans of the series and is also Nintendo exclusive. As previous titles in the [[Need for Speed]] series, Nitro features a large catalog of customizable licensed vehicles, as well as cops. It is distinguished by fast, unrealistic arcade racing with vibrant visuals, akin to the also upcoming Blur racing game. EA marketing manager Keith Munro states that Nitro is unlike anything else in the Need for Speed series so far. The game will feature icons in the race that have different effects. Some of these include car repairs or increasing your opponents heat level. EA now tries to target a wider audience going casual instead of their usual hardcore.<br />
<br />
== Gameplay ==<br />
[[Image:Nfsnitroscreen2.jpg|thumb|300px|Drifting in Nitro.]]<br />
The gameplay is arcade style. It will feature cops, that will obstruct the player's progress in a race. Races will have up to 12 racers, and feature different modes, such as sprints, circuits, knockout, etc. In a race, when you are in front the buildings will be painted in your paint sheme of your choice. So far this as no major gameplay effects. A trailer was released on the Need for Speed website depicting four cartoon-like vehicles that are actually disproportionate real-life vehicles. The cars were a 1969 Dodge Charger R/T, a Nissan Skyline, an Audi R8, and a Lamborghini Reventon. The trailer also displayed the buildings in different vibrant colors and several disproportionate police vehicles. An interesting fact to note is that the police cars had the Spanish and Portuguese word for police, Policia, written on the side.<br />
<br />
==Game Info==<br />
*[[Need for Speed NITRO Car List| Car list]]<br />
<br />
[[Category:Need for Speed| 14]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/File:Nfsnitrocover.jpgFile:Nfsnitrocover.jpg2010-12-02T19:00:11Z<p>Nitrodemon McLaren: </p>
<hr />
<div></div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_NitroNeed for Speed Nitro2010-12-02T18:59:31Z<p>Nitrodemon McLaren: </p>
<hr />
<div>'''Need for Speed Nitro''' is one of the three next installments in the long-running racing video game franchise [[Need for Speed]] published by Electronic Arts for the [[Wii]] and [[Nintendo DS]] platforms. It was announced in January as part of a three-game announcement that includes [[Need for Speed Shift]] and [[Need for Speed World Online]]. It is being developed by EA Montreal for their previous experience with Nintendo titles, although the DS version is being developed separately by Firebrand Game's Florida studio.In the new franchising model for the series adopted by EA, Nitro takes its place aiming at casual gamers rather than the hardcore fans of the series and is also Nintendo exclusive. As previous titles in the [[Need for Speed]] series, Nitro features a large catalog of customizable licensed vehicles, as well as cops. It is distinguished by fast, unrealistic arcade racing with vibrant visuals, akin to the also upcoming Blur racing game. EA marketing manager Keith Munro states that Nitro is unlike anything else in the Need for Speed series so far. The game will feature icons in the race that have different effects. Some of these include car repairs or increasing your opponents heat level. EA now tries to target a wider audience going casual instead of their usual hardcore.<br />
<br />
== Gameplay ==<br />
[[Image:Nfsnitroscreen2.jpg|thumb|300px|Drifting in Nitro.]]<br />
The gameplay is arcade style. It will feature cops, that will obstruct the player's progress in a race. Races will have up to 12 racers, and feature different modes, such as sprints, circuits, knockout, etc. In a race, when you are in front the buildings will be painted in your paint sheme of your choice. So far this as no major gameplay effects. A trailer was released on the Need for Speed website depicting four cartoon-like vehicles that are actually disproportionate real-life vehicles. The cars were a 1969 Dodge Charger R/T, a Nissan Skyline, an Audi R8, and a Lamborghini Reventon. The trailer also displayed the buildings in different vibrant colors and several disproportionate police vehicles. An interesting fact to note is that the police cars had the Spanish and Portuguese word for police, Policia, written on the side.<br />
<br />
==Game Info==<br />
*[[Need for Speed NITRO Car List| Car list]]<br />
<br />
[[Category:Need for Speed| 14]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/File:Nfsnitroscreen2.jpgFile:Nfsnitroscreen2.jpg2010-12-02T18:58:39Z<p>Nitrodemon McLaren: </p>
<hr />
<div></div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/The_Need_for_SpeedThe Need for Speed2010-11-29T04:39:20Z<p>Nitrodemon McLaren: spam link removal</p>
<hr />
<div><div style="display:inline;width:220px; float:right;"><small>[[Image:TNFSfront.jpg|thumb|The Need for Speed Box Art]]<br />
[[Image:TNFSSplash.png|thumb|The Need for Speed Splash Screen]]</small></div><br />
'''The Need for Speed''' (Full title: ''Road & Track Presents: The Need for Speed'') is a 1994 racing computer and video game, developed by Electronic Arts Canada and published by Electronic Arts. It is the first in the Need for Speed series, which would span more than 15 titles to date. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports. The game noted for its attempts in realism, and audio and video commentaries. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers.<br />
<br />
==Release Details==<br />
'''Developer''': [[Electronic Arts Canada|EA Canada]]<br/><br />
'''Publisher''': [[Electronic Arts]]<br/><br />
'''Platforms''': 3DO, DOS, PlayStation, Saturn, Windows<br/><br />
'''Release Date''': 1994 (3DO), 1995 (DOS), 1996 (PS, Saturn, Win)<br/><br />
'''Rating''': ESRB K-A<br />
<br />
==Special Edition==<br />
Released in 1996, a little known edition of The Need for Speed, Special Edition, is sometimes considered the lost episode of Need for Speed, though it wasn't significantly different from the 1995 PC release.<br />
<br />
Available only on PC CD-ROM, it contained both a DOS and Windows 95 versions. The Windows 95 version supported DirectX 2 and TCP/IP networking, included 2 bonus tracks and various enhancements in the game engine. This was the last game in the series to support DOS as subsequent releases for the PC only run on Microsoft Windows 95 or above.<br />
<br />
==Game Modes==<br />
Four game modes are offered, two of which can be played 'online' via modem connection. Network play over LAN or Internet is not a direct option.<br />
====Head To Head====<br />
Race against a single opponent - either AI or a human competitor over a modem connection. Avoid heavy traffic and cops in a race to the finish line.<br />
====Single Race====<br />
Race against 7 opponents all driving a specific car, or 'The Pack', consisting of 7 random AI cars. Modem play is available. Cops and traffic are nowhere to be seen.<br />
====Time Trial====<br />
Just you, the track and the clock. No AI or human opponents, no cops and no traffic.<br />
====Tournament====<br />
A tournament is essentially a set single race within a given car class. Each track can host a tournament for one specific car class only. Racing is against 7 computer-controlled cars randomly selected from the same class as your own. Modem play vs a human opponent is not available in Tournament mode.<br />
*''Class C Tournament'': [[TNFS Car: Toyota Supra Turbo|Supra]], [[TNFS Car: Mazda RX-7|RX-7]] and [[TNFS Car: Acura NSX|NSX]] at [[TNFS Track: City|City]] or [[TNFS Track: Rusty Springs Raceway|Rusty Springs Raceway]] (8 laps).<br />
*''Class B Tournament'': [[TNFS Car: Porsche 911 Carrera|911]], [[TNFS Car: Chevrolet Corvette ZR-1|ZR-1]] and [[TNFS Car: Dodge Viper RT/10|Viper]] at [[TNFS Track: Coastal|Coastal]] or [[TNFS Track: Autumn Valley Speedway|Autumn Valley Speedway]].<br />
*''Class A Tournament'': [[TNFS Car: Ferrari 512TR|512TR]] and [[TNFS Car: Lamborghini Diablo VT|Diablo]] at [[TNFS Track: Alpine|Alpine]], [[TNFS Track: Vertigo Ridge|Vertigo Ridge]] or [[TNFS Track: Lost Vegas|Lost Vegas]].<br />
Tournament mode is used to unlock the bonus 'Lost Vegas' track.<br />
<br />
==Cars==<br />
Cars included in The Need for Speed are divided into three classes, each representing model within specific performance brackets, such as speed and handling. Cars featured in the game include the following:<br />
====Class A====<br />
*[[TNFS Car: Lamborghini Diablo VT|Lamborghini Diablo VT]]<br />
*[[TNFS Car: Ferrari 512TR|Ferrari 512TR]]<br />
====Class B====<br />
*[[TNFS Car: Chevrolet Corvette ZR-1|Chevrolet Corvette ZR-1]]<br />
*[[TNFS Car: Dodge Viper RT/10|Dodge Viper RT/10]]<br />
*[[TNFS Car: Porsche 911 Carrera|Porsche 911 Carrera]]<br />
====Class C====<br />
*[[TNFS Car: Acura NSX|Acura NSX]]<br />
*[[TNFS Car: Mazda RX-7|Mazda RX-7]]<br />
*[[TNFS Car: Toyota Supra Turbo|Toyota Supra Turbo]]<br />
The Need for Speed also features a fictional bonus car named the "[[TNFS Car: Warrior PTO E/2|Warrior PTO E/2]]" that can only be accessed by entering a [[The Need for Speed Cheats|cheat code]]. The car possesses unrealistically high speed and acceleration, sensitive handling, and also produces an unusual horn sound.<br />
<br />
== Tracks ==<br />
The Need for Speed includes seven tracks, one of which (Lost Vegas) is initially locked and must be unlocked by playing through the game. Tracks are in two distinct styles; '''Road''' courses are point-to-point affairs divided up rally-style into three separate stages, while '''Tracks''' are traditional circuit courses where racing consists of a number of laps.<br />
====Road====<br />
*[[TNFS Track: City|City]]<br />
*[[TNFS Track: Coastal|Coastal]]<br />
*[[TNFS Track: Alpine|Alpine]]<br />
====Track====<br />
*[[TNFS Track: Rusty Springs Raceway|Rusty Springs Raceway]]<br />
*[[TNFS Track: Autumn Valley Speedway|Autumn Valley Speedway]]<br />
*[[TNFS Track: Vertigo Ridge|Vertigo Ridge]]<br />
*[[TNFS Track: Lost Vegas|Lost Vegas]] (Bonus Track)<br />
''The Need for Speed Special Edition'' featured two additional Track courses:<br />
*[[TNFSSE Track: Burnt Sienna|Burnt Sienna]]<br />
*[[TNFSSE Track: Transtropolis|Transtropolis]]<br />
<br />
==Related Pages==<br />
[[The Need for Speed Cheats]]<br />
<br />
==External Links==<br />
[http://www.youtube.com/watch?v=PkF9QUJSj9Y The Need for Speed Intro Movie]<br />
<br />
==Related pages==<br />
*[[Need for Speed]]<br />
<br />
[[Category:Need for Speed| 01]]<br />
[[Category:The Need for Speed| ]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_2Need for Speed 22010-11-29T04:38:38Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:NFS2SE.jpg|thumb|Need for Speed 2 Special Edition Box Art]]<br />
Are you ready to pit your driving savvy against six international courses? Pick one of eight mean machines and let's go! Need for Speed II is fast and realistic with detailed 3D graphics and full-circle view. And when you think you're ready, try the two-player split-screen mode for teeth-grinding competition!<br />
<br />
'''Need for Speed 2''' is the follow up to Road & Track's The Need for Speed. Instead of normal exotic cars like the first game included, it had exotic supercars such as the McLaren F1, Ferrari F50 and unreleased concept supercars such as the Ford GT90. A special edition was later released with a few more cars, an extra race track, and also included 3Dfx Glide support for Voodoo-chipset video cards, marking the first hardware 3D acceleration support in the Need for Speed series. The PlayStation version also supported the Dual Analog/Shock controllers, and Namco's neGcon controller which was designed for the Ridge Racer series.<br />
<br />
== Quick Links ==<br />
<br />
*[[Need for Speed 2 Cheats]]<br />
<br />
== Cars ==<br />
<br />
'''Class A'''<br />
*McLaren F1<br />
*Ferrari F50<br />
*Ford GT90<br />
*Lotus Elise GT1<br />
<br />
'''Class B'''<br />
*Ford Indigo<br />
*Jaguar XJ220<br />
*Isdera Commendatore 112i<br />
<br />
'''Class C'''<br />
*Italdesign Cala<br />
*Lotus Esprit V8<br />
<br />
'''Need For Speed II: Special Edition''' included four additional cars:<br />
<br />
'''Class B'''<br />
*Italdesign Nazca C2<br />
<br />
'''Class C'''<br />
*Ford Mustang Mach III<br />
*Ford Indigo<br />
*Ferrari 355 F1<br />
<br />
'''Bonus cars that were unlocked through the use of cheat codes''':<br />
*FZR 2000 - A futuristic supercar<br />
*The Tombstone - NASCAR-style Stock Car Racer<br />
*Bomber BFS - Customized '57 Chevy<br />
<br />
[[Category:Need for Speed| 02]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010Need for Speed Hot Pursuit 20102010-11-28T13:54:56Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfshp-2010-cover.jpg|thumb|Cover art]]'''Need for Speed: Hot Pursuit''' is the 16th installment in the long-running [[Need for Speed]] series of racing games developed by Criterion Games (best known as the makers of the ''Burnout'' series), Wii version by Exient Entertainment and published by Electronic Arts. Announced in early 2010, the installment is being described as a "revolutionary" addition to NFS and is supposed to capture the nostalgic style and feel of [[Need for Speed Hot Pursuit]] while containing more advanced gameplay and modern graphics. This is also the first NFS game to use the new [[Autolog]], which acts as a social networking system for the game, allowing players to challenge their friends, get the latest news and download DLCs.<br />
<br />
On November 22, 2010 EA released the '''Time Savers Pack''' on Xbox Live and PlayStation Network for both SCPD and racer vehicles. On November 26, 2010 the first PC patch was released, which fixes quad-core CPU crashes, corrupted dreamshots in non-16:9 ratios, missing rain, snow and corona effects, CL Eye driver crashing the game and adds a new D-Box motion chair support feature.<br />
<br />
==Summary==<br />
<div style="display:inline;width:220px; float:right;"><br />
</div><br />
*'''Developer:''' Criterion Games<br />
*'''Publisher:''' Electronic Arts<br />
*'''Release dates:''' November 16th 2010 (North America) and November 19th 2010 (Europe)<br />
*'''Available on:''' Microsoft Windows, PlayStation 3, Xbox 360 and Nintendo Wii<br />
<br />
== Game features ==<br />
*[[Need for Speed Hot Pursuit 2010 Car List|Car list]]<br />
*[[Need for Speed Hot Pursuit 2010 Soundtrack|Soundtrack]]<br />
*[[Need for Speed Hot Pursuit 2010 Ranks|Ranks]]<br />
<br />
== Gameplay ==<br />
<br />
High-speed police chases and exotic cars, the defining elements of Hot Pursuit, are definitely featured. Primarily inspired by the original [[The Need for Speed|Need for Speed]] on 3DO, it'll feature full career modes for both racer and cop, with both sides having their own power-ups such as calling for roadblocks and radar jamming. It'll also include a social networking feature dubbed "Autolog". An experience system called "Bounty" has been confirmed, although this is unrelated to the bounty seen in [[Need for Speed Most Wanted]] (rather, it is used to extend your SCPD cop rank or wanted level, unlocking new equipment, cars and other things on the way). Criterion has described it as more realistic than Burnout Paradise, but less than a simulator, such as [[Need for Speed SHIFT]]. Free roam is also available, however unlike in previous installments, the police do not chase you in it, but it is merely for exploring and taking snapshots. There are 20 levels to each side (cops and racers), the highest being "ultimate enforcer" and "most wanted", respectively. Players can add custom soundtracks to the game in the PS3 and Xbox 360 versions, but this can't be done on PC and other platforms.<br />
<br />
The game features no customization, only paint jobs, thus staying true to NFS's roots. The Wii version, however, has the same customization system carried over from [[Need for Speed Nitro]]. Cockpit view is also absent. Each side has its own weapons that they can use against the other. The weapons range in levels, each higher level being more effective and damaging to the opponent. The game also has a rear view mirror for the car you are driving, in order to keep track of the cars behind you and place spike strips as well.<br />
<br />
It is worth noting that although Ferraris made a comeback for the first time in the Need for Speed franchise in seven years as part of a [[Need for Speed SHIFT]] DLC, they are once again absent in this game, unlike the previous two Hot Pursuit titles. However, the game exclusively features the Porsche 918 Spyder.<br />
<br />
[[Image:Nfshp2010screen.png|thumb|320px|A screenshot of the game, taken from "The Ultimate Road Car" preview race featuring the McLaren F1.]]<br />
<br />
=== Weapons ===<br />
<br />
==== Racers ====<br />
<br />
*'''Radar jamming''': Or simply just "jammer", it allows you to disable the police radar for a limited period of time, disabling their map and rendering them unable to use any attacks. This also terminates any EMPs they have locked on you. The higher the level, the longer and more efficiently it works.<br />
*'''Spike strips''': Can be placed behind a police vehicle. If hit, the cop car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Turbo''': Gives you a sudden and extreme boost of speed that can be used to overtake other racers, cops and evade EMP attacks. They work best on straights when you are already significantly in front, otherwise you risk crashing or getting hit by a spike strip. The higher the level, the faster it lets you accelerate and for a longer time.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
==== Police ====<br />
<br />
*'''Roadblocks''': Allows you to call for a roadblock to try and slow down the racer. There is, however, a gap that the speeder can aim at to escape.<br />
*'''Spike strips''': Can be placed behind a racer's vehicle. If hit, the car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Helicopter''': Allows you to summon a police helicopter. Although they have a limited amount of fuel, they last for a fair amount of time and are good at following the target. Once they reach a suitable point, they will drop a spike strip for the target to hit, or in some cases (shown in the cutscene), they can drop a spike strip right on top of the speeding vehicle, causing extra damage.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
== Demo ==<br />
<br />
The Need for Speed Hot Pursuit demo was released on October 26th, on the PlayStation Store and the Xbox Live Marketplace. Players got a chance to try out the new [[Autolog]] system and get 500 bounty in the full version. The PC version was not released. The demo ended on November 9th.<br />
<br />
== Setting ==<br />
<br />
[[Image:Seacrestcountymap.jpg|thumb|350px|A map of Seacrest County.]]<br />
<br />
Need For Speed: Hot Pursuit is set in Seacrest County, an entirely open world map which is four times larger than Paradise City, seen in Burnout Paradise. The police department in the game is dubbed SCPD (Seacrest County Police Department).<br />
<br />
<blockquote>With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. There are several diverse locales throughout – coast, desert, forest, and mountain – with unique features to provide each side of the law with certain benefits and challenges. One strong suggestion we'd make is to drive around the county a few times on your own before taking part in any pursuits. Get familiar with the beautiful scenery and its many hidden shortcuts.</blockquote><br />
<br />
== System requirements ==<br />
<br />
*Operating system: Windows XP (SP3) / Windows Vista / Windows 7<br />
*CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ / Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better<br />
*Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®<br />
*Hard drive space: 8 GB of free space<br />
*Graphics hardware: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher / GeForce 8800 GT or ATI Radeon HD 4700 or better<br />
*Sound hardware: DirectX 9.0 compliant sound card / 5.1 sound card<br />
*Network: Internet connection required for activation and multiplayer<br />
*Input devices: keyboard, optional controller / Keyboard, joystick optional (Xbox 360 controller for Windows)<br />
Source: [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29 Wikipedia article]<br />
<br />
[[Category:Need for Speed]]<br />
[[Category:Need for Speed Hot Pursuit 2010]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010_RanksNeed for Speed Hot Pursuit 2010 Ranks2010-11-28T13:54:32Z<p>Nitrodemon McLaren: </p>
<hr />
<div>The 20 levels/ranks for racers and police in [[Need for Speed Hot Pursuit 2010]], respectively.<br />
<br />
== Racer Levels ==<br />
<br />
{|<br />
|- style="background:#efefef;"<br />
! Title !! Wanted Level<br />
|-<br />
|'''Speeder''' || 1<br />
|- style="background:#efefef;"<br />
|'''Suspect''' || 2<br />
|-<br />
|'''Suspect II''' || 3<br />
|- style="background:#efefef;"<br />
|'''Target''' || 4<br />
|-<br />
|'''Target II''' || 5<br />
|- style="background:#efefef;"<br />
|'''Felon''' || 6<br />
|-<br />
|'''Felon II''' || 7<br />
|- style="background:#efefef;"<br />
|'''Offender''' || 8<br />
|-<br />
|'''Offender II''' || 9<br />
|- style="background:#efefef;"<br />
|'''Offender III''' || 10<br />
|-<br />
|'''Outlaw''' || 11<br />
|- style="background:#efefef;"<br />
|'''Outlaw II''' || 12<br />
|-<br />
|'''Outlaw III''' || 13<br />
|- style="background:#efefef;"<br />
|'''Wanted''' || 14<br />
|-<br />
|'''Wanted II''' || 15<br />
|- style="background:#efefef;"<br />
|'''Wanted III''' || 16<br />
|-<br />
|'''Fugitive''' || 17<br />
|- style="background:#efefef;"<br />
|'''Fugitive II''' || 18<br />
|-<br />
|'''Notorious''' || 19<br />
|- style="background:#efefef;"<br />
|'''Most Wanted''' || 20<br />
|-<br />
|}<br />
<br />
== Police Ranks ==<br />
<br />
{|<br />
|- style="background:#efefef;"<br />
! Title !! Rank<br />
|-<br />
|'''Cadet''' || 1<br />
|- style="background:#efefef;"<br />
|'''Cadet II''' || 2<br />
|-<br />
|'''Officer''' || 3<br />
|- style="background:#efefef;"<br />
|'''Officer II''' || 4<br />
|-<br />
|'''Patrolman''' || 5<br />
|- style="background:#efefef;"<br />
|'''Patrolman II''' || 6<br />
|-<br />
|'''Patrolman III''' || 7<br />
|- style="background:#efefef;"<br />
|'''Trooper''' || 8<br />
|-<br />
|'''Trooper II''' || 9<br />
|- style="background:#efefef;"<br />
|'''Trooper III''' || 10<br />
|-<br />
|'''Sergeant''' || 11<br />
|- style="background:#efefef;"<br />
|'''Sergeant II''' || 12<br />
|-<br />
|'''Sergeant III''' || 13<br />
|- style="background:#efefef;"<br />
|'''Lieutenant''' || 14<br />
|-<br />
|'''Lieutenant II''' || 15<br />
|- style="background:#efefef;"<br />
|'''Lieutenant III''' || 16<br />
|-<br />
|'''Undercover''' || 17<br />
|- style="background:#efefef;"<br />
|'''Captain''' || 18<br />
|-<br />
|'''Pursuit Agent''' || 19<br />
|- style="background:#efefef;"<br />
|'''Ultimate Enforcer''' || 20<br />
|-<br />
|}<br />
<br />
[[Category:Need for Speed Hot Pursuit 2010]]<br />
[[Category:Need for Speed]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010Need for Speed Hot Pursuit 20102010-11-28T12:55:20Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfshp-2010-cover.jpg|thumb|Cover art]]'''Need for Speed: Hot Pursuit''' is the 16th installment in the long-running [[Need for Speed]] series of racing games developed by Criterion Games (best known as the makers of the ''Burnout'' series), Wii version by Exient Entertainment and published by Electronic Arts. Announced in early 2010, the installment is being described as a "revolutionary" addition to NFS and is supposed to capture the nostalgic style and feel of [[Need for Speed Hot Pursuit]] while containing more advanced gameplay and modern graphics. This is also the first NFS game to use the new [[Autolog]], which acts as a social networking system for the game, allowing players to challenge their friends, get the latest news and download DLCs.<br />
<br />
On November 22, 2010 EA released the '''Time Savers Pack''' on Xbox Live and PlayStation Network for both SCPD and racer vehicles. On November 26, 2010 the first PC patch was released, which fixes quad-core CPU crashes, corrupted dreamshots in non-16:9 ratios, missing rain, snow and corona effects, CL Eye driver crashing the game and adds a new D-Box motion chair support feature.<br />
<br />
==Summary==<br />
<div style="display:inline;width:220px; float:right;"><br />
</div><br />
*'''Developer:''' Criterion Games<br />
*'''Publisher:''' Electronic Arts<br />
*'''Release dates:''' November 16th 2010 (North America) and November 19th 2010 (Europe)<br />
*'''Available on:''' Microsoft Windows, PlayStation 3, Xbox 360 and Nintendo Wii<br />
<br />
== Game features ==<br />
*[[Need for Speed Hot Pursuit 2010 Car List|Car list]]<br />
*[[Need for Speed Hot Pursuit 2010 Soundtrack|Soundtrack]]<br />
<br />
== Gameplay ==<br />
<br />
High-speed police chases and exotic cars, the defining elements of Hot Pursuit, are definitely featured. Primarily inspired by the original [[The Need for Speed|Need for Speed]] on 3DO, it'll feature full career modes for both racer and cop, with both sides having their own power-ups such as calling for roadblocks and radar jamming. It'll also include a social networking feature dubbed "Autolog". An experience system called "Bounty" has been confirmed, although this is unrelated to the bounty seen in [[Need for Speed Most Wanted]] (rather, it is used to extend your SCPD cop rank or wanted level, unlocking new equipment, cars and other things on the way). Criterion has described it as more realistic than Burnout Paradise, but less than a simulator, such as [[Need for Speed SHIFT]]. Free roam is also available, however unlike in previous installments, the police do not chase you in it, but it is merely for exploring and taking snapshots. There are 20 levels to each side (cops and racers), the highest being "ultimate enforcer" and "most wanted", respectively. Players can add custom soundtracks to the game in the PS3 and Xbox 360 versions, but this can't be done on PC and other platforms.<br />
<br />
The game features no customization, only paint jobs, thus staying true to NFS's roots. The Wii version, however, has the same customization system carried over from [[Need for Speed Nitro]]. Cockpit view is also absent. Each side has its own weapons that they can use against the other. The weapons range in levels, each higher level being more effective and damaging to the opponent. The game also has a rear view mirror for the car you are driving, in order to keep track of the cars behind you and place spike strips as well.<br />
<br />
It is worth noting that although Ferraris made a comeback for the first time in the Need for Speed franchise in seven years as part of a [[Need for Speed SHIFT]] DLC, they are once again absent in this game, unlike the previous two Hot Pursuit titles. However, the game exclusively features the Porsche 918 Spyder.<br />
<br />
[[Image:Nfshp2010screen.png|thumb|320px|A screenshot of the game, taken from "The Ultimate Road Car" preview race featuring the McLaren F1.]]<br />
<br />
=== Weapons ===<br />
<br />
==== Racers ====<br />
<br />
*'''Radar jamming''': Or simply just "jammer", it allows you to disable the police radar for a limited period of time, disabling their map and rendering them unable to use any attacks. This also terminates any EMPs they have locked on you. The higher the level, the longer and more efficiently it works.<br />
*'''Spike strips''': Can be placed behind a police vehicle. If hit, the cop car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Turbo''': Gives you a sudden and extreme boost of speed that can be used to overtake other racers, cops and evade EMP attacks. They work best on straights when you are already significantly in front, otherwise you risk crashing or getting hit by a spike strip. The higher the level, the faster it lets you accelerate and for a longer time.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
==== Police ====<br />
<br />
*'''Roadblocks''': Allows you to call for a roadblock to try and slow down the racer. There is, however, a gap that the speeder can aim at to escape.<br />
*'''Spike strips''': Can be placed behind a racer's vehicle. If hit, the car will be slowed down and damaged. Exact amount of damage depends. The higher the level, the longer and wider the spike strip will be, as well as the ability to scatter multiple.<br />
*'''Helicopter''': Allows you to summon a police helicopter. Although they have a limited amount of fuel, they last for a fair amount of time and are good at following the target. Once they reach a suitable point, they will drop a spike strip for the target to hit, or in some cases (shown in the cutscene), they can drop a spike strip right on top of the speeding vehicle, causing extra damage.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss. The higher the level, the more damage it causes and the less it takes to lock on.<br />
<br />
== Demo ==<br />
<br />
The Need for Speed Hot Pursuit demo was released on October 26th, on the PlayStation Store and the Xbox Live Marketplace. Players got a chance to try out the new [[Autolog]] system and get 500 bounty in the full version. The PC version was not released. The demo ended on November 9th.<br />
<br />
== Setting ==<br />
<br />
[[Image:Seacrestcountymap.jpg|thumb|350px|A map of Seacrest County.]]<br />
<br />
Need For Speed: Hot Pursuit is set in Seacrest County, an entirely open world map which is four times larger than Paradise City, seen in Burnout Paradise. The police department in the game is dubbed SCPD (Seacrest County Police Department).<br />
<br />
<blockquote>With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. There are several diverse locales throughout – coast, desert, forest, and mountain – with unique features to provide each side of the law with certain benefits and challenges. One strong suggestion we'd make is to drive around the county a few times on your own before taking part in any pursuits. Get familiar with the beautiful scenery and its many hidden shortcuts.</blockquote><br />
<br />
== System requirements ==<br />
<br />
*Operating system: Windows XP (SP3) / Windows Vista / Windows 7<br />
*CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ / Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better<br />
*Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®<br />
*Hard drive space: 8 GB of free space<br />
*Graphics hardware: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher / GeForce 8800 GT or ATI Radeon HD 4700 or better<br />
*Sound hardware: DirectX 9.0 compliant sound card / 5.1 sound card<br />
*Network: Internet connection required for activation and multiplayer<br />
*Input devices: keyboard, optional controller / Keyboard, joystick optional (Xbox 360 controller for Windows)<br />
Source: [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29 Wikipedia article]<br />
<br />
[[Category:Need for Speed]]<br />
[[Category:Need for Speed Hot Pursuit 2010]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010Need for Speed Hot Pursuit 20102010-11-28T12:52:22Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfshp-2010-cover.jpg|thumb|Cover art]]'''Need for Speed: Hot Pursuit''' is the 16th installment in the long-running [[Need for Speed]] series of racing games developed by Criterion Games (best known as the makers of the ''Burnout'' series), Wii version by Exient Entertainment and published by Electronic Arts. Announced in early 2010, the installment is being described as a "revolutionary" addition to NFS and is supposed to capture the nostalgic style and feel of [[Need for Speed Hot Pursuit]] while containing more advanced gameplay and modern graphics. This is also the first NFS game to use the new [[Autolog]], which acts as a social networking system for the game, allowing players to challenge their friends, get the latest news and download DLCs.<br />
<br />
On November 22, 2010 EA released the '''Time Savers Pack''' on Xbox Live and PlayStation Network for both SCPD and racer vehicles. On November 26, 2010 the first PC patch was released, which fixes quad-core CPU crashes, corrupted dreamshots in non-16:9 ratios, missing rain, snow and corona effects, CL Eye driver crashing the game and adds a new D-Box motion chair support feature.<br />
<br />
==Summary==<br />
<div style="display:inline;width:220px; float:right;"><br />
</div><br />
*'''Developer:''' Criterion Games<br />
*'''Publisher:''' Electronic Arts<br />
*'''Release dates:''' November 16th 2010 (North America) and November 19th 2010 (Europe)<br />
*'''Available on:''' Microsoft Windows, PlayStation 3, Xbox 360 and Nintendo Wii<br />
<br />
== Game features ==<br />
*[[Need for Speed Hot Pursuit 2010 Car List|Car list]]<br />
*[[Need for Speed Hot Pursuit 2010 Soundtrack|Soundtrack]]<br />
<br />
== Gameplay ==<br />
<br />
High-speed police chases and exotic cars, the defining elements of Hot Pursuit, are definitely featured. Primarily inspired by the original [[The Need for Speed|Need for Speed]] on 3DO, it'll feature full career modes for both racer and cop, with both sides having their own power-ups such as calling for roadblocks and radar jamming. It'll also include a social networking feature dubbed "Autolog". An experience system called "Bounty" has been confirmed, although this is unrelated to the bounty seen in [[Need for Speed Most Wanted]] (rather, it is used to extend your SCPD cop rank or wanted level, unlocking new equipment, cars and other things on the way). Criterion has described it as more realistic than Burnout Paradise, but less than a simulator, such as [[Need for Speed SHIFT]]. Free roam is also available, however unlike in previous installments, the police do not chase you in it, but it is merely for exploring and taking snapshots. There are 20 levels to each side (cops and racers), the highest being "ultimate enforcer" and "most wanted", respectively. Players can add custom soundtracks to the game in the PS3 and Xbox 360 versions, but this can't be done on PC and other platforms.<br />
<br />
The game features no customization, only paint jobs, thus staying true to NFS's roots. The Wii version, however, has the same customization system carried over from [[Need for Speed Nitro]]. Cockpit view is also absent. Each side has its own weapons that they can use against the other. The weapons range in levels, each higher level being more effective and damaging to the opponent. The game also has a rear view mirror for the car you are driving, in order to keep track of the cars behind you and place spike strips as well.<br />
<br />
It is worth noting that although Ferraris made a comeback for the first time in the Need for Speed franchise in seven years as part of a [[Need for Speed SHIFT]] DLC, they are once again absent in this game, unlike the previous two Hot Pursuit titles. However, the game exclusively features the Porsche 918 Spyder.<br />
<br />
[[Image:Nfshp2010screen.png|thumb|320px|A screenshot of the game, taken from "The Ultimate Road Car" preview race featuring the McLaren F1.]]<br />
<br />
=== Weapons ===<br />
<br />
==== Racers ====<br />
<br />
*'''Radar jamming''': Or simply just "jammer", it allows you to disable the police radar for a limited period of time, disabling their map and rendering them unable to use any attacks. This also terminates any EMPs they have locked on you.<br />
*'''Spike strips''': Can be placed behind a police vehicle. If hit, the cop car will be slowed down and damaged. Exact amount of damage depends.<br />
*'''Turbo''': Gives you a sudden and extreme boost of speed that can be used to overtake other racers, cops and evade EMP attacks. They work best on straights when you are already significantly in front, otherwise you risk crashing or getting hit by a spike strip.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss.<br />
<br />
==== Police ====<br />
<br />
*'''Roadblocks''': Allows you to call for a roadblock to try and slow down the racer. There is, however, a gap that the speeder can aim at to escape.<br />
*'''Spike strips''': Can be placed behind a racer's vehicle. If hit, the car will be slowed down and damaged. Exact amount of damage depends.<br />
*'''Helicopter''': Allows you to summon a police helicopter. Although they have a limited amount of fuel, they last for a fair amount of time and are good at following the target. Once they reach a suitable point, they will drop a spike strip for the target to hit, or in some cases (shown in the cutscene), they can drop a spike strip right on top of the speeding vehicle, causing extra damage.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss.<br />
<br />
== Demo ==<br />
<br />
The Need for Speed Hot Pursuit demo was released on October 26th, on the PlayStation Store and the Xbox Live Marketplace. Players got a chance to try out the new [[Autolog]] system and get 500 bounty in the full version. The PC version was not released. The demo ended on November 9th.<br />
<br />
== Setting ==<br />
<br />
[[Image:Seacrestcountymap.jpg|thumb|350px|A map of Seacrest County.]]<br />
<br />
Need For Speed: Hot Pursuit is set in Seacrest County, an entirely open world map which is four times larger than Paradise City, seen in Burnout Paradise. The police department in the game is dubbed SCPD (Seacrest County Police Department).<br />
<br />
<blockquote>With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. There are several diverse locales throughout – coast, desert, forest, and mountain – with unique features to provide each side of the law with certain benefits and challenges. One strong suggestion we'd make is to drive around the county a few times on your own before taking part in any pursuits. Get familiar with the beautiful scenery and its many hidden shortcuts.</blockquote><br />
<br />
== System requirements ==<br />
<br />
*Operating system: Windows XP (SP3) / Windows Vista / Windows 7<br />
*CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ / Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better<br />
*Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®<br />
*Hard drive space: 8 GB of free space<br />
*Graphics hardware: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher / GeForce 8800 GT or ATI Radeon HD 4700 or better<br />
*Sound hardware: DirectX 9.0 compliant sound card / 5.1 sound card<br />
*Network: Internet connection required for activation and multiplayer<br />
*Input devices: keyboard, optional controller / Keyboard, joystick optional (Xbox 360 controller for Windows)<br />
Source: [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29 Wikipedia article]<br />
<br />
[[Category:Need for Speed]]<br />
[[Category:Need for Speed Hot Pursuit 2010]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010Need for Speed Hot Pursuit 20102010-11-28T12:51:47Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfshp-2010-cover.jpg|thumb|Cover art]]'''Need for Speed: Hot Pursuit''' is the 16th installment in the long-running [[Need for Speed]] series of racing games developed by Criterion Games (best known as the makers of the ''Burnout'' series), Wii version by Exient Entertainment and published by Electronic Arts. Announced in early 2010, the installment is being described as a "revolutionary" addition to NFS and is supposed to capture the nostalgic style and feel of [[Need for Speed Hot Pursuit]] while containing more advanced gameplay and modern graphics. This is also the first NFS game to use the new [[Autolog]], which acts as a social networking system for the game, allowing players to challenge their friends, get the latest news and download DLCs.<br />
<br />
On November 22, 2010 EA released the '''Time Savers Pack''' on Xbox Live and PlayStation Network for both SCPD and racer vehicles. On November 26, 2010 the first PC patch was released, which fixes quad-core CPU crashes, corrupted dreamshots in non-16:9 ratios, missing rain, snow and corona effects, CL Eye driver crashing the game and adds a new D-Box motion chair support feature.<br />
<br />
==Summary==<br />
<div style="display:inline;width:220px; float:right;"><br />
</div><br />
*'''Developer:''' Criterion Games<br />
*'''Publisher:''' Electronic Arts<br />
*'''Release dates:''' November 16th 2010 (North America) and November 19th 2010 (Europe)<br />
*'''Available on:''' Microsoft Windows, PlayStation 3, Xbox 360 and Nintendo Wii<br />
<br />
== Game features ==<br />
*[[Need for Speed Hot Pursuit 2010 Car List|Car list]]<br />
*[[Need for Speed Hot Pursuit 2010 Soundtrack|Soundtrack]]<br />
<br />
== Gameplay ==<br />
<br />
High-speed police chases and exotic cars, the defining elements of Hot Pursuit, are definitely featured. Primarily inspired by the original [[The Need for Speed|Need for Speed]] on 3DO, it'll feature full career modes for both racer and cop, with both sides having their own power-ups such as calling for roadblocks and radar jamming. It'll also include a social networking feature dubbed "Autolog". An experience system called "Bounty" has been confirmed, although this is unrelated to the bounty seen in [[Need for Speed Most Wanted]] (rather, it is used to extend your SCPD cop rank or wanted level, unlocking new equipment, cars and other things on the way). Criterion has described it as more realistic than Burnout Paradise, but less than a simulator, such as [[Need for Speed SHIFT]]. Free roam is also available, however unlike in previous installments, the police do not chase you in it, but it is merely for exploring and taking snapshots. There are 20 levels to each side (cops and racers), the highest being "ultimate enforcer" and "most wanted", respectively. Players can add custom soundtracks to the game in the PS3 and Xbox 360 versions, but this can't be done on PC and other platforms.<br />
<br />
The game features no customization, only paint jobs, thus staying true to NFS's roots. The Wii version, however, has the same customization system carried over from [[Need for Speed Nitro]]. Cockpit view is also absent. Each side has its own weapons that they can use against the other. The weapons range in levels, each higher level being more effective and damaging to the opponent. The game also has a rear view mirror for the car you are driving, in order to keep track of the cars behind you and place spike strips as well.<br />
<br />
It is worth noting that although Ferraris made a comeback for the first time in the Need for Speed franchise in seven years as part of a [[Need for Speed SHIFT]] DLC, they are once again absent in this game, unlike the previous two Hot Pursuit titles.<br />
<br />
[[Image:Nfshp2010screen.png|thumb|320px|A screenshot of the game, taken from "The Ultimate Road Car" preview race featuring the McLaren F1.]]<br />
<br />
=== Weapons ===<br />
<br />
==== Racers ====<br />
<br />
*'''Radar jamming''': Or simply just "jammer", it allows you to disable the police radar for a limited period of time, disabling their map and rendering them unable to use any attacks. This also terminates any EMPs they have locked on you.<br />
*'''Spike strips''': Can be placed behind a police vehicle. If hit, the cop car will be slowed down and damaged. Exact amount of damage depends.<br />
*'''Turbo''': Gives you a sudden and extreme boost of speed that can be used to overtake other racers, cops and evade EMP attacks. They work best on straights when you are already significantly in front, otherwise you risk crashing or getting hit by a spike strip.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss.<br />
<br />
==== Police ====<br />
<br />
*'''Roadblocks''': Allows you to call for a roadblock to try and slow down the racer. There is, however, a gap that the speeder can aim at to escape.<br />
*'''Spike strips''': Can be placed behind a racer's vehicle. If hit, the car will be slowed down and damaged. Exact amount of damage depends.<br />
*'''Helicopter''': Allows you to summon a police helicopter. Although they have a limited amount of fuel, they last for a fair amount of time and are good at following the target. Once they reach a suitable point, they will drop a spike strip for the target to hit, or in some cases (shown in the cutscene), they can drop a spike strip right on top of the speeding vehicle, causing extra damage.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss.<br />
<br />
== Demo ==<br />
<br />
The Need for Speed Hot Pursuit demo was released on October 26th, on the PlayStation Store and the Xbox Live Marketplace. Players got a chance to try out the new [[Autolog]] system and get 500 bounty in the full version. The PC version was not released. The demo ended on November 9th.<br />
<br />
== Setting ==<br />
<br />
[[Image:Seacrestcountymap.jpg|thumb|350px|A map of Seacrest County.]]<br />
<br />
Need For Speed: Hot Pursuit is set in Seacrest County, an entirely open world map which is four times larger than Paradise City, seen in Burnout Paradise. The police department in the game is dubbed SCPD (Seacrest County Police Department).<br />
<br />
<blockquote>With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. There are several diverse locales throughout – coast, desert, forest, and mountain – with unique features to provide each side of the law with certain benefits and challenges. One strong suggestion we'd make is to drive around the county a few times on your own before taking part in any pursuits. Get familiar with the beautiful scenery and its many hidden shortcuts.</blockquote><br />
<br />
== System requirements ==<br />
<br />
*Operating system: Windows XP (SP3) / Windows Vista / Windows 7<br />
*CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ / Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better<br />
*Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®<br />
*Hard drive space: 8 GB of free space<br />
*Graphics hardware: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher / GeForce 8800 GT or ATI Radeon HD 4700 or better<br />
*Sound hardware: DirectX 9.0 compliant sound card / 5.1 sound card<br />
*Network: Internet connection required for activation and multiplayer<br />
*Input devices: keyboard, optional controller / Keyboard, joystick optional (Xbox 360 controller for Windows)<br />
Source: [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29 Wikipedia article]<br />
<br />
[[Category:Need for Speed]]<br />
[[Category:Need for Speed Hot Pursuit 2010]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010Need for Speed Hot Pursuit 20102010-11-28T12:49:57Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfshp-2010-cover.jpg|thumb|Cover art]]'''Need for Speed: Hot Pursuit''' is the 16th installment in the long-running [[Need for Speed]] series of racing games developed by Criterion Games (best known as the makers of the ''Burnout'' series), Wii version by Exient Entertainment and published by Electronic Arts. Announced in early 2010, the installment is being described as a "revolutionary" addition to NFS and is supposed to capture the nostalgic style and feel of [[Need for Speed Hot Pursuit]] while containing more advanced gameplay and modern graphics. This is also the first NFS game to use the new [[Autolog]], which acts as a social networking system for the game, allowing players to challenge their friends, get the latest news and download DLCs.<br />
<br />
On November 22, 2010 EA released the '''Time Savers Pack''' on Xbox Live and PlayStation Network for both SCPD and racer vehicles. On November 26, 2010 the first PC patch was released, which fixes quad-core CPU crashes, corrupted dreamshots in non-16:9 ratios, missing rain, snow and corona effects, CL Eye driver crashing the game and adds a new D-Box motion chair support feature.<br />
<br />
==Summary==<br />
<div style="display:inline;width:220px; float:right;"><br />
</div><br />
*'''Developer:''' Criterion Games<br />
*'''Publisher:''' Electronic Arts<br />
*'''Release dates:''' November 16th 2010 (North America) and November 19th 2010 (Europe)<br />
*'''Available on:''' Microsoft Windows, PlayStation 3, Xbox 360 and Nintendo Wii<br />
<br />
== Game features ==<br />
*[[Need for Speed Hot Pursuit 2010 Car List|Car list]]<br />
*[[Need for Speed Hot Pursuit 2010 Soundtrack|Soundtrack]]<br />
<br />
== Gameplay ==<br />
<br />
High-speed police chases and exotic cars, the defining elements of Hot Pursuit, are definitely featured. Primarily inspired by the original [[The Need for Speed|Need for Speed]] on 3DO, it'll feature full career modes for both racer and cop, with both sides having their own power-ups such as calling for roadblocks and radar jamming. It'll also include a social networking feature dubbed "Autolog". An experience system called "Bounty" has been confirmed, although this is unrelated to the bounty seen in [[Need for Speed Most Wanted]] (rather, it is used to extend your SCPD cop rank or wanted level, unlocking new equipment, cars and other things on the way). Criterion has described it as more realistic than Burnout Paradise, but less than a simulator, such as [[Need for Speed SHIFT]]. Free roam is also available, however unlike in previous installments, the police do not chase you in it, but it is merely for exploring and taking snapshots. There are 20 levels to each side (cops and racers), the highest being "ultimate enforcer" and "most wanted", respectively.<br />
<br />
The game features no customization, only paint jobs, thus staying true to NFS's roots. The Wii version, however, has the same customization system carried over from [[Need for Speed Nitro]]. Cockpit view is also absent. Each side has its own weapons that they can use against the other. The weapons range in levels, each higher level being more effective and damaging to the opponent. The game also has a rear view mirror for the car you are driving, in order to keep track of the cars behind you and place spike strips as well.<br />
<br />
It is worth noting that although Ferraris made a comeback for the first time in the Need for Speed franchise in seven years as part of a [[Need for Speed SHIFT]] DLC, they are once again absent in this game, unlike the previous two Hot Pursuit titles.<br />
<br />
[[Image:Nfshp2010screen.png|thumb|320px|A screenshot of the game, taken from "The Ultimate Road Car" preview race featuring the McLaren F1.]]<br />
<br />
=== Weapons ===<br />
<br />
==== Racers ====<br />
<br />
*'''Radar jamming''': Or simply just "jammer", it allows you to disable the police radar for a limited period of time, disabling their map and rendering them unable to use any attacks. This also terminates any EMPs they have locked on you.<br />
*'''Spike strips''': Can be placed behind a police vehicle. If hit, the cop car will be slowed down and damaged. Exact amount of damage depends.<br />
*'''Turbo''': Gives you a sudden and extreme boost of speed that can be used to overtake other racers, cops and evade EMP attacks. They work best on straights when you are already significantly in front, otherwise you risk crashing or getting hit by a spike strip.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss.<br />
<br />
==== Police ====<br />
<br />
*'''Roadblocks''': Allows you to call for a roadblock to try and slow down the racer. There is, however, a gap that the speeder can aim at to escape.<br />
*'''Spike strips''': Can be placed behind a racer's vehicle. If hit, the car will be slowed down and damaged. Exact amount of damage depends.<br />
*'''Helicopter''': Allows you to summon a police helicopter. Although they have a limited amount of fuel, they last for a fair amount of time and are good at following the target. Once they reach a suitable point, they will drop a spike strip for the target to hit, or in some cases (shown in the cutscene), they can drop a spike strip right on top of the speeding vehicle, causing extra damage.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss.<br />
<br />
== Demo ==<br />
<br />
The Need for Speed Hot Pursuit demo was released on October 26th, on the PlayStation Store and the Xbox Live Marketplace. Players got a chance to try out the new [[Autolog]] system and get 500 bounty in the full version. The PC version was not released. The demo ended on November 9th.<br />
<br />
== Setting ==<br />
<br />
[[Image:Seacrestcountymap.jpg|thumb|350px|A map of Seacrest County.]]<br />
<br />
Need For Speed: Hot Pursuit is set in Seacrest County, an entirely open world map which is four times larger than Paradise City, seen in Burnout Paradise. The police department in the game is dubbed SCPD (Seacrest County Police Department).<br />
<br />
<blockquote>With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. There are several diverse locales throughout – coast, desert, forest, and mountain – with unique features to provide each side of the law with certain benefits and challenges. One strong suggestion we'd make is to drive around the county a few times on your own before taking part in any pursuits. Get familiar with the beautiful scenery and its many hidden shortcuts.</blockquote><br />
<br />
== System requirements ==<br />
<br />
*Operating system: Windows XP (SP3) / Windows Vista / Windows 7<br />
*CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ / Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better<br />
*Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®<br />
*Hard drive space: 8 GB of free space<br />
*Graphics hardware: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher / GeForce 8800 GT or ATI Radeon HD 4700 or better<br />
*Sound hardware: DirectX 9.0 compliant sound card / 5.1 sound card<br />
*Network: Internet connection required for activation and multiplayer<br />
*Input devices: keyboard, optional controller / Keyboard, joystick optional (Xbox 360 controller for Windows)<br />
Source: [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29 Wikipedia article]<br />
<br />
[[Category:Need for Speed]]<br />
[[Category:Need for Speed Hot Pursuit 2010]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/SHIFT_2_UnleashedSHIFT 2 Unleashed2010-11-28T12:48:34Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Shift2cover.jpg|thumb|200px|Cover art.]]<br />
'''Shift 2 Unleashed''', also known as '''Need for Speed Shift 2 Unleashed''' is the upcoming 17th installment in the long-running [[Need for Speed]] series of racing games, under development by Slightly Mad Studios and published by [[Electronic Arts]]. It is the direct sequel to 2009's [[Need for Speed SHIFT]] and will expand on the gameplay and features in the original. It will also include the [[Autolog]] feature first introduced in [[Need for Speed Hot Pursuit 2010]]. The game is scheduled for release in March 2011. A preview trailer of the ''Shift 2 Unleashed'' was present as a bonus in Hot Pursuit 2010.<br />
<br />
[[Category:Need for Speed]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/File:Shift2cover.jpgFile:Shift2cover.jpg2010-11-28T12:47:58Z<p>Nitrodemon McLaren: </p>
<hr />
<div></div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Main_PageMain Page2010-11-28T12:46:52Z<p>Nitrodemon McLaren: </p>
<hr />
<div>Welcome to NFSUnlimited.net Need for Speed Wiki.<br />
<br />
Editing is open to everyone. If you want to use the extra features available to registered users, simply login with your existing username and password. If you want to register you can do so [http://forum.nfsunlimited.net/ucp.php?mode=register here].<br />
<br />
Feel free to add Need for Speed related content. Content guidelines will be added as we go.<br />
<br />
== Need for Speed games ==<br />
* [[Shift 2 Unleashed|Need for Speed: Shift 2 Unleashed <small>(2011)</small>]]<br />
* [[Need for Speed Hot Pursuit 2010|Need for Speed: Hot Pursuit <small>(2010)</small>]]<br />
* [[Need for Speed World Online|Need for Speed: World <small>(2010)</small>]]<br />
* [[Need for Speed Nitro|Need for Speed: Nitro <small>(2009)</small>]]<br />
* [[Need for Speed Shift|Need for Speed: SHIFT <small>(2009)</small>]]<br />
* [[Need for Speed Undercover|Need for Speed: Undercover <small>(2008)</small>]]<br />
* [[Need for Speed Pro Street|Need for Speed: Pro Street <small>(2007)</small>]]<br />
* [[Need for Speed Carbon|Need for Speed: Carbon <small>(2006)</small>]]<br />
* [[Need for Speed Most Wanted|Need for Speed: Most Wanted <small>(2005)</small>]]<br />
* [[Need for Speed Underground 2|Need for Speed: Underground 2 (<small>2004)</small>]] <br />
* [[Need for Speed Underground Rivals|Need for Speed: Underground Rivals (<small>2004)</small>]] <br />
* [[Need for Speed Underground|Need for Speed: Underground <small>(2003)</small>]]<br />
* [[Need for Speed Hot Pursuit 2|Need for Speed: Hot Pursuit 2 <small>(2002)</small>]]<br />
* [[Need for Speed Porsche Unleashed|Need for Speed: Porsche Unleashed <small>(2000)</small>]]<br />
* [[Need for Speed High Stakes|Need for Speed: High Stakes <small>(1999)</small>]]<br />
* [[Need for Speed Hot Pursuit|Need for Speed 3: Hot Pursuit <small>(1998)</small>]]<br />
* [[Need for Speed 2|Need for Speed 2 <small>(1997)</small>]]<br />
* [[The Need for Speed|The Need for Speed <small>(1994)</small>]]<br />
<br />
== Game comparisons ==<br />
<br />
*[[Cars in Need for Speed]]<br />
*[[Race types in Need for Speed]]<br />
<br />
== NFSUnlimited.net ==<br />
<br />
* [[NFSUnlimited.net]] basic info<br />
* [[NFSUnlimited.net Showroom]]<br />
* [[NFSUnlimited.net Showroom Challenge]]<br />
* [[NFSUnlimited.net Staff]]<br />
* [[NFSUnlimited.net Forum]]<br />
* [[Member List|NFSUnlimited.net Member List]]<br />
* [[NFSUnlimited.net T-Shirts]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/SHIFT_2_UnleashedSHIFT 2 Unleashed2010-11-28T12:46:08Z<p>Nitrodemon McLaren: </p>
<hr />
<div>'''Shift 2 Unleashed''', also known as '''Need for Speed Shift 2 Unleashed''' is the upcoming 17th installment in the long-running [[Need for Speed]] series of racing games, under development by Slightly Mad Studios and published by [[Electronic Arts]]. It is the direct sequel to 2009's [[Need for Speed SHIFT]] and will expand on the gameplay and features in the original. It will also include the [[Autolog]] feature first introduced in [[Need for Speed Hot Pursuit 2010]]. The game is scheduled for release in March 2011. A preview trailer of the ''Shift 2 Unleashed'' was present as a bonus in Hot Pursuit 2010.<br />
<br />
[[Category:Need for Speed]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_SpeedNeed for Speed2010-11-28T12:41:31Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfs-logo.png|thumb|Current NFS logo]]<br />
'''Need for Speed''' is a driving video game series produced by [[Electronic Arts]]. It is the most successful video game racing series of all time.<br />
<br />
==Overview==<br />
<br />
''The Need for Speed'' was originally being developed by Canadian game company '''Distinctive Software'''. Prior to the company's purchase by Electronic Arts in 1991, they had already developed racing games such as ''Stunts'' and ''Test Drive II: The Duel''. In 1992, development began by the recently acquired studio (renamed EA Canada), who teamed up with automotive magazine '''Road & Track''' to match vehicle behavior and to help with the game's realism. On August 31, 1994 the first NFS installment made its debut. It was released for 3DO, MS-DOS, PlayStation, Sega Saturn and Windows and well praised.<br />
<br />
Later, Need for Speed II was released in 1997. It featured exotic vehicles and the realism was toned down for a more arcade approach. This was followed by Hot Pursuit, High Stakes and Porsche Unleashed all of which were praised by both critics and remain ultimate fan favorites, often the subject of nostalgia by NFS fans of the early days. These games also developed the true edge Need for Speed was known: fast, thrilling street racing with police pursuits, a fine range of cars and customization.<br />
<br />
After Porsche Unleashed, EA Canada acquired Black Box Games and renamed it EA Black Box. They took control of the NFS game development and made their debut with Hot Pursuit 2, later followed by Underground, which is often considered to have started the new era of NFS. Both were very well received games, brought a new age of the franchise and attracted much more fans. The Underground series focused on the import scene with its car selection being entirely tuners, night racing and no police. This style could've been possibly inspired by the 2001 summer street racing blockbuster ''[http://en.wikipedia.org/wiki/The_Fast_and_the_Furious_(2001_film) The Fast and the Furious]''.<br />
<br />
Underground 2 and Most Wanted went on to follow. The Underground series was noted for its extensive tuning, the introduction of Drag, Drift and Sprint races as well as a story told via pre-rendered videos. Underground 2 featured a larger car selection, three new racing types (Street X, U.R.L. and OutRun) and an explore mode. However it is worth pointing out that Underground 2 encouraged players to "rice" (apply heavy visual work) to their car in order to pass a stage.<br />
<br />
Most Wanted is often considered the most intense and challenging Need for Speed game due to its tight police AI, getting more aggressive as you move on. Usually hailed as the best of the new era (heavily rivaled by Underground 2 in fan preference), this installment featured a different way of telling the story - CGI effects mixed with live action, referred to as a FMV (full motion video). MW did however feature less extensive customization than Underground and lacked drift races.<br />
<br />
Most Wanted's sequel both release and story-wise was Need for Speed: Carbon, which like the Underground series was set entirely at night (as street races usually are) and featured the new AutoSculpt feature which allowed players to custom-fabricate their parts. In the game, the player had to start their own street racing crew and making a logo out of various ready designs and editing them by color. These crew members would assist you in every race, except for drift, Canyon and checkpoint. They were often helpful, as they could most of the time easily overtake the lead, however this also depended on your performance in the race. The Canyon races were an exclusive touch in this game. There were four types: Canyon Sprint, Canyon Checkpoint, Canyon Drift and Canyon Duel. The point of the Canyon races were generally to survive staying on track without crashing and be sent flying off-course, as well as to avoid your opponent catching up.<br />
<br />
The game received generally decent reviews from critics but the fan reception ranged from decent to negative, many criticizing the AutoSculpt and other features.<br />
<br />
Later ProStreet was released. Unlike the typical NFS game, this was a track racing game. The game revolved around a former street racer Ryan Cooper who dominates various racing organizations and racing kings before defeating the Showdown King Ryo Watanabe. The game featured various real world locations and extensive customization but was received as mediocre by critics due to its clutter of in-game advertising, unrealistic handling of cars and generally lacking in substance and high production values. The game was also criticized for a glitch in the drag racing, usually resulting in your car going off into a very poor start, crashing into the wall while your enemy catches up, or the difficulty of getting a good starting shift at times. Fan reception was very negative as well.<br />
<br />
Undercover, the 12th installment was very hyped by the trailers and screenshots. The general feel of Most Wanted returned - aggressive police, street racing in bright daylight, but ironically the player was actually a cop sent to invade street racing gangs undercover. The response from critics in the end was mixed - most being poor, mediocre or passable/decent. Fan reception was very poor, mocking the acting in cutscenes and lack of any interest whatsoever in the game. It was at this time fans started being very doubtful of EA.<br />
<br />
EA then hired Slightly Mad Studios to make the 13th installment Need for Speed: SHIFT, a racing sim like ProStreet only much better in pretty much all levels. Once again this was met with doubt, but trailers, gameplay videos, information and screenshots starting unveiling very quickly, starting to please fans. The game was met very well by critics, getting two full scores, two 8/10 scores, six 9/10 scores or the equivalent of it and only two 7/10 scores, overall a MetaCritic store of 83%. However fan reception was mixed, but generally on the positive side with some interest regained after the announcement of a patch.<br />
<br />
NFS Nitro was released November 2 and 6, 2009 for US and Europe, respectively. It is a Wii and DS exclusive, focusing on cartoony graphics, disproportionate real life vehicles and very over-exaggerated and unrealistic racing. Later, [[Need for Speed World]] was introduced with many beta stages and is scheduled to be released on July 27, 2010. At first, it received criticism from fans before its release for having to buy the World Starter Pack in order to advance after level 10. The game received lukewarm/mixed reception with a MetaCritic average of 61%. On September 8, 2010, due to World passing one million registrations, the game was made free-to-play and the level cap was removed.<br />
<br />
[[Need for Speed Hot Pursuit 2010]], based on [[Need for Speed III Hot Pursuit]] and developed by Criterion Games was released on November 16, 2010. It has since received a lot of praise for sticking to the franchise's roots, its [[Autolog]] feature, chases and general gameplay, receiving a MetaCritic average of 90% for PS3 and Xbox 360, and 87% for PC, becoming the first NFS game since the original Hot Pursuit to win an E3 award.<br />
<br />
[[Shift 2: Unleashed]], the sequel to Need for Speed: SHIFT is in development by Slightly Mad Studios and set for release March 2011. A preview trailer was featured in Hot Pursuit 2010.<br />
<br />
==Releases==<br />
<br />
*[[The Need for Speed]] (TNFS)<br />
*[[Need for Speed 2]] (NFS2)<br />
*[[Need for Speed Hot Pursuit]] (NFS3)<br />
*[[Need for Speed High Stakes]] (NFS4)<br />
*[[Need for Speed Porsche Unleashed]] (NFS5)<br />
*[[Need for Speed Hot Pursuit 2]] (NFS6)<br />
*[[Need for Speed Underground]] (NFS7)<br />
*[[Need for Speed Underground 2]] (NFS8)<br />
*[[Need for Speed Most Wanted]] (NFS9)<br />
*[[Need for Speed Carbon]] (NFS10)<br />
*[[Need for Speed Pro Street]] (NFS11)<br />
*[[Need for Speed Undercover]] (NFS12)<br />
*[[Need for Speed SHIFT]] (NFS13)<br />
*[[Need for Speed Nitro]] (NFS14)<br />
*[[Need for Speed World]] (NFS15)<br />
*[[Need for Speed Hot Pursuit 2010]] (NFS16)<br />
*[[Shift 2 Unleashed]] (NFS17) (March 2011)<br />
<br />
==Related pages==<br />
*[[Electronic Arts]]<br />
<br />
==External links==<br />
*Developer's site: [http://eacanada.ea.com/ Electronic Arts Canada/EA Black Box]<br />
*Producer's site: [http://www.ea.com/ Electronic Arts]<br />
<br />
[[Category:Need for Speed| ]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_SpeedNeed for Speed2010-11-28T12:40:01Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfs-logo.png|thumb|Current NFS logo]]<br />
'''Need for Speed''' is a driving video game series produced by [[Electronic Arts]]. It is the most successful video game racing series of all time.<br />
<br />
==Overview==<br />
<br />
''The Need for Speed'' was originally being developed by Canadian game company '''Distinctive Software'''. Prior to the company's purchase by Electronic Arts in 1991, they had already developed racing games such as ''Stunts'' and ''Test Drive II: The Duel''. In 1992, development began by the recently acquired studio (renamed EA Canada), who teamed up with automotive magazine '''Road & Track''' to match vehicle behavior and to help with the game's realism. On August 31, 1994 the first NFS installment made its debut. It was released for 3DO, MS-DOS, PlayStation, Sega Saturn and Windows and well praised.<br />
<br />
Later, Need for Speed II was released in 1997. It featured exotic vehicles and the realism was toned down for a more arcade approach. This was followed by Hot Pursuit, High Stakes and Porsche Unleashed all of which were praised by both critics and remain ultimate fan favorites, often the subject of nostalgia by NFS fans of the early days. These games also developed the true edge Need for Speed was known: fast, thrilling street racing with police pursuits, a fine range of cars and customization.<br />
<br />
After Porsche Unleashed, EA Canada acquired Black Box Games and renamed it EA Black Box. They took control of the NFS game development and made their debut with Hot Pursuit 2, later followed by Underground, which is often considered to have started the new era of NFS. Both were very well received games, brought a new age of the franchise and attracted much more fans. The Underground series focused on the import scene with its car selection being entirely tuners, night racing and no police. This style could've been possibly inspired by the 2001 summer street racing blockbuster ''[http://en.wikipedia.org/wiki/The_Fast_and_the_Furious_(2001_film) The Fast and the Furious]''.<br />
<br />
Underground 2 and Most Wanted went on to follow. The Underground series was noted for its extensive tuning, the introduction of Drag, Drift and Sprint races as well as a story told via pre-rendered videos. Underground 2 featured a larger car selection, three new racing types (Street X, U.R.L. and OutRun) and an explore mode. However it is worth pointing out that Underground 2 encouraged players to "rice" (apply heavy visual work) to their car in order to pass a stage.<br />
<br />
Most Wanted is often considered the most intense and challenging Need for Speed game due to its tight police AI, getting more aggressive as you move on. Usually hailed as the best of the new era (heavily rivaled by Underground 2 in fan preference), this installment featured a different way of telling the story - CGI effects mixed with live action, referred to as a FMV (full motion video). MW did however feature less extensive customization than Underground and lacked drift races.<br />
<br />
Most Wanted's sequel both release and story-wise was Need for Speed: Carbon, which like the Underground series was set entirely at night (as street races usually are) and featured the new AutoSculpt feature which allowed players to custom-fabricate their parts. In the game, the player had to start their own street racing crew and making a logo out of various ready designs and editing them by color. These crew members would assist you in every race, except for drift, Canyon and checkpoint. They were often helpful, as they could most of the time easily overtake the lead, however this also depended on your performance in the race. The Canyon races were an exclusive touch in this game. There were four types: Canyon Sprint, Canyon Checkpoint, Canyon Drift and Canyon Duel. The point of the Canyon races were generally to survive staying on track without crashing and be sent flying off-course, as well as to avoid your opponent catching up.<br />
<br />
The game received generally decent reviews from critics but the fan reception ranged from decent to negative, many criticizing the AutoSculpt and other features.<br />
<br />
Later ProStreet was released. Unlike the typical NFS game, this was a track racing game. The game revolved around a former street racer Ryan Cooper who dominates various racing organizations and racing kings before defeating the Showdown King Ryo Watanabe. The game featured various real world locations and extensive customization but was received as mediocre by critics due to its clutter of in-game advertising, unrealistic handling of cars and generally lacking in substance and high production values. The game was also criticized for a glitch in the drag racing, usually resulting in your car going off into a very poor start, crashing into the wall while your enemy catches up, or the difficulty of getting a good starting shift at times. Fan reception was very negative as well.<br />
<br />
Undercover, the 12th installment was very hyped by the trailers and screenshots. The general feel of Most Wanted returned - aggressive police, street racing in bright daylight, but ironically the player was actually a cop sent to invade street racing gangs undercover. The response from critics in the end was mixed - most being poor, mediocre or passable/decent. Fan reception was very poor, mocking the acting in cutscenes and lack of any interest whatsoever in the game. It was at this time fans started being very doubtful of EA.<br />
<br />
EA then hired Slightly Mad Studios to make the 13th installment Need for Speed: SHIFT, a racing sim like ProStreet only much better in pretty much all levels. Once again this was met with doubt, but trailers, gameplay videos, information and screenshots starting unveiling very quickly, starting to please fans. The game was met very well by critics, getting two full scores, two 8/10 scores, six 9/10 scores or the equivalent of it and only two 7/10 scores, overall a MetaCritic store of 83%. However fan reception was mixed, but generally on the positive side with some interest regained after the announcement of a patch.<br />
<br />
NFS Nitro was released November 2 and 6, 2009 for US and Europe, respectively. It is a Wii and DS exclusive, focusing on cartoony graphics, disproportionate real life vehicles and very over-exaggerated and unrealistic racing. Later, [[Need for Speed World]] was introduced with many beta stages and is scheduled to be released on July 27, 2010. At first, it received criticism from fans before its release for having to buy the World Starter Pack in order to advance after level 10. The game received lukewarm/mixed reception with a MetaCritic average of 61%. On September 8, 2010, due to World passing one million registrations, the game was made free-to-play and the level cap was removed.<br />
<br />
[[Need for Speed Hot Pursuit 2010]], based on [[Need for Speed III Hot Pursuit]] and developed by Criterion Games was released on November 16, 2010. It has since received a lot of praise for sticking to the franchise's roots, its [[Autolog]] feature, chases and general gameplay, receiving a MetaCritic average of 90% for PS3 and Xbox 360, and 87% for PC, becoming the first NFS game since the original Hot Pursuit to win an E3 award.<br />
<br />
[[Shift 2: Unleashed]], the sequel to Need for Speed: SHIFT is in development by Slightly Mad Studios and set for release March 2011. A preview trailer was featured in Hot Pursuit 2010.<br />
<br />
==Releases==<br />
<br />
*[[The Need for Speed]] (TNFS)<br />
*[[Need for Speed 2]] (NFS2)<br />
*[[Need for Speed Hot Pursuit]] (NFS3)<br />
*[[Need for Speed High Stakes]] (NFS4)<br />
*[[Need for Speed Porsche Unleashed]] (NFS5)<br />
*[[Need for Speed Hot Pursuit 2]] (NFS6)<br />
*[[Need for Speed Underground]] (NFS7)<br />
*[[Need for Speed Underground 2]] (NFS8)<br />
*[[Need for Speed Most Wanted]] (NFS9)<br />
*[[Need for Speed Carbon]] (NFS10)<br />
*[[Need for Speed Pro Street]] (NFS11)<br />
*[[Need for Speed Undercover]] (NFS12)<br />
*[[Need for Speed SHIFT]] (NFS13)<br />
*[[Need for Speed Nitro]] (NFS14)<br />
*[[Need for Speed World]] (NFS15)<br />
*[[Need for Speed Hot Pursuit 2010]] (NFS16)<br />
*[[Shift 2: Unleashed]] (NFS17) (March 2011)<br />
<br />
==Related pages==<br />
*[[Electronic Arts]]<br />
<br />
==External links==<br />
*Developer's site: [http://eacanada.ea.com/ Electronic Arts Canada/EA Black Box]<br />
*Producer's site: [http://www.ea.com/ Electronic Arts]<br />
<br />
[[Category:Need for Speed| ]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_WorldNeed for Speed World2010-11-28T12:36:56Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfsworldcover.jpg|thumb|Cover]]'''Need for Speed World''', formerly known as '''World Online''' until February 5, 2010 is one of the three next installments in the long-running racing video game franchise [[Need for Speed]] published by [[Electronic Arts]], this iteration being co-developed by [[EA Black Box]] and [[EA Singapore]]. World is a free-to-play MMORG, or massively multiplayer online racing game, the second MMORG in the [[Need for Speed]] series after [[Motor City Online]]. EA marketing manager Keith Munro states that "this Play for Free action racing game will give Need for Speed fans the most licensed cars, parts and game modes ever in Need for Speed's history". There is now an official trailer, which confirms Pagani Zonda, Lamborghini, Porsche, Lexus and the return of the police. The game will continue the story where [[Need for Speed Carbon|Carbon]] and [[Need for Speed Undercover|Undercover]] left off.<br />
<br />
[[Image:NFSWO Screenshot2.jpg|thumb|300px|Screenshot.]]<br />
<br />
A beta test was held in Taiwan, 2009. On February 5, 2010 the first closed beta was released and there have been at least five more betas since. The release date is scheduled for July 27, 2010, however those who ordered the World Starter Pack had a head-start a week earlier. The game ultimately received lukewarm/mixed reception, with a MetaCritic average of 61/100.<br />
<br />
The game offers the ability to start crews, as such an official '''[[NFSUnlimited.net]] World Racing Crew''' exists. You can apply for it [http://forum.nfsunlimited.net/viewtopic.php?f=163&t=18635 at this forum topic].<br />
<br />
== Development ==<br />
<br />
[[Image:Nfswomap.png|thumb|300px|right|The map of NFSW.]]<br />
<br />
The game has actually been in development for four years, prior to Carbon but intense devotion to finishing the product didn't begin until sometime late 2008.<br />
<br />
In an interview with World producer, Scott Henshaw, he mentioned that the European and North American versions of the game will have differences from the Asian one. It was also confirmed that the game will feature the cities of Palmont and Rockport, which were featured in [[Need for Speed Carbon]] and [[Need for Speed Most Wanted]] respectively. The cops were confirmed to return as well, together with a co-op and team based cop play.<br />
<br />
It is unknown if the game will have more cities and/or dynamic day/night cycle, but current screenshots show both daytime and nighttime. A map was recently released, showing Palmont and Rockport connected. The game will also feature a chat option and autopilot. The December 2009 NFSUnlimited.net podcast also confirmed that this installment will feature the largest selection of cars and parts in series history (so far 250 cars have been planned from Most Wanted, Carbon, ProStreet and Undercover).<br />
<br />
== World Starter Pack ==<br />
<br />
Before September 8, 2010, after reaching level 10 and access to only tier 1 and certain tier 2 cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. To continue the game, the player had to purchase the Need for Speed World Starter Pack. Without it, the player was allowed to play the game for as long as he or she wants, but he or she would cease to earn experience and cash. This initially disappointed many fans, however on September 8, 2010 World had passed 1 million registrations. To celebrate that, the game was made free-to-play and the level cap was removed.<br />
<br />
== Quick links ==<br />
<br />
*[[Need For Speed WORLD Car List]]<br />
*[[Need For Speed WORLD Track List]]<br />
<br />
== Game Info ==<br />
*'''Developer''': [[EA Black Box]] And EA Singapore<br />
*'''Publisher''': [[Electronic Arts]]<br />
*'''Release Date''' : July 20, 2010 (worldwide)<br />
<br />
*'''Available in ''' : Digital Download<br />
*'''Genre(S)''': Massively Multiplayer Online Racing Rame<br />
<br />
== System Specifications (Beta) ==<br />
* Operating System: Windows XP Service Pack 3 / Windows Vista Service Pack 2 / Windows 7<br />
* DirectX: DirectX 9.0c<br />
* CPU: Intel Core2Duo 2.0 GHz or AMD X2 4000+ at 2.1GHz or greater<br />
* RAM: 2 GB<br />
* Video Card: 512 MB DirectX 9.0 compatible. At least Shader Model 2.0 support<br />
* Sound Card: DirectX 8.1 compatible<br />
* Hard Drive: 4 GB of space is required to install the game<br />
* Internet: 128kbit/s Cable/DSL connection<br />
* Optical Drive: Not required / NFS WORLD is download only and not available on PCCD / DVD<br />
* Direct X: Version 9.0c<br />
* Online Multiplayer: 512 Kbps connection; 2-8 Players<br />
* Input: Keyboard, Mouse<br />
:::Optional: USB Steering Wheel / Dual Analog Gamepad<br />
<br />
*Obtained from NFS World FAQ on Official Site: [http://forum.ea.com/eaforum/posts/list/375731.page]<br />
<br />
[[Category:Need for Speed| 14]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/File:Nfsworldcover.jpgFile:Nfsworldcover.jpg2010-11-28T12:35:56Z<p>Nitrodemon McLaren: </p>
<hr />
<div></div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_WorldNeed for Speed World2010-11-28T12:35:26Z<p>Nitrodemon McLaren: </p>
<hr />
<div>'''Need for Speed World''', formerly known as '''World Online''' until February 5, 2010 is one of the three next installments in the long-running racing video game franchise [[Need for Speed]] published by [[Electronic Arts]], this iteration being co-developed by [[EA Black Box]] and [[EA Singapore]]. World is a free-to-play MMORG, or massively multiplayer online racing game, the second MMORG in the [[Need for Speed]] series after [[Motor City Online]]. EA marketing manager Keith Munro states that "this Play for Free action racing game will give Need for Speed fans the most licensed cars, parts and game modes ever in Need for Speed's history". There is now an official trailer, which confirms Pagani Zonda, Lamborghini, Porsche, Lexus and the return of the police. The game will continue the story where [[Need for Speed Carbon|Carbon]] and [[Need for Speed Undercover|Undercover]] left off.<br />
<br />
[[Image:NFSWO Screenshot2.jpg|thumb|300px|Screenshot.]]<br />
<br />
A beta test was held in Taiwan, 2009. On February 5, 2010 the first closed beta was released and there have been at least five more betas since. The release date is scheduled for July 27, 2010, however those who ordered the World Starter Pack had a head-start a week earlier. The game ultimately received lukewarm/mixed reception, with a MetaCritic average of 61/100.<br />
<br />
The game offers the ability to start crews, as such an official '''[[NFSUnlimited.net]] World Racing Crew''' exists. You can apply for it [http://forum.nfsunlimited.net/viewtopic.php?f=163&t=18635 at this forum topic].<br />
<br />
== Development ==<br />
<br />
[[Image:Nfswomap.png|thumb|300px|right|The map of NFSW.]]<br />
<br />
The game has actually been in development for four years, prior to Carbon but intense devotion to finishing the product didn't begin until sometime late 2008.<br />
<br />
In an interview with World producer, Scott Henshaw, he mentioned that the European and North American versions of the game will have differences from the Asian one. It was also confirmed that the game will feature the cities of Palmont and Rockport, which were featured in [[Need for Speed Carbon]] and [[Need for Speed Most Wanted]] respectively. The cops were confirmed to return as well, together with a co-op and team based cop play.<br />
<br />
It is unknown if the game will have more cities and/or dynamic day/night cycle, but current screenshots show both daytime and nighttime. A map was recently released, showing Palmont and Rockport connected. The game will also feature a chat option and autopilot. The December 2009 NFSUnlimited.net podcast also confirmed that this installment will feature the largest selection of cars and parts in series history (so far 250 cars have been planned from Most Wanted, Carbon, ProStreet and Undercover).<br />
<br />
== World Starter Pack ==<br />
<br />
Before September 8, 2010, after reaching level 10 and access to only tier 1 and certain tier 2 cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. To continue the game, the player had to purchase the Need for Speed World Starter Pack. Without it, the player was allowed to play the game for as long as he or she wants, but he or she would cease to earn experience and cash. This initially disappointed many fans, however on September 8, 2010 World had passed 1 million registrations. To celebrate that, the game was made free-to-play and the level cap was removed.<br />
<br />
== Quick links ==<br />
<br />
*[[Need For Speed WORLD Car List]]<br />
*[[Need For Speed WORLD Track List]]<br />
<br />
== Game Info ==<br />
*'''Developer''': [[EA Black Box]] And EA Singapore<br />
*'''Publisher''': [[Electronic Arts]]<br />
*'''Release Date''' : July 20, 2010 (worldwide)<br />
<br />
*'''Available in ''' : Digital Download<br />
*'''Genre(S)''': Massively Multiplayer Online Racing Rame<br />
<br />
== System Specifications (Beta) ==<br />
* Operating System: Windows XP Service Pack 3 / Windows Vista Service Pack 2 / Windows 7<br />
* DirectX: DirectX 9.0c<br />
* CPU: Intel Core2Duo 2.0 GHz or AMD X2 4000+ at 2.1GHz or greater<br />
* RAM: 2 GB<br />
* Video Card: 512 MB DirectX 9.0 compatible. At least Shader Model 2.0 support<br />
* Sound Card: DirectX 8.1 compatible<br />
* Hard Drive: 4 GB of space is required to install the game<br />
* Internet: 128kbit/s Cable/DSL connection<br />
* Optical Drive: Not required / NFS WORLD is download only and not available on PCCD / DVD<br />
* Direct X: Version 9.0c<br />
* Online Multiplayer: 512 Kbps connection; 2-8 Players<br />
* Input: Keyboard, Mouse<br />
:::Optional: USB Steering Wheel / Dual Analog Gamepad<br />
<br />
*Obtained from NFS World FAQ on Official Site: [http://forum.ea.com/eaforum/posts/list/375731.page]<br />
<br />
[[Category:Need for Speed| 14]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Member_ListMember List2010-11-28T12:27:56Z<p>Nitrodemon McLaren: </p>
<hr />
<div>An incomplete, alphabetised list of our member's user pages on the NFSUnlimited Wiki. Feel free to add yours!<br />
<br />
= 0-9 =<br />
<br />
[[2furio]] <br />
[[08GT500KR]]<br />
<br />
= A =<br />
<br />
Aik.tuner_2<br><br />
[[ahmad0410]]<br />
<br />
= B =<br />
<br />
[[User:Bashderq]]<br/><br />
<br />
[[baumaxx1]]<br />
<br />
[[User:boganbusman]]<br />
<br />
= C =<br />
<br />
= D =<br />
[[User:DemonRay|DemonRay]]<br />
<br />
= E = <br />
[[User:Evil_Kid_Weaselmush|Evil Kid Weaselmush]]<br />
<br />
= F =<br />
<br />
= G =<br />
<br />
[[GT3x24x7]]<br />
<br />
= H =<br />
<br />
= I =<br />
<br />
= J =<br />
<br />
[[User:Jopuma]]<br />
<br />
= K =<br />
<br />
= L =<br />
<br />
= M =<br />
<br />
[[User:Morty]]<br />
<br />
= N =<br />
<br />
[[User:Nismo-Skyline]]<br />
<br><br />
[[User:Nitrodemon McLaren|Nitrodemon McLaren]]<br />
<br />
= O =<br />
<br />
= P =<br />
<br />
[[prince1142003]]<br />
<br />
= Q =<br />
<br />
= R =<br />
[[User:RedCarDriver|RedCarDriver]]<br />
<br />
= S =<br />
<br />
= T =<br />
<br />
[[User:t3ice]]<br/><br />
[[The Gravedigger]]<br />
<br />
= U =<br />
<br />
= V =<br />
<br />
[[User:Viper16|Viper16]]<br />
<br />
= W =<br />
<br />
= X =<br />
<br />
= Y =<br />
<br />
[[User:Yaeldjiel]]<br />
<br />
= Z =<br />
<br />
[[User:ZubZub]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010Need for Speed Hot Pursuit 20102010-11-28T12:27:10Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfshp-2010-cover.jpg|thumb|Cover art]]'''Need for Speed: Hot Pursuit''' is the 16th installment in the long-running [[Need for Speed]] series of racing games developed by Criterion Games (best known as the makers of the ''Burnout'' series), Wii version by Exient Entertainment and published by Electronic Arts. Announced in early 2010, the installment is being described as a "revolutionary" addition to NFS and is supposed to capture the nostalgic style and feel of [[Need for Speed Hot Pursuit]] while containing more advanced gameplay and modern graphics. This is also the first NFS game to use the new [[Autolog]], which acts as a social networking system for the game, allowing players to challenge their friends, get the latest news and download DLCs.<br />
<br />
On November 22, 2010 EA released the '''Time Savers Pack''' on Xbox Live and PlayStation Network for both SCPD and racer vehicles. On November 26, 2010 the first PC patch was released, which fixes quad-core CPU crashes, corrupted dreamshots in non-16:9 ratios, missing rain, snow and corona effects, CL Eye driver crashing the game and adds a new D-Box motion chair support feature.<br />
<br />
==Summary==<br />
<div style="display:inline;width:220px; float:right;"><br />
</div><br />
*'''Developer:''' Criterion Games<br />
*'''Publisher:''' Electronic Arts<br />
*'''Release dates:''' November 16th 2010 (North America) and November 19th 2010 (Europe)<br />
*'''Available on:''' Microsoft Windows, PlayStation 3, Xbox 360 and Nintendo Wii<br />
<br />
== Game features ==<br />
*[[Need for Speed Hot Pursuit 2010 Car List|Car list]]<br />
*[[Need for Speed Hot Pursuit 2010 Soundtrack|Soundtrack]]<br />
<br />
== Gameplay ==<br />
<br />
High-speed police chases and exotic cars, the defining elements of Hot Pursuit, are definitely featured. Primarily inspired by the original [[The Need for Speed|Need for Speed]] on 3DO, it'll feature full career modes for both racer and cop, with both sides having their own power-ups such as calling for roadblocks and radar jamming. It'll also feature a social networking feature dubbed "Autolog". An experience system called "Bounty" has been confirmed, although this is unrelated to the bounty seen in [[Need for Speed Most Wanted]] (rather, it is used to extend your SCPD cop rank or wanted level, unlocking new equipment, cars and other things on the way). Criterion has described it as more realistic than Burnout Paradise, but less than a simulator, such as [[Need for Speed SHIFT]]. Free roam is also available, however unlike in previous installments, the police do not chase you in it, but it is merely for exploring and taking snapshots. There are 20 levels to each side (cops and racers), the highest being "ultimate enforcer" and "most wanted", respectively.<br />
<br />
The game features no customization, only paint jobs, thus staying true to NFS's roots. The Wii version, however, has the same customization system carried over from [[Need for Speed Nitro]]. Cockpit view is also absent. Each side has its own weapons that they can use against the other. The weapons range in levels, each higher level being more effective and damaging to the opponent. The game also has a rear view mirror for the car you are driving, in order to keep track of the cars behind you and place spike strips as well.<br />
<br />
It is worth noting that although Ferraris made a comeback for the first time in the Need for Speed franchise in seven years as part of a [[Need for Speed SHIFT]] DLC, they are once again absent in this game, unlike the previous two Hot Pursuit titles.<br />
<br />
[[Image:Nfshp2010screen.png|thumb|320px|A screenshot of the game, taken from "The Ultimate Road Car" preview race featuring the McLaren F1.]]<br />
<br />
=== Weapons ===<br />
<br />
==== Racers ====<br />
<br />
*'''Radar jamming''': Or simply just "jammer", it allows you to disable the police radar for a limited period of time, disabling their map and rendering them unable to use any attacks. This also terminates any EMPs they have locked on you.<br />
*'''Spike strips''': Can be placed behind a police vehicle. If hit, the cop car will be slowed down and damaged. Exact amount of damage depends.<br />
*'''Turbo''': Gives you a sudden and extreme boost of speed that can be used to overtake other racers, cops and evade EMP attacks. They work best on straights when you are already significantly in front, otherwise you risk crashing or getting hit by a spike strip.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss.<br />
<br />
==== Police ====<br />
<br />
*'''Roadblocks''': Allows you to call for a roadblock to try and slow down the racer. There is, however, a gap that the speeder can aim at to escape.<br />
*'''Spike strips''': Can be placed behind a racer's vehicle. If hit, the car will be slowed down and damaged. Exact amount of damage depends.<br />
*'''Helicopter''': Allows you to summon a police helicopter. Although they have a limited amount of fuel, they last for a fair amount of time and are good at following the target. Once they reach a suitable point, they will drop a spike strip for the target to hit, or in some cases (shown in the cutscene), they can drop a spike strip right on top of the speeding vehicle, causing extra damage.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss.<br />
<br />
== Demo ==<br />
<br />
The Need for Speed Hot Pursuit demo was released on October 26th, on the PlayStation Store and the Xbox Live Marketplace. Players got a chance to try out the new [[Autolog]] system and get 500 bounty in the full version. The PC version was not released. The demo ended on November 9th.<br />
<br />
== Setting ==<br />
<br />
[[Image:Seacrestcountymap.jpg|thumb|350px|A map of Seacrest County.]]<br />
<br />
Need For Speed: Hot Pursuit is set in Seacrest County, an entirely open world map which is four times larger than Paradise City, seen in Burnout Paradise. The police department in the game is dubbed SCPD (Seacrest County Police Department).<br />
<br />
<blockquote>With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. There are several diverse locales throughout – coast, desert, forest, and mountain – with unique features to provide each side of the law with certain benefits and challenges. One strong suggestion we'd make is to drive around the county a few times on your own before taking part in any pursuits. Get familiar with the beautiful scenery and its many hidden shortcuts.</blockquote><br />
<br />
== System requirements ==<br />
<br />
*Operating system: Windows XP (SP3) / Windows Vista / Windows 7<br />
*CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ / Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better<br />
*Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®<br />
*Hard drive space: 8 GB of free space<br />
*Graphics hardware: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher / GeForce 8800 GT or ATI Radeon HD 4700 or better<br />
*Sound hardware: DirectX 9.0 compliant sound card / 5.1 sound card<br />
*Network: Internet connection required for activation and multiplayer<br />
*Input devices: keyboard, optional controller / Keyboard, joystick optional (Xbox 360 controller for Windows)<br />
Source: [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29 Wikipedia article]<br />
<br />
[[Category:Need for Speed]]<br />
[[Category:Need for Speed Hot Pursuit 2010]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/File:Seacrestcountymap.jpgFile:Seacrestcountymap.jpg2010-11-28T12:25:45Z<p>Nitrodemon McLaren: </p>
<hr />
<div></div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_SpeedNeed for Speed2010-11-28T12:20:39Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfs-logo.png|thumb|Current NFS logo]]<br />
'''Need for Speed''' is a driving video game series produced by [[Electronic Arts]]. It is the most successful video game racing series of all time.<br />
<br />
==Overview==<br />
<br />
''The Need for Speed'' was originally being developed by Canadian game company '''Distinctive Software'''. Prior to the company's purchase by Electronic Arts in 1991, they had already developed racing games such as ''Stunts'' and ''Test Drive II: The Duel''. In 1992, development began by the recently acquired studio (renamed EA Canada), who teamed up with automotive magazine '''Road & Track''' to match vehicle behavior and to help with the game's realism. On August 31, 1994 the first NFS installment made its debut. It was released for 3DO, MS-DOS, PlayStation, Sega Saturn and Windows and well praised.<br />
<br />
Later, Need for Speed II was released in 1997. It featured exotic vehicles and the realism was toned down for a more arcade approach. This was followed by Hot Pursuit, High Stakes and Porsche Unleashed all of which were praised by both critics and remain ultimate fan favorites, often the subject of nostalgia by NFS fans of the early days. These games also developed the true edge Need for Speed was known: fast, thrilling street racing with police pursuits, a fine range of cars and customization.<br />
<br />
After Porsche Unleashed, EA Canada acquired Black Box Games and renamed it EA Black Box. They took control of the NFS game development and made their debut with Hot Pursuit 2, later followed by Underground, which is often considered to have started the new era of NFS. Both were very well received games, brought a new age of the franchise and attracted much more fans. The Underground series focused on the import scene with its car selection being entirely tuners, night racing and no police. This style could've been possibly inspired by the 2001 summer street racing blockbuster ''[http://en.wikipedia.org/wiki/The_Fast_and_the_Furious_(2001_film) The Fast and the Furious]''.<br />
<br />
Underground 2 and Most Wanted went on to follow. The Underground series was noted for its extensive tuning, the introduction of Drag, Drift and Sprint races as well as a story told via pre-rendered videos. Underground 2 featured a larger car selection, three new racing types (Street X, U.R.L. and OutRun) and an explore mode. However it is worth pointing out that Underground 2 encouraged players to "rice" (apply heavy visual work) to their car in order to pass a stage.<br />
<br />
Most Wanted is often considered the most intense and challenging Need for Speed game due to its tight police AI, getting more aggressive as you move on. Usually hailed as the best of the new era (heavily rivaled by Underground 2 in fan preference), this installment featured a different way of telling the story - CGI effects mixed with live action, referred to as a FMV (full motion video). MW did however feature less extensive customization than Underground and lacked drift races.<br />
<br />
Most Wanted's sequel both release and story-wise was Need for Speed: Carbon, which like the Underground series was set entirely at night (as street races usually are) and featured the new AutoSculpt feature which allowed players to custom-fabricate their parts. In the game, the player had to start their own street racing crew and making a logo out of various ready designs and editing them by color. These crew members would assist you in every race, except for drift, Canyon and checkpoint. They were often helpful, as they could most of the time easily overtake the lead, however this also depended on your performance in the race. The Canyon races were an exclusive touch in this game. There were four types: Canyon Sprint, Canyon Checkpoint, Canyon Drift and Canyon Duel. The point of the Canyon races were generally to survive staying on track without crashing and be sent flying off-course, as well as to avoid your opponent catching up.<br />
<br />
The game received generally decent reviews from critics but the fan reception ranged from decent to negative, many criticizing the AutoSculpt and other features.<br />
<br />
Later ProStreet was released. Unlike the typical NFS game, this was a track racing game. The game revolved around a former street racer Ryan Cooper who dominates various racing organizations and racing kings before defeating the Showdown King Ryo Watanabe. The game featured various real world locations and extensive customization but was received as mediocre by critics due to its clutter of in-game advertising, unrealistic handling of cars and generally lacking in substance and high production values. The game was also criticized for a glitch in the drag racing, usually resulting in your car going off into a very poor start, crashing into the wall while your enemy catches up, or the difficulty of getting a good starting shift at times. Fan reception was very negative as well.<br />
<br />
Undercover, the 12th installment was very hyped by the trailers and screenshots. The general feel of Most Wanted returned - aggressive police, street racing in bright daylight, but ironically the player was actually a cop sent to invade street racing gangs undercover. The response from critics in the end was mixed - most being poor, mediocre or passable/decent. Fan reception was very poor, mocking the acting in cutscenes and lack of any interest whatsoever in the game. It was at this time fans started being very doubtful of EA.<br />
<br />
EA then hired Slightly Mad Studios to make the 13th installment Need for Speed: SHIFT, a racing sim like ProStreet only much better in pretty much all levels. Once again this was met with doubt, but trailers, gameplay videos, information and screenshots starting unveiling very quickly, starting to please fans. The game was met very well by critics, getting two full scores, two 8/10 scores, six 9/10 scores or the equivalent of it and only two 7/10 scores, overall a MetaCritic store of 83%. However fan reception was mixed, but generally on the positive side with some interest regained after the announcement of a patch.<br />
<br />
NFS Nitro was released November 2 and 6, 2009 for US and Europe, respectively. It is a Wii and DS exclusive, focusing on cartoony graphics, disproportionate real life vehicles and very over-exaggerated and unrealistic racing. Later, [[Need for Speed World]] was introduced with many beta stages and is scheduled to be released on July 20, 2010.<br />
<br />
[[Need for Speed Hot Pursuit 2010]], based on [[Need for Speed III Hot Pursuit]] and developed by Criterion Games was released on November 16, 2010. It has since received a lot of praise for sticking to the franchise's roots, its [[Autolog]] feature, chases and general gameplay, receiving a MetaCritic average of 90/100 for PS3 and Xbox 360, and 87/100 for PC, becoming the first NFS game since the original Hot Pursuit to win an E3 award.<br />
<br />
[[Shift 2: Unleashed]], the sequel to Need for Speed: SHIFT is in development by Slightly Mad Studios and set for release March 2011. A preview trailer was featured in Hot Pursuit 2010.<br />
<br />
==Releases==<br />
<br />
*[[The Need for Speed]] (TNFS)<br />
*[[Need for Speed 2]] (NFS2)<br />
*[[Need for Speed Hot Pursuit]] (NFS3)<br />
*[[Need for Speed High Stakes]] (NFS4)<br />
*[[Need for Speed Porsche Unleashed]] (NFS5)<br />
*[[Need for Speed Hot Pursuit 2]] (NFS6)<br />
*[[Need for Speed Underground]] (NFS7)<br />
*[[Need for Speed Underground 2]] (NFS8)<br />
*[[Need for Speed Most Wanted]] (NFS9)<br />
*[[Need for Speed Carbon]] (NFS10)<br />
*[[Need for Speed Pro Street]] (NFS11)<br />
*[[Need for Speed Undercover]] (NFS12)<br />
*[[Need for Speed SHIFT]] (NFS13)<br />
*[[Need for Speed Nitro]] (NFS14)<br />
*[[Need for Speed World]] (NFS15)<br />
*[[Need for Speed Hot Pursuit 2010]] (NFS16)<br />
*[[Shift 2: Unleashed]] (NFS17) (March 2011)<br />
<br />
==Related pages==<br />
*[[Electronic Arts]]<br />
<br />
==External links==<br />
*Developer's site: [http://eacanada.ea.com/ Electronic Arts Canada/EA Black Box]<br />
*Producer's site: [http://www.ea.com/ Electronic Arts]<br />
<br />
[[Category:Need for Speed| ]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010Need for Speed Hot Pursuit 20102010-11-28T12:14:59Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfshp-2010-cover.jpg|thumb|Cover art]]'''Need for Speed: Hot Pursuit''' is the 16th installment in the long-running [[Need for Speed]] series of racing games developed by Criterion Games (best known as the makers of the ''Burnout'' series), Wii version by Exient Entertainment and published by Electronic Arts. Announced in early 2010, the installment is being described as a "revolutionary" addition to NFS and is supposed to capture the nostalgic style and feel of [[Need for Speed Hot Pursuit]] while containing more advanced gameplay and modern graphics. This is also the first NFS game to use the new [[Autolog]], which acts as a social networking system for the game, allowing players to challenge their friends, get the latest news and download DLCs.<br />
<br />
On November 22, 2010 EA released the '''Time Savers Pack''' on Xbox Live and PlayStation Network for both SCPD and racer vehicles. On November 26, 2010 the first PC patch was released, which fixes quad-core CPU crashes, corrupted dreamshots in non-16:9 ratios, missing rain, snow and corona effects, CL Eye driver crashing the game and adds a new D-Box motion chair support feature.<br />
<br />
==Summary==<br />
<div style="display:inline;width:220px; float:right;"><br />
</div><br />
*'''Developer:''' Criterion Games<br />
*'''Publisher:''' Electronic Arts<br />
*'''Release dates:''' November 16th 2010 (North America) and November 19th 2010 (Europe)<br />
*'''Available on:''' Microsoft Windows, PlayStation 3, Xbox 360 and Nintendo Wii<br />
<br />
== Game features ==<br />
*[[Need for Speed Hot Pursuit 2010 Car List|Car list]]<br />
*[[Need for Speed Hot Pursuit 2010 Soundtrack|Soundtrack]]<br />
<br />
== Gameplay ==<br />
<br />
High-speed police chases and exotic cars, the defining elements of Hot Pursuit, are definitely featured. Primarily inspired by the original [[The Need for Speed|Need for Speed]] on 3DO, it'll feature full career modes for both racer and cop, with both sides having their own power-ups such as calling for roadblocks and radar jamming. It'll also feature a social networking feature dubbed "Autolog". An experience system called "Bounty" has been confirmed, although this is unrelated to the bounty seen in [[Need for Speed Most Wanted]] (rather, it is used to extend your SCPD cop rank or wanted level, unlocking new equipment, cars and other things on the way). Criterion has described it as more realistic than Burnout Paradise, but less than a simulator, such as [[Need for Speed SHIFT]]. Free roam is also available, however unlike in previous installments, the police do not chase you in it, but it is merely for exploring and taking snapshots. There are 20 levels to each side (cops and racers), the highest being "ultimate enforcer" and "most wanted", respectively.<br />
<br />
The game features no customization, only paint jobs, thus staying true to NFS's roots. The Wii version, however, has the same customization system carried over from [[Need for Speed Nitro]]. Cockpit view is also absent. Each side has its own weapons that they can use against the other. The weapons range in levels, each higher level being more effective and damaging to the opponent. The game also has a rear view mirror for the car you are driving, in order to keep track of the cars behind you and place spike strips as well.<br />
<br />
It is worth noting that although Ferraris made a comeback for the first time in the Need for Speed franchise in seven years as part of a [[Need for Speed SHIFT]] DLC, they are once again absent in this game, unlike the previous two Hot Pursuit titles.<br />
<br />
[[Image:Nfshp2010screen.png|thumb|320px|A screenshot from the game, taken from "The Ultimate Road Car" preview race featuring the McLaren F1.]]<br />
<br />
=== Weapons ===<br />
<br />
==== Racers ====<br />
<br />
*'''Radar jamming''': Or simply just "jammer", it allows you to disable the police radar for a limited period of time, disabling their map and rendering them unable to use any attacks. This also terminates any EMPs they have locked on you.<br />
*'''Spike strips''': Can be placed behind a police vehicle. If hit, the cop car will be slowed down and damaged. Exact amount of damage depends.<br />
*'''Turbo''': Gives you a sudden and extreme boost of speed that can be used to overtake other racers, cops and evade EMP attacks. They work best on straights when you are already significantly in front, otherwise you risk crashing or getting hit by a spike strip.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss.<br />
<br />
==== Police ====<br />
<br />
*'''Roadblocks''': Allows you to call for a roadblock to try and slow down the racer. There is, however, a gap that the speeder can aim at to escape.<br />
*'''Spike strips''': Can be placed behind a racer's vehicle. If hit, the car will be slowed down and damaged. Exact amount of damage depends.<br />
*'''Helicopter''': Allows you to summon a police helicopter. Although they have a limited amount of fuel, they last for a fair amount of time and are good at following the target. Once they reach a suitable point, they will drop a spike strip for the target to hit, or in some cases (shown in the cutscene), they can drop a spike strip right on top of the speeding vehicle, causing extra damage.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss.<br />
<br />
== Demo ==<br />
<br />
The Need for Speed Hot Pursuit demo was released on October 26th, on the PlayStation Store and the Xbox Live Marketplace. Players got a chance to try out the new [[Autolog]] system and get 500 bounty in the full version. The PC version was not released. The demo ended on November 9th.<br />
<br />
== Setting ==<br />
<br />
Need For Speed: Hot Pursuit is set in Seacrest County, an entirely open world map which is four times larger than Paradise City, seen in Burnout Paradise. The police department in the game is dubbed SCPD (Seacrest County Police Department).<br />
<br />
<blockquote>With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. There are several diverse locales throughout – coast, desert, forest, and mountain – with unique features to provide each side of the law with certain benefits and challenges. One strong suggestion we'd make is to drive around the county a few times on your own before taking part in any pursuits. Get familiar with the beautiful scenery and its many hidden shortcuts.</blockquote><br />
<br />
== System requirements ==<br />
<br />
*Operating system: Windows XP (SP3) / Windows Vista / Windows 7<br />
*CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ / Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better<br />
*Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®<br />
*Hard drive space: 8 GB of free space<br />
*Graphics hardware: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher / GeForce 8800 GT or ATI Radeon HD 4700 or better<br />
*Sound hardware: DirectX 9.0 compliant sound card / 5.1 sound card<br />
*Network: Internet connection required for activation and multiplayer<br />
*Input devices: keyboard, optional controller / Keyboard, joystick optional (Xbox 360 controller for Windows)<br />
Source: [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29 Wikipedia article]<br />
<br />
[[Category:Need for Speed]]<br />
[[Category:Need for Speed Hot Pursuit 2010]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Cars_in_Need_for_SpeedCars in Need for Speed2010-11-28T12:10:50Z<p>Nitrodemon McLaren: </p>
<hr />
<div>{| border="2" cellpadding="4" style="background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;"<br />
! Car !! Underground !! Underground 2 !! Most Wanted !! Carbon !! ProStreet !! Undercover !! Shift<br />
|-<br />
| Acura Integra<br />
| 2000 Type-R || x || x || x || 2001 LS (Collector's only)<br/>2001 Type-R || x || x<br />
|-<br />
| Acura NSX<br />
| x || x || x || x || 2005 (Collector's only) || x || x<br />
|-<br />
| Acura RSX<br />
| 2003 || 2003 Type-S (NA only) || x || x || 2006 || x || x<br />
|-<br />
| Alfa Romeo Brera<br />
| x || x || x || 2006 || x || x || x<br />
|-<br />
| Aston Martin DB9<br />
| x || x || 2004 || 2004 || x || 2006 || 20¿?<br>20¿? DBR9<br />
|-<br />
| Aston Martin V8 Vantage<br />
| x || x || x || x || x || x || 20¿?<br />
|-<br />
| Audi A3<br />
| x || 2004 3.2 || 2003 3.2 || x || 2007 S3 || x || 20¿? S3<br />
|-<br />
| Audi A4<br />
| x || x || 2004 ¿? || x || 2006 S4<br/>2007 Audi RS4 (Collector's only) || 2006 RS4 || 20¿? S4<br/>20¿? RS4<br />
|-<br />
| Audi A5<br />
| x || x || x || x || x || 2009 S5 || x<br />
|-<br />
| Audi R8<br />
| x || x || x || 2007 Le Mans Quattro || 2008 4.2 (Booster Pack only) || 2008 4.2 || 20¿? 4.2<br/>20¿? LMS<br />
|-<br />
| Audi TT<br />
| x || 2004 ¿? || 2003 3.2 || x || 2007 ¿? || 2007 ¿? || 20¿? 3.2<br />
|-<br />
| BMW 1er<br />
| x || x || x || x || x || x || 20¿? 135i<br />
|-<br />
| BMW M3<br />
| x || x || 2003 GTR E46 || 2003 GTR E46 || 2001 E46<br/>2008 E92 || 2003 E46<br/>2008 E92 || ¿¿?? E36<br/>200? E46<br/>20¿? E92<br/>20¿? E92 GT2<br />
|-<br />
| BMW M6<br />
| x || x || x || x || x || 2008 || x<br />
|-<br />
| BMW Z4<br />
| x || x || x || x || 2007 M Coupé || 2007 M (Collector's only) || 200? M<br />
|-<br />
| Bugatti Veyron 16.4<br />
| x || x || x || x || 2006 (Booster Pack only) || 2006 || 200?<br />
|-<br />
| Cadillac CTS<br />
| x || x || 2004 || x || 2006 V-Series || 2006 V-Series || x<br />
|-<br />
| Cadillac Escalade<br />
| x || 2004 || x || x || x || x || x<br />
|-<br />
| Chevrolet Camaro<br />
| x || x || 1967 SS || 1967 SS<br/>2006 Concept (Collector's only) || 1967 SS<br/>2008 Concept || 1967 SS<br/>2006 Concept || 2010 SS<br />
|-<br />
| Chevrolet Chevelle<br />
| x || x || x || 1970 SS || 1970 SS || 1970 SS || x<br />
|-<br />
| Chevrolet Cobalt<br />
| x || x || 2005 SS || x || 2006 SS || x || 200? SS<br />
|-<br />
| Chevrolet Corvette<br />
| x || x || 2005 C6<br/>2005 C6.R || 2006 C6 Z06 || 1967 C2<br/>2005 C6<br/>2006 Z06 || 1967 C2 Sting Ray<br/>2006 C6 Z06 || 1967 C2 Sting Ray<br/>20¿? C6 Z06<br />
|-<br />
| Chrysler 300C<br />
| x || x || x || 2005 SRT-8 || x || x || x<br />
|-<br />
| Dodge Challenger<br />
| x || x || x || 1971 (EA Downloader only)<br/>2008 Concept || 1971<br/>2008 Concept (Booster Pack only) || 1971<br/>2006 Concept (Collector's only) || 1971<br/>20¿? Concept<br />
|-<br />
| Dodge Charger<br />
| x || x || x || 1969 R/T<br/>2006 SRT-8 || 1969 R/T || 1969 R/T<br/>2007 SRT-8 Super Bee || 1969 R/T<br />
|-<br />
| Dodge Neon<br />
| 1999 || x || x || x || x || x || x<br />
|-<br />
| Dodge Viper<br />
| x || x || 2004 SRT-10 || 2006 SRT-10 || 2006 SRT-10 || 2006 SRT-10 || 200? SRT-10<br />
|-<br />
| Fiat Punto<br />
| x || x || 2005 || x || x || x || x<br />
|-<br />
| Ford Escort<br />
| x || x || x || x || 1996 RS Cosworth || 1996 RS Cosworth || 199? RS Cosworth<br />
|-<br />
| Ford Focus<br />
| 2003 ZX3 || 2003 ZX3 || x || x || 2005 ST || 2006 ST || 200? ST<br />
|-<br />
| Ford GT<br />
| x || x || 2005 || 2005 || 2006 || 2006 || 200?<br />
|-<br />
| Ford Mustang<br />
| x || 2005 GT || 2005 GT || 1967 Shelby GT500<br/>2006 GT<br/>2007 Shelby GT500 || 1967 Shelby GT 500<br/>2003 GT<br/>2006 GT<br/>2006 Shelby GT 500 || 1967 Shelby GT500<br/>2006 GT<br/>2008 Shelby GT500KR<br/>2009 Shelby Terlingua || 20¿? Shelby GT 500<br/>20¿? Falken Tire<br/>20¿? Shelby Terlingua<br />
|-<br />
| Honda Civic<br />
| 2000 Si Coupe || 2000 Coupe Si (NA only) || x || x || 1999 CX Hatch<br/>2006 Si || x || 200? Si<br />
|-<br />
| Honda S2000<br />
| 1999 || x || x || x || 1999 (Booster Pack only) || x || ¿¿??<br />
|-<br />
| Hummer H2<br />
| x || 2004 || x || x || x || x || x<br />
|-<br />
| Hyundai Tiburon<br />
| 2003 GT || 2003 GT || x || x || x || x || x<br />
|-<br />
| Infiniti G<br />
| x || 2004 G35 || x || 2004 G35 || 2003 G35 || x || 20¿? G35<br />
|-<br />
| Jaguar XK<br />
| x || x || x || 2007 (Collector's only) || x || x || x<br />
|-<br />
| Koenigsegg CCX<br />
| x || x || x || 2006 (Collector's only) || 2006 (Booster Pack only) || 2006 (Collector's only) || 200?<br />
|-<br />
| Lamborghini Gallardo<br />
| x || x || 2005 || 2006 || 2006 Superleggera (Booster Pack only) || 2003 <br/>2009 LP560-4 || 20¿? LP560-4<br />
|-<br />
| Lamborghini Murciélago<br />
| x || x || 2004 || 2004<br/>2006 LP640 || 2006 LP640 || 2006 LP640 || 20¿? LP640<br />
|-<br />
| Lamborghini Reventón<br />
| x || x || x || x || x || x || 20¿?<br />
|-<br />
| Lexus IS<br />
| x || 2002 IS300 || 2002 IS300 || 2004 IS300 || 2006 IS350 (Collector's only) || 2008 IS-F || x<br />
|-<br />
| Lexus LF-A<br />
| x || x || x || x || x || x || 2007<br />
|-<br />
| Lincoln Navigator<br />
| x || 2004 || x || x || x || x || x<br />
|-<br />
| Lotus Elise<br />
| x || x || 2004 || 2004 111R || 2006 || 2006 || 20¿? 111R<br />
|-<br />
| Lotus Europa<br />
| x || x || x || 2006 S || x || x || x<br />
|-<br />
| Lotus Exige<br />
| x || x || x || x || x || x || 20¿? S<br />
|-<br />
| Maserati MC12<br />
| x || x || x || x || x || x || 200? GT1<br />
|-<br />
| Mazda 3<br />
| x || x || x || 2007 MPS || 2006 MPS || 2006 MPS || x<br />
|-<br />
| Mazda Miata<br />
| 1999 || 1999 || x || x || x || x || 20¿?<br />
|-<br />
| Mazda RX-7<br />
| 1995 || 1995 || 1995 || 1995 || 1995 || 1995 || 19¿?<br />
|-<br />
| Mazda RX-8<br />
| x || 2004 || 2004 || 2003 || 2006 || 2006 || 20¿?<br />
|-<br />
| McLaren F1<br />
| x || x || x || x || 1994 (Booster Pack only) || 1994 || 199?<br />
|-<br />
| Mercedes-Benz CLS<br />
| x || x || x || x || x || 2008 CLS63 AMG || x<br />
|-<br />
| Mercedes-Benz CLK<br />
| x || x || 2004 CLK500 || 2005 CLK500 || x || x || x<br />
|-<br />
| Mercedes-Benz SL<br />
| x || x || 2003 SL65 AMG<br/>2004 SL500 || 2005 SL65 AMG || 2005 SL65 AMG (Booster Pack only) || 2007 SL65 AMG (Collector's only) || 20¿? SL65 AMG<br />
|-<br />
| Mercedes-Benz SLR McLaren<br />
| x || x || 2004 || 2004 || x || 2004 722 Edition || 20¿? 722 Edition<br />
|-<br />
| Mitsubishi 3000GT<br />
| x || 1999 || x || x || x || x || x<br />
|-<br />
| Mitsubishi Eclipse<br />
| 1999 GSX || 1999 GSX || 2006 GT || 1999 GSX<br/>2006 GT || 1999 GSX || x || x<br />
|-<br />
| Mitsubishi Lancer<br />
| 2003 ES || 2003 Evo VIII || 2004 Evo VIII || 2006 Evo IX MR || 2006 Evo IX MR<br/>2008 Evo X || 2006 Evo IX MR<br/>2007 Evo X || 200? Evo IX MR<br/>20¿? Evo X<br />
|-<br />
| Nissan Silvia<br />
| 19¿? 240SX || 1993 240SX || x || 1992 240SX (Collector's only) || 1989 240SX S13<br>1999 Silvia S15 || 1989 240SX S13<br/>1999 Silvia S15 || 19¿? 240SX S13<br/>19¿? 200SX S14<br />
|-<br />
| Nissan 350Z<br />
| 2003 || 2003 || x || 2006 || 2006 || x || 200?<br />
|-<br />
| Nissan 370Z<br />
| x || x || x || x || x || 2009 || 20¿?<br />
|-<br />
| Nissan Sentra<br />
| 2004 SE-R Spec-V || 2003 SE-R Spec V || x || x || x || x || x<br />
|-<br />
| Nissan Skyline GT-R<br />
| 1999 R34 || 1999 R34 || x || 1999 R34 || 1999 R34<br/>2008 R35<br/>2008 R35 Proto || 1999 R34 V-Spec<br/>2007 R35 || 19¿? C10 2000GT-R<br/>20¿? R35<br/>20¿? R35 V-Spec<br />
|-<br />
| Opel Corsa<br />
| x || 20¿? (EU only) || x || x || x || x || x<br />
|-<br />
| Pagani Zonda<br />
| x || x || x || 2006 F (EA Downloader only) || 2006 F || 2006 F || 20¿? F<br/>20¿? R<br />
|-<br />
| Peugeot 106<br />
| x || ¿¿?? (EU only) || x || x || x || x || x<br />
|-<br />
| Peugeot 206<br />
| 2003 S16 || 2003 GTI || x || x || x || x || x<br />
|-<br />
| Plymouth Barracuda<br />
| x || x || x || 1970 || 1970 Hemi Cuda || 1970 Hemi Cuda || x<br />
|-<br />
| Plymouth Road Runner<br />
| x || x || x || 1969 || 1969 (included in 1.1 patch) || x || x<br />
|-<br />
| Pontiac GTO<br />
| x || 2004 5.7 || 2005 6.0 || 2006 6.0 || 1965<br/>2006 6.0 || 1965 || x<br />
|-<br />
| Pontiac Solstice<br />
| x || x || x || x || x | 2006 GXP || 2006 GXP || x<br />
|-<br />
| Porsche 911<br />
| x || x || 2003 996 GT2<br/>2003 996 Turbo S<br/>2004 997 Carrera S || 2006 GT3 RS<br/>2006 Turbo S || 2006 997 Turbo<br/>2008 997 GT2 || 2006 997 GT3 RS<br/>2006 997 Turbo<br/>2008 997 GT2 || 20¿? 997 GT3 RS<br/>20¿? 997 GT2<br/>20¿? 997 GT3 RSR<br />
|-<br />
| Porsche Carrera GT<br />
| x || x || 2004 || 2004 || 2005 (Booster Pack only) || 2005 || 200?<br />
|-<br />
| Porsche Cayman<br />
| x || x || 2005 S || 2006 S || 2006 S || 2007 S (Collector's only) || 20¿? S<br />
|-<br />
| Renault Clio<br />
| x || x || 2005 V6 || 2005 V6 || x || x || x<br />
|-<br />
| Renault Mégane<br />
| x || x || x || x || x || 2008 III Coupe || 20¿? III RS Coupe<br />
|-<br />
| Scion tC<br />
| x || x || x || x || x || x || 20¿?<br />
|-<br />
| Seat León<br />
| x || x || x || x || x || x || 20¿? III Cupra<br />
|-<br />
| Subaru Impreza<br />
| 2003 2.5 RS || 2004 WRX STI || 2005 WRX STI || 2006 WRX STI || 2006 WRX STI || x || 20¿? WRX STI<br />
|-<br />
| Toyota Celica<br />
| 2002 || 2003 GT-S || x || x || x || x || x<br />
|-<br />
| Toyota Corolla<br />
| x || 1986 AE86 GTS || x || 1986 AE86 GTS || 1986 AE86 GTS || x || 198? AE86 GTS<br />
|-<br />
| Toyota MR2<br />
| x || x || x || 1992 || x || x || x<br />
|-<br />
| Toyota Supra<br />
| 1998 || 1998 || 1998 || 1999 || 1998 || 1998 || 199? (DLC)<br />
|-<br />
| Vauxhall Monaro<br />
| x || x || 2005 VXR || 2005 VXR || x || x || x<br />
|-<br />
| Volkswagen Golf<br />
| 2003 GTI || 2003 GTI || 2005 GTI || 2006 R32 || 2006 GTI<br/>2006 R32 || 2006 R32 || 200? GTI<br />
|-<br />
| Volkswagen Scirocco<br />
| x || x || x || x || x || 2008 || 20¿?<br />
|}<br />
<br />
== Related pages ==<br />
*[[Race types in Need for Speed]]<br />
*[[Need for Speed Hot Pursuit Car List]]<br />
*[[Need for Speed Underground Car List]]<br />
*[[Need for Speed Underground 2 Car List]]<br />
*[[Need for Speed Most Wanted Car List]]<br />
*[[Need for Speed Carbon Car List]]<br />
*[[Need for Speed ProStreet Car List]]<br />
*[[Need for Speed Undercover Car List]]<br />
*[[Need for Speed Shift Car List]]<br />
*[[Need for Speed Hot Pursuit 2010 Car List]]<br />
<br />
[[Category:Need for Speed Cars| ]]<br />
[[Category:Need for Speed]]</div>Nitrodemon McLarenhttp://wiki.nfsunlimited.net/wiki/Need_for_Speed_Hot_Pursuit_2010Need for Speed Hot Pursuit 20102010-11-28T09:21:28Z<p>Nitrodemon McLaren: </p>
<hr />
<div>[[Image:Nfshp-2010-cover.jpg|thumb|Cover art]]'''Need for Speed: Hot Pursuit''' is the 16th installment in the long-running [[Need for Speed]] series of racing games developed by Criterion Games (best known as the makers of the ''Burnout'' series), Wii version by Exient Entertainment and published by Electronic Arts. Announced in early 2010, the installment is being described as a "revolutionary" addition to NFS and is supposed to capture the nostalgic style and feel of [[Need for Speed Hot Pursuit]] while containing more advanced gameplay and modern graphics. This is also the first NFS game to use the new [[Autolog]], which acts as a social networking system for the game, allowing players to challenge their friends, get the latest news and download DLCs.<br />
<br />
On November 22, 2010 EA released the '''Time Savers Pack''' on Xbox Live and PlayStation Network for both SCPD and racer vehicles. On November 26, 2010 the first PC patch was released, which fixes quad-core CPU crashes, corrupted dreamshots in non-16:9 ratios, missing rain, snow and corona effects, CL Eye driver crashing the game and adds a new D-Box motion chair support feature.<br />
<br />
==Summary==<br />
<div style="display:inline;width:220px; float:right;"><br />
</div><br />
*'''Developer:''' Criterion Games<br />
*'''Publisher:''' Electronic Arts<br />
*'''Release dates:''' November 16th 2010 (North America) and November 19th 2010 (Europe)<br />
*'''Available on:''' Microsoft Windows, PlayStation 3, Xbox 360 and Nintendo Wii<br />
<br />
== Game features ==<br />
*[[Need for Speed Hot Pursuit 2010 Car List|Car list]]<br />
*[[Need for Speed Hot Pursuit 2010 Soundtrack|Soundtrack]]<br />
<br />
== Gameplay ==<br />
<br />
High-speed police chases and exotic cars, the defining elements of Hot Pursuit, are definitely featured. Primarily inspired by the original [[The Need for Speed|Need for Speed]] on 3DO, it'll feature full career modes for both racer and cop, with both sides having their own power-ups such as calling for roadblocks and radar jamming. It'll also feature a social networking feature dubbed "Autolog". An experience system called "Bounty" has been confirmed, although this is unrelated to the bounty seen in [[Need for Speed Most Wanted]] (rather, it is used to extend your SCPD cop rank or wanted level, unlocking new equipment, cars and other things on the way). Criterion has described it as more realistic than Burnout Paradise, but less than a simulator, such as [[Need for Speed SHIFT]]. Free roam is also available, however unlike in previous installments, the police do not chase you in it, but it is merely for exploring and taking snapshots. There are 20 levels to each side (cops and racers), the highest being "ultimate enforcer" and "most wanted", respectively.<br />
<br />
The game features no customization, only paint jobs, thus staying true to NFS's roots. The Wii version, however, has the same customization system carried over from [[Need for Speed Nitro]]. Cockpit view is also absent. Each side has its own weapons that they can use against the other. The weapons range in levels, each higher level being more effective and damaging to the opponent. The game also has a rear view mirror for the car you are driving, in order to keep track of the cars behind you and place spike strips as well.<br />
<br />
[[Image:Nfshp2010screen.png|thumb|320px|A screenshot from the game, taken from "The Ultimate Road Car" preview race featuring the McLaren F1.]]<br />
<br />
=== Weapons ===<br />
<br />
==== Racers ====<br />
<br />
*'''Radar jamming''': Or simply just "jammer", it allows you to disable the police radar for a limited period of time, disabling their map and rendering them unable to use any attacks. This also terminates any EMPs they have locked on you.<br />
*'''Spike strips''': Can be placed behind a police vehicle. If hit, the cop car will be slowed down and damaged. Exact amount of damage depends.<br />
*'''Turbo''': Gives you a sudden and extreme boost of speed that can be used to overtake other racers, cops and evade EMP attacks. They work best on straights when you are already significantly in front, otherwise you risk crashing or getting hit by a spike strip.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss.<br />
<br />
==== Police ====<br />
<br />
*'''Roadblocks''': Allows you to call for a roadblock to try and slow down the racer. There is, however, a gap that the speeder can aim at to escape.<br />
*'''Spike strips''': Can be placed behind a racer's vehicle. If hit, the car will be slowed down and damaged. Exact amount of damage depends.<br />
*'''Helicopter''': Allows you to summon a police helicopter. Although they have a limited amount of fuel, they last for a fair amount of time and are good at following the target. Once they reach a suitable point, they will drop a spike strip for the target to hit, or in some cases (shown in the cutscene), they can drop a spike strip right on top of the speeding vehicle, causing extra damage.<br />
*'''Electromagnetic pulse''': Referred to by its abbreviation "EMP", this allows you to lock on a target and after a few seconds strike them with a high-intensity, short duration burst of electromagnetic energy. It works best when it is hit when your opponent is making a turn, however it is best to know the route, as a sharp turn, shortcut or even your rival simply accelerating faster can cause you to miss.<br />
<br />
== Demo ==<br />
<br />
The Need for Speed Hot Pursuit demo was released on October 26th, on the PlayStation Store and the Xbox Live Marketplace. Players got a chance to try out the new [[Autolog]] system and get 500 bounty in the full version. The PC version was not released. The demo ended on November 9th.<br />
<br />
== Setting ==<br />
<br />
Need For Speed: Hot Pursuit is set in Seacrest County, an entirely open world map which is four times larger than Paradise City, seen in Burnout Paradise. The police department in the game is dubbed SCPD (Seacrest County Police Department).<br />
<br />
<blockquote>With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. There are several diverse locales throughout – coast, desert, forest, and mountain – with unique features to provide each side of the law with certain benefits and challenges. One strong suggestion we'd make is to drive around the county a few times on your own before taking part in any pursuits. Get familiar with the beautiful scenery and its many hidden shortcuts.</blockquote><br />
<br />
== System requirements ==<br />
<br />
*Operating system: Windows XP (SP3) / Windows Vista / Windows 7<br />
*CPU: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ / Intel Core® 2 Duo E6700 2.6 GHZ or AMD Athlon X2 64 6000+ or better<br />
*Memory: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®<br />
*Hard drive space: 8 GB of free space<br />
*Graphics hardware: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher / GeForce 8800 GT or ATI Radeon HD 4700 or better<br />
*Sound hardware: DirectX 9.0 compliant sound card / 5.1 sound card<br />
*Network: Internet connection required for activation and multiplayer<br />
*Input devices: keyboard, optional controller / Keyboard, joystick optional (Xbox 360 controller for Windows)<br />
Source: [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29 Wikipedia article]<br />
<br />
[[Category:Need for Speed]]<br />
[[Category:Need for Speed Hot Pursuit 2010]]</div>Nitrodemon McLaren