Need For Speed World Events List

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This is the official '''Need For Speed: World''' events list, split in 4 different tables: ''Circuit events'', ''Sprint events'', ''Drag events'', and ''Team Escape events''. Also in this page there is information about ''Pursuit Outruns'', ''Treasure Hunt'', and ''Meeting Places''.
  
==Team Escape Events==
 
  
This is a list of all Team Escape events available in Need For Speed: World. In Team Escape events you and your team battle against a horde of cops. All drivers start in the same location and there are different routes marked on the map, so it is up to you and your team to choose the best one to go from point A to point B. All drivers must reach the finish line within the time limit to earn the best rewards, while evading tons of cops, roadblocks, spike stripes and Rhino SUVs.
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====Events of the Week====
  
Even though the objective is to outrun the cops, if anyone on the team gets busted, the team will lose a strike. Once a strike is consumed, the busted player will spectate the nearest teammate for 10 seconds before respawning. If there are no strikes left, the busted player will not respawn. If a player runs out of time before reaching the finish line, he/she will be busted with no chance of respawning (even if there are strikes left). Each event has its own characteristics, such as heat level (the higher the number, the harder the cops will go after the team), available strikes, time limit, etc.
+
Before the update to the game on 21<small>st</small> August 2012, all events were available 24/7, and the player just had to level up to unlock them. Now, another system is in place, called '''Events of the Week''' (it was previously called "Events-of-the-day"). This means that events will now dynamically change every Monday, and there are no level restrictions anymore. Some events are restricted to a certain car class, but this also changes dynamically. Events marked with "open" are available to all players in any car they choose. About 20 events are available per week, and the change takes place at 00:00 GMT each Monday. There will be 7 Sprint events and 7 Circuit Events available each week, with a minimum of 3 car classes shared by them. All Pursuit Outruns, Team Escapes, and Drags will be enabled. Class restrictions will be evenly distributed, so there is always one event per car class restriction.
  
Fours cars were created specifically for this game mode, and each one of them features a custom paintjob and visual upgrades. They are called "Juggernauts", and they are able to ram cops more easily than all the other cars due to the increased weight. However, these cars are also slower than their stock counterparts. The "Juggernaut" cars are the following: [http://world.needforspeed.com/news/article/41063 '''Chevrolet El Camino SS Team Escape Edition'''], [http://wiki.nfsunlimited.net/images/b/bd/WORLD_Dodge_Charger_SRT8_Super_Bee_Blue_Juggernaut.jpg '''Dodge Charger SRT-8 Super Bee Blue Juggernaut'''],  [http://wiki.nfsunlimited.net/images/4/47/WORLD_Dodge_Viper_SRT-10_Blue_Juggernaut.jpg '''Dodge Viper SRT-10 Blue Juggernaut''']; [http://wiki.nfsunlimited.net/images/4/4a/WORLD_Pontiac_GTO_1965_Blue_Juggernaut.jpg '''1965 Pontiac GTO Blue Juggernaut'''].
 
  
 +
==Circuit Events==
 +
 +
Circuit racing is one of the three primary racing modes in the game (the others being sprint racing and drag racing). Circuit racing has been available since the release of the game. In circuit racing players have to complete 2 or more laps in a defined course around the map. All circuit events allow for a total of 6 drivers, but the race can be started with a minimum of 2 drivers. No cops will appear during these events, but traffic cars will spawn as usual, although some races have no traffic at all. The player must complete the race within 60 seconds after the winner has finished, otherwise it counts as a disqualification. To extend the duration of the race, the player can activate the ''One More Lap'' powerup. This powerup can only be used once per race and only by one player.
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
! width="30"|# !! class="sortable" width="200"|EVENT NAME !! width="100" class="sortable"|TIME LIMIT !! width="150"|MAXIMUM DRIVERS !! width="120"|LEVEL REQUIRED !! class="sortable" width="150"|TIER RESTRICTIONS !! width="150"|STRIKES AVAILABLE!!  width="100" class="sortable"|HEAT LEVEL
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! width="30"|# !! class="sortable" width="400"|EVENT NAME !! width="200" class="sortable"|DISTANCE !! width="200" class="unsortable"|MAXIMUM DRIVERS !! width="200"|NUMBER OF LAPS
 
|-
 
|-
|<center>1</center> || <center>All In</center> || <center>4:00</center> || <center>4 drivers</center> || <center>Driver level 7</center> || <center>Tier 1 car</center> || <center>2 strikes</center> || <center>Level 2</center>
+
|<center>1</center> || <center>Bay Bridge</center> || <center>16 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>2</center> || <center>Compromised</center> || <center>7:30</center> || <center>4 drivers</center> || <center>Driver level 10</center> || <center>Tier 2 car</center> || <center>2 strikes</center> || <center>Level 3</center>
+
|<center>2</center> || <center>Beachfront</center> || <center>8 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>3</center> || <center>High Stakes</center> || <center>3:00</center> || <center>2 drivers</center> || <center>Driver level 28</center> || <center>NONE</center> || <center>2 strikes</center> || <center>Level 4</center>
+
|<center>3</center> || <center>Brooks Street</center> || <center>11 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
|- style="background:#E5E4E4;"
+
|-style="background:#E5E4E4;"
|<center>4</center> || <center>Home Run</center> || <center>6:30</center> || <center>4 drivers</center> || <center>Driver level 4</center> || <center>Tier 2 car</center> || <center>3 strikes</center> || <center>Level 3</center>
+
|<center>4</center> || <center>Camdem Hills</center> || <center>5 kilometres</center> || <center>6 drivers</center> || <center>3 laps</center>
 
|-
 
|-
|<center>5</center> || <center>Late Departure</center> || <center>6:30</center> || <center>4 drivers</center> || <center>Driver level 5</center> || <center>Tier 3 car</center> || <center>3 strikes</center> || <center>Level 4</center>
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|<center>5</center> || <center>Camdem Tunnel</center> || <center>12 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
|- style="background:#E5E4E4;"
+
|<center>6</center> || <center>Most Wanted</center> || <center>6:15</center> || <center>4 drivers</center> || <center>Driver level 15</center> || <center>Tier 3 car </center> || <center>2 strikes</center> || <center>Level 4</center>
+
|-
+
|<center>7</center> || <center>Outlaws</center> || <center>6:30</center> || <center>4 drivers</center> || <center>Driver level 3</center> || <center>Tier 1 car</center> || <center>3 strikes</center> || <center>Level 1</center>
+
|- style="background:#E5E4E4;"
+
|<center>8</center> || <center>Underground</center> || <center>3:30</center> || <center>2 drivers</center> || <center>Driver level 22</center> || <center>NONE</center> || <center>2 strikes</center> || <center>Level 4</center>
+
|}
+
 
+
 
+
==Circuit Events==
+
 
+
Circuit racing is one of the two primary racing modes in the game (the other being sprints). In circuit racing players have to complete 2 or more laps in a defined course around the map. Some of these events are tier restricted, which means that to enter in that event the player must be driving a car from the required tier. The player unlocks more circuits each time he/she levels up. All circuit events allow for a total of 8 drivers, but the race can be started with a minimum of 2 drivers. No cops will appear during these events, but traffic cars will spawn as normally.
+
 
+
 
+
{|class="wikitable sortable"
+
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
! width="30"|# !! class="sortable" width="200"|EVENT NAME !! width="100" class="sortable"|DISTANCE !! width="150"|MAXIMUM DRIVERS !! width="120"|LEVEL REQUIRED !! class="sortable" width="150"|TIER RESTRICTIONS !! width="150"|NUMBER OF LAPS
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|<center>6</center> || <center>Campbell Tunnel</center> || <center>14 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>1</center> || <center>Bay Bridge</center> || <center>16 KM</center> || <center>8 Drivers</center> || <center>Driver Level 21</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>7</center> || <center>Campus Interchange</center> || <center>22 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>2</center> || <center>Beachfront</center> || <center>8 KM</center> || <center>8 Drivers</center> || <center>Driver Level 30</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>8</center> || <center>Central Coast</center> || <center>15 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>3</center> || <center>Brooks Street</center> || <center>11 KM</center> || <center>8 Drivers</center> || <center>Driver Level 29</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>9</center> || <center>College Asylum</center> || <center>11 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>4</center> || <center>Camdem Hills</center> || <center>5 KM</center> || <center>8 Drivers</center> || <center>Driver Level 2</center> || <center>NONE</center> || <center>3 Laps</center>
+
|<center>10</center> || <center>College Mall</center> || <center>11 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>5</center> || <center>Camdem Tunnel</center> || <center>12 KM</center> || <center>8 Drivers</center> || <center>Driver Level 23</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>11</center> || <center>Condo Row</center> || <center>8 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>6</center> || <center>Campbell Tunnel</center> || <center>14 KM</center> || <center>8 Drivers</center> || <center>Driver Level 32</center> || <center>Tier 2</center> || <center>2 Laps</center>
+
|<center>12</center> || <center>Country Club</center> || <center>22 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>7</center> || <center>Campus Interchange</center> || <center>22 KM</center> || <center>8 Drivers</center> || <center>Driver Level 37</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>13</center> || <center>Dover Street</center> || <center>11 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>8</center> || <center>Central Coast</center> || <center>15 KM</center> || <center>8 Drivers</center> || <center>Driver Level 37</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>14</center> || <center>Downtown Challenge</center> || <center>12 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>9</center> || <center>College Asylum</center> || <center>11 KM</center> || <center>8 Drivers</center> || <center>Driver Level 27</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>15</center> || <center>Financial District</center> || <center>6 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>10</center> || <center>College Mall</center> || <center>11 KM</center> || <center>8 Drivers</center> || <center>Driver Level 13</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>16</center> || <center>Garden Boulevard</center> || <center>7 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>11</center> || <center>Condo Row</center> || <center>8 KM</center> || <center>8 Drivers</center> || <center>Driver Level 25</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>17</center> || <center>Gray Point</center> || <center>11 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>12</center> || <center>Dover Street</center> || <center>11 KM</center> || <center>8 Drivers</center> || <center>Driver Level 33</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>18</center> || <center>Hastings</center> || <center>30 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>13</center> || <center>Downtown Challenge</center> || <center>12 KM</center> || <center>8 Drivers</center> || <center>Driver Level 35</center> || <center>Tier 1</center> || <center>2 Laps</center>
+
|<center>19</center> || <center>Heritage Heights</center> || <center>12 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>14</center> || <center>Financial District</center> || <center>6 KM</center> || <center>8 Drivers</center> || <center>Driver Level 24</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>20</center> || <center>Kempton Docks</center> || <center>11 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>15</center> || <center>Hastings</center> || <center>30 KM</center> || <center>8 Drivers</center> || <center>Driver Level 20</center> || <center>NONE</center> || <center>2 Laps</center>
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|<center>21</center> || <center>Little Italy</center> || <center>8 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>16</center> || <center>Kempton Docks</center> || <center>11 KM</center> || <center>8 Drivers</center> || <center>Driver Level 34</center> || <center>NONE</center> || <center>2 Laps</center>
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|<center>22</center> || <center>Lucky Towers</center> || <center>9 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>17</center> || <center>Little Italy</center> || <center>8 KM</center> || <center>8 Drivers</center> || <center>Driver Level 22</center> || <center>NONE</center> || <center>2 Laps</center>
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|<center>23</center> || <center>Main Street</center> || <center>6 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>18</center> || <center>Lucky Towers</center> || <center>9 KM</center> || <center>8 Drivers</center> || <center>Driver Level 6</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>24</center> || <center>North Broadway</center> || <center>7 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>19</center> || <center>Main Street</center> || <center>6 KM</center> || <center>8 Drivers</center> || <center>Driver Level 4</center> || <center>Tier 1</center> || <center>2 Laps</center>
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|<center>25</center> || <center>North Road</center> || <center>9 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>20</center> || <center>North Broadway</center> || <center>7 KM</center> || <center>8 Drivers</center> || <center>Driver Level 7</center> || <center>NONE</center> || <center>2 Laps</center>
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|<center>26</center> || <center>Ocean View</center> || <center>11 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>21</center> || <center>North Road</center> || <center>9 KM</center> || <center>8 Drivers</center> || <center>Driver Level 8</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>27</center> || <center>Oil Refinery</center> || <center>14 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>22</center> || <center>Ocean View</center> || <center>11 KM</center> || <center>8 Drivers</center> || <center>Driver Level 23</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>28</center> || <center>Paradise Hotel</center> || <center>10 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>23</center> || <center>Oil Refinery</center> || <center>14 KM</center> || <center>8 Drivers</center> || <center>Driver Level 20</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>29</center> || <center>Park Boundary</center> || <center>15 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>24</center> || <center>Park Boundary</center> || <center>15 KM</center> || <center>8 Drivers</center> || <center>Driver Level 17</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>30</center> || <center>Rosewood Central</center> || <center>9 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>25</center> || <center>Rosewood Central</center> || <center>9 KM</center> || <center>8 Drivers</center> || <center>Driver Level 15</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>31</center> || <center>Rosewood College</center> || <center>8 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>26</center> || <center>Rosewood Park Loops</center> || <center>7 KM</center> || <center>8 Drivers</center> || <center>Driver Level 11</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>32</center> || <center>Rosewood Park Loop</center> || <center>7 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>27</center> || <center>Route 55</center> || <center>10 KM</center> || <center>8 Drivers</center> || <center>Driver Level 31</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>33</center> || <center>Route 55</center> || <center>10 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>28</center> || <center>Savannah Street</center> || <center>10 KM</center> || <center>8 Drivers</center> || <center>Driver Level 34</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>34</center> || <center>Savannah Street</center> || <center>10 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>29</center> || <center>Silk Road</center> || <center>7 KM</center> || <center>8 Drivers</center> || <center>Driver Level 3</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>35</center> || <center>Silk Road</center> || <center>7 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-style="background:#E5E4E4;"
 
|-style="background:#E5E4E4;"
|<center>30</center> || <center>Skyline Avenue</center> || <center>8 KM</center> || <center>8 Drivers</center> || <center>Driver Level 20</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>36</center> || <center>Skyline Avenue</center> || <center>8 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|-
 
|-
|<center>31</center> || <center>University Way</center> || <center>7 KM</center> || <center>8 Drivers</center> || <center>Driver Level 19</center> || <center>NONE</center> || <center>2 Laps</center>
+
|<center>37</center> || <center>University Way</center> || <center>7 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>38</center> || <center>Waterfront</center> || <center>12 kilometres</center> || <center>6 drivers</center> || <center>2 laps</center>
 
|}
 
|}
  
  
 +
====Defunct circuit events====
  
==Sprint Events==
+
These circuit events were available during a small amount of time, usually to commemorate a holiday. They are not available anymore.
  
Sprint is one of the two primary racing modes in the game (the other being circuit racing). In sprint events players have to go from point A to point B over a defined course around the map. Some of these events are tier restricted, which means that to enter in that event the player must be driving a car from the required tier. The player unlocks more sprints each time he/she levels up. All sprint events allow for a total of 8 drivers, but the race can be started with a minimum of 2 drivers. No cops will appear during these events, but traffic cars will spawn as normally.
+
*Lunar Circuit
 +
*Top Gear Challenge
 +
*Welcome to Oktoberfest
  
  
'''Work in progress.'''
 
  
 +
==Sprint Events==
  
 +
Sprint racing is one of the three primary racing modes in the game (the others being circuit racing and drag racing). Sprint racing has been available since the release of the game. In sprint events players have to go from point A to point B over a defined course around the map. All sprint events allow for a total of 6 drivers, but the race can be started with a minimum of 2 drivers. No cops will appear during these events, but traffic cars will spawn as usual, although some races have no traffic at all. The player must complete the race within 60 seconds after the winner has finished, otherwise it counts as a disqualification.
  
 
+
{|class="wikitable sortable"
 
+
|-style="background:#E5E4E4;"
==Meeting places==
+
! width="30"|# !! class="sortable" width="400"|EVENT NAME !! width="200" class="sortable"|DISTANCE !! width="200" class="unsortable"|MAXIMUM DRIVERS
 
+
'''Work in progress.'''
+
 
+
Meeting places are places in the game map where you can show off your car, alone or with other players. You can take photos of your car to share with other players. Currently there are two meeting events in the game, and both are located within a stadium.
+
 
+
 
+
==Treasure Hunt==
+
 
+
Treasure Hunt is a daily free roam game mode where Treasure Gems will be hidden in different parts of the game map. The player's task is to find and collect all 15 gems to receive rep, cash, and performance parts or powerups. Treasure Hunt can be played at any time while the player is in free roam mode. The gems' locations are resetted at 00:00 GMT server time each day. The hunt can be completed across multiple game sessions. For instance, a player can login early in the morning and collect 5 out of 15 gems. Then, later that day, the player can login again and collect the remaining 10 gems to complete the daily hunt. However, keep in mind that you must find and collect all 15 gems on the same day, otherwise it won't count.
+
 
+
To start the hunt just open the game map. A treasure area indicator shows the general area where all the gems can be found, so make your way to that part of the map. Once you are there, observe your mini-map. A green-colored radar will appear whenever you are close to a gem, indicating the direction and distance to it. Use that to locate and collect each gem by driving through it. A Treasure HUD, located at the bottom center of your screen, allows you to track the number of gems you have collected so far for that day. A Treasure Hunt Streak icon above the mini-map radar also shows the number of consecutive days in which you have completed the Hunt. The bigger your streak the better rewards you will earn. In case you miss a day, the Treasure Hunt Streak icon will turn red. Complete a Treasure Hunt and you will get the option to either restart the streak from day one or spend 500 Speedboost to continue where you left off.
+
 
+
To make your life easier, there are two cars which show the location of all 15 gems in the game map: the Porsche Cayman S Treasure Hunter and the Lamborghini Murciélago LP640 Treasure Hunter. So, instead of looking for them, all you have to do is go to the location of each gem to collect it.
+
 
+
 
+
 
+
This is the list of all Circuit and Sprint Events.
+
{| {{class="wikitable sortable"}}
+
| align="center" class="sortable" style="background:#f0f0f0;"|'''Name'''
+
| align="center" class="sortable" style="background:#f0f0f0;"|'''Type'''
+
| align="center" class="sortable" style="background:#f0f0f0;"|'''Level'''
+
| align="center" class="sortable" style="background:#f0f0f0;"|'''Restrictions'''
+
| align="center" class="sortable" style="background:#f0f0f0;"|'''Miles'''
+
| align="center" class="sortable" style="background:#f0f0f0;"|'''Laps'''
+
| align="center" class="sortable" style="background:#f0f0f0;"|'''Drivers'''
+
 
|-
 
|-
| Chinatown Delivery||Sprint||2||||2||||8
+
|<center>1</center> || <center>Agostini Avenue</center> || <center>7 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>2</center> || <center>Beacon & Station</center> || <center>5 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Welcome to Palmont||Sprint||2||||2||||8
+
|<center>3</center> || <center>Blackwell Bridge</center> || <center>7 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>4</center> || <center>Boundary & Marina</center> || <center>8 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Old Quarter||Sprint||2||||2||||8
+
|<center>5</center> || <center>Bristol & Diamond</center> || <center>5 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>6</center> || <center>Bristol & Bayshore</center> || <center>6 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Construction Route||Sprint||2||||2||||8
+
|<center>7</center> || <center>Camdem & Route 55</center> || <center>12 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>8</center> || <center>Chancellor & Campus</center> || <center>7 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Rosewood College||Circuit||2||||9||2||8
+
|<center>9</center> || <center>Chinatown Delivery</center> || <center>4 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>10</center> || <center>Chinatown Tram</center> || <center>8 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Stadium||Meeting Place||2||||||||8
+
|<center>11</center> || <center>Clubhouse & Hollis</center> || <center>6 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>12</center> || <center>Construction Route</center> || <center>4 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Silk Road||Circuit||3||||4||2||8
+
|<center>13</center> || <center>Diamond & Union</center> || <center>5 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>14</center> || <center>Dover and Lepus</center> || <center>5 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Mason Street||Sprint||3||||4||||8
+
|<center>15</center> || <center>Eagle Drive</center> || <center>6 kilometres</center> || <center>6 drivers</center>
 +
 
 +
|-style="background:#E5E4E4;"
 +
|<center>16</center> || <center>Heritage & Campus</center> || <center>5 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Main Street||Circuit||4||||4||2||8
+
|<center>17</center> || <center>Heritage & Diamond</center> || <center>10 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>18</center> || <center>HWY 99 & State</center> || <center>8 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Silverton Way||Sprint||5||||4||||8
+
|<center>19</center> || <center>Ironhorse & Coast</center> || <center>10 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>20</center> || <center>Lincoln Boulevard</center> || <center>4 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Lucky Towers||Circuit||6||||6||2||8
+
|<center>21</center> || <center>Lion's Challenge</center> || <center>8 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>22</center> || <center>Lyons & HWY 201</center> || <center>7 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| North Broadway||Circuit||7||||4||2||8
+
|<center>23</center> || <center>Mason Street</center> || <center>7 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>24</center> || <center>Mission Street</center> || <center>5 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| North Road||Circuit||8||||6||2||8
+
|<center>25</center> || <center>North Bay & Harbour</center> || <center>5 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>26</center> || <center>North Bellezza</center> || <center>5 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Starlight Street||Sprint||9||||4||||8
+
|<center>27</center> || <center>Old Quarter</center> || <center>5 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>28</center> || <center>Petersburg Dam</center> || <center>5 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Rockridge & Union||Sprint||10||Tier 1||5||||8
+
|<center>29</center> || <center>Riverfront & Green</center> || <center>12 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>30</center> || <center>Rockridge & Union</center> || <center>8 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Rosewood Park Loop||Circuit||11||||4||2||8
+
|<center>31</center> || <center>Rosewood & Lyons</center> || <center>8 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>32</center> || <center>Seaside Interchange</center> || <center>99 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Chancellor & Campus||Sprint||12||||4||||8
+
|<center>33</center> || <center>Silverton Way</center> || <center>6 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>34</center> || <center>Spade Street</center> || <center>5 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| College Mall||Circuit||13||||7||2||8
+
|<center>35</center> || <center>Stadium & Chase</center> || <center>7 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>36</center> || <center>Stadium & HWY 1</center> || <center>4 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Stadium & Hwy 99||Sprint||14||||5||||8
+
|<center>37</center> || <center>Stadium & HWY 99</center> || <center>7 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>38</center> || <center>Starlight Street</center> || <center>6 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Lincoln Boulevard||Sprint||15||Tier 2||3||||8
+
|<center>39</center> || <center>State & Warrent</center> || <center>7 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>40</center> || <center>Union & Hollis</center> || <center>9 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Rosewood Central||Circuit||15||||6||2||8
+
|<center>41</center> || <center>Valley & State</center> || <center>10 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>42</center> || <center>Verona Tunnel</center> || <center>5 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Diamond & Union||Sprint||16||||3||||8
+
|<center>43</center> || <center>Waterfront Road</center> || <center>4 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>44</center> || <center>Welcome to Palmont</center> || <center>5 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Park Boundary||Circuit||17||||9||2||8
+
|<center>45</center> || <center>West Park & Forest</center> || <center>13 kilometres</center> || <center>6 drivers</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>46</center> || <center>West Park & Lyons</center> || <center>5 kilometres</center> || <center>6 drivers</center>
 
|-
 
|-
| Clubhouse & Hollis||Sprint||18||||4||||8
+
|<center>47</center> || <center>York Road</center> || <center>6 kilometres</center> || <center>6 drivers</center>
 +
|}
 +
 
 +
 
 +
====Defunct sprint events====
 +
 
 +
These sprint events were available during a small amount of time, usually to commemorate a holiday. They are not available anymore.
 +
 
 +
*Ghostwood (''this event is usually turned on during Halloween'')
 +
*Home for the Holidays (''this event is usually turned on during Christmas'')
 +
 
 +
 
 +
 
 +
==Drag Events==
 +
 
 +
Drag racing is one of the three primary racing modes in the game (the others being circuit racing and sprint racing). Drag racing was added to the game on 16th October 2012. In this race mode, players compete head-to-head in a straight line. No steering is required by the player, as the car will keep on the chosen lane automatically. However, the player has to switch lanes when necessary, for instance, to avoid traffic cars or when faced with a dead end (this is done by pressing LEFT or RIGHT). Drag racing allows manual transmission, although the player can choose automatic transmission. To be as fast as possible, the player has to change gears in the perfect RPM zone, indicated in green colour in the HUD. This is called a "perfect shit". When using automatic transmission, the player will always get "good shifts", but never "perfect shifts". The start is also very important. Some drag events allow 6 drivers, but others allow only 4 or 2 drivers. No cops will appear during these events, but traffic cars will spawn as usual, although some races have no traffic at all.
 +
 
 +
Several cars were created specifically for this game mode. They are tuned for drag racing and have installed Drag Skill Mods that improve the car's stop speed, acceleration, launch grip, and shifts. They also come installed with a drag-like bodykit.
 +
 
 +
{|class="wikitable sortable"
 +
|-style="background:#E5E4E4;"
 +
! width="30"|# !! class="sortable" width="350"|EVENT NAME !! width="200" class="sortable"|DISTANCE !! width="150" class="unsortable"|MAXIMUM DRIVERS !! width="100" class="unsortable"|TRAFFIC CARS !! width="150" class="unsortable"|CLASS RESTRICTION
 
|-
 
|-
| North Bay & Harbour||Sprint||19||||3||||8
+
|<center>1</center> || <center>Breaking Point</center> || <center>0.91 kilometres</center> || <center>2 drivers</center> || <center>NO</center> || <center>NONE</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>2</center> || <center>Burrows</center> || <center>1.04 kilometres</center> || <center>4 drivers</center> || <center>NO</center> || <center>NONE</center>
 
|-
 
|-
| University Way||Circuit||19||||4||2||8
+
|<center>3</center> || <center>Loop</center> || <center>1.80 kilometres</center> || <center>2 drivers</center> || <center>NO</center> || <center>NONE</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>4</center> || <center>Rockport Turnpike</center> || <center>0.85 kilometres</center> || <center>6 drivers</center> || <center>NO</center> || <center>NONE</center>
 
|-
 
|-
| Hastings||Circuit||20||||62||2||8
+
|<center>5</center> || <center>Runway</center> || <center>1.80 kilometres</center> || <center>4 drivers</center> || <center>NO</center> || <center>Class S</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>6</center> || <center>Skirmish</center> || <center>2.00 kilometres</center> || <center>2 drivers</center> || <center>NO</center> || <center>NONE</center>
 
|-
 
|-
| Oil Refinery||Circuit||20||||9||2||8
+
|<center>7</center> || <center>Speed Fair</center> || <center>1.25 kilometres</center> || <center>4 drivers</center> || <center>NO</center> || <center>NONE</center>
 +
|}
 +
 
 +
 
 +
 
 +
==Team Escape Events==
 +
 
 +
In Team Escape events you and your team battle against a horde of cops. All drivers start in the same location and there are different routes marked on the map, so it is up to you and your team to choose the best one to go from point A to point B. All drivers must reach the finish line within the time limit to earn the best rewards, while evading tons of cops, roadblocks, spike stripes and Rhino SUVs.
 +
 
 +
Even though the objective is to outrun the cops, if anyone on the team gets busted, the team will lose a strike. Once a strike is consumed the busted player will spectate the nearest teammate for 10 seconds before respawning. If there are no strikes left the busted player will not respawn. If a player runs out of time before reaching the finish line, he/she will be busted with no chance of respawning (even if there are strikes left). Each event has its own characteristics, such as available strikes, time limit, heat level (the higher the number, the harder the cops will go after the team), etc.
 +
 
 +
Several cars were created specifically for this game mode. They are tuned for Team Escape and have installed the Heavy Mass Skill Mod that improve the car's mass. They are called "Juggernauts" and they are able to ram cops more easily than all the other cars.
 +
 
 +
{|class="wikitable sortable"
 +
|-style="background:#E5E4E4;"
 +
! width="20"|# !! class="unsortable" width="300"|EVENT NAME !! width="100" class="sortable"|TIME LIMIT !! width="100" class="sortable"|DISTANCE !! width="150"|MAXIMUM DRIVERS !! width="150"|AVAILABLE STRIKES !! width="100" class="sortable"|HEAT LEVEL
 
|-
 
|-
| Bristol & Diamond||Sprint||20||||3||||8
+
|<center>1</center> || <center>All In</center> || <center>4:00</center> || <center>10 kilometres</center> || <center>4 drivers</center> || <center>2 strikes</center> || <center>Level 2</center>
 +
|-style="background:#E5E4E4;"
 +
|<center>2</center> || <center>Compromised</center> || <center>7:30</center> || <center>19 kilometres</center> || <center>4 drivers</center> || <center>3 strikes</center> || <center>Level 3</center>
 
|-
 
|-
| Skyline Avenue||Circuit||20||||5||2||8
+
|<center>3</center> || <center>High Stakes</center> || <center>2:30</center> || <center>7 kilometres</center> || <center>2 drivers</center> || <center>2 strikes</center> || <center>Level 4</center>
 +
|- style="background:#E5E4E4;"
 +
|<center>4</center> || <center>Home Run</center> || <center>6:30</center> || <center>15 kilometres</center> || <center>4 drivers</center> || <center>3 strikes</center> || <center>Level 3</center>
 
|-
 
|-
| Valley & State||Sprint||21||||62||||8
+
|<center>5</center> || <center>Late Departure</center> || <center>6:30</center> || <center>16 kilometres</center> || <center>4 drivers</center> ||  <center>3 strikes</center> || <center>Level 4</center>
|-
+
|- style="background:#E5E4E4;"
| Bay Bridge||Circuit||21||||10||2||8
+
|<center>6</center> || <center>Most Wanted</center> || <center>6:15</center> || <center>17 kilometres</center> || <center>4 drivers</center> || <center>2 strikes</center> || <center>Level 4</center>
|-
+
| Verona Tunnel||Sprint||21||||3||||8
+
|-
+
| Iron Horse & Coast||Sprint||22||||5||||8
+
|-
+
| Little Italy||Circuit||22||||5||2||8
+
|-
+
| North Bellezza||Sprint||22||||3||||8
+
|-
+
| Camden Tunnel||Circuit||23||||7||2||8
+
|-
+
| West Park & Lyons||Sprint||23||||3||||8
+
|-
+
| Camden & Route 55||Sprint||24||Tier 3||4||||8
+
|-
+
| Financial District||Circuit||24||||62||2||8
+
|-
+
| York Road||Sprint||24||||4||||8
+
|-
+
| Beacon & Station||Sprint||25||Tier 1||4||||8
+
|-
+
| Agostini Avenue||Sprint||26||||4||||8
+
|-
+
| State & Warrent||Sprint||26||||4||||8
+
|-
+
| West Park & Forest||Sprint||26||||62||||8
+
|-
+
| College Asylum||Circuit||27||||7||2||8
+
|-
+
| Riverfront & Green||Sprint||27||||62||||8
+
|-
+
| Rosewood & Lyons||Sprint||28||||5||||8
+
|-
+
| Seaside Interchange||Sprint||28||||62||||8
+
|-
+
| Brooks Street||Circuit||29||||7||2||8
+
|-
+
| Lions Challenge||Sprint||29||||5||||8
+
|-
+
| Stadium & Hwy 1||Sprint||30||||2||||8
+
|-
+
| Beachfront||Circuit||30||||5||2||8
+
|-
+
| Hwy 99 & State||Sprint||30||Tier 3||5||||8
+
|-
+
| Route 55||Circuit||31||||6||2||8
+
|-
+
| Dover & Lepus||Sprint||31||||3||||8
+
|-
+
| Campbell Tunnel||Circuit||32||||9||2||8
+
|-
+
| Dover Street||Circuit||33||||7||2||8
+
|-
+
| Heritage & Campus||Sprint||33||||4||||8
+
|-
+
| Kempton Docks||Circuit||34||||7||2||8
+
|-
+
| Savannan Street||Circuit||34||||6||2||8
+
|-
+
| Peterburg Dam||Sprint||35||||3||||8
+
|-
+
| Downtown Challence||Circuit||35||Tier 1||7||2||8
+
|-
+
| Boundary & Marina||Sprint||36||||5||||8
+
|-
+
| Campus Interchange||Circuit||37||||14||2||8
+
|-
+
| Central Coast||Circuit||37||||9||2||8
+
|-
+
| Blackwell Bridge||Sprint||38||||4||||8
+
|-
+
| Paradise Hotel||Circuit||39||||6||2||8
+
|-
+
| Heritage & Diamond||Sprint||40||||6||||8
+
|-
+
| Country Club||Circuit||41||||14||2||8
+
|-
+
| Bristol & Bayshore||Sprint||42||||4||||8
+
|-
+
| UNKOWN||UNKOWN||43||||0||||8
+
|-
+
| Waterfront||Circuit||44||||7||2||8
+
|-
+
| Chinatown Tram||Sprint||45||||2||||8
+
|-
+
| Heritage Heights||Circuit||46||||6||2||8
+
|-
+
| Spade Street||Sprint||47||||3||||8
+
|-
+
| Garden Boulevard||Circuit||48||||4||2||8
+
|-
+
| Beacon & Chancellor||Sprint||49||||4||||8
+
|-
+
| Eagle Drive||Sprint||49||||3||||8
+
|-
+
| Gray Point||Circuit||50||Tier 2||7||2||8
+
|-
+
| Stadium & Chase||Sprint||50||Tier 3||4||||8
+
|-
+
| Union & Hollis||Sprint||50||Tier 1||6||||8
+
 
|-
 
|-
 +
|<center>7</center> || <center>Outlaws</center> || <center>6:30</center> || <center>12 kilometres</center> || <center>4 drivers</center> || <center>3 strikes</center> || <center>Level 1</center>
 +
|- style="background:#E5E4E4;"
 +
|<center>8</center> || <center>Underground</center> || <center>3:30</center> || <center>8 kilometres </center> || <center>2 drivers</center> || <center>2 strikes</center> || <center>Level 4</center>
 
|}
 
|}
 +
 +
 +
 +
==Pursuit Outruns==
 +
 +
Pursuit Outrun is a singleplayer game mode that puts the player against the cops. There are 5 heat levels available, which rise as the player keeps a pursuit going for more and more time without being busted. There is no time limit for pursuits - the cops will keep coming until the player is either busted or manages to escape. To escape, the player must first get out of the cops' line of sight, until the information "cooldown" appears on the bottom of the screen. In "cooldown" mode the player has to avoid any cop car until the "cooldown" bar is filled. Once it is filled, the player successfully escaped the pursuit and will earn rewards. There are spots on the map that make the "cooldown" bar fill faster. If the player is busted the heat level will be reset to level 1 and the player will lose some money. Currently there are seven Pursuit Outruns available for any player who is Level 2 or above.
 +
 +
*Camdem Pursuit
 +
*Fortuna Pursuit
 +
*Kempton Pursuit
 +
*Palmont Pursuit
 +
*Rockport Resistance
 +
*Rosewood Raid
 +
*Silverton Showdown
 +
 +
 +
 +
==Treasure Hunt==
 +
 +
Treasure Hunt is a daily free roam game mode where Treasure Gems will be hidden in different parts of the game map. The player's task is to find and collect all 15 gems to receive reputation, cash, performance parts, powerups, and skill mods. Treasure Hunt can be played at any time while the player is in free roam mode. The gems' locations are resetted at 00:00 GMT each day. The hunt can be completed across multiple game sessions. For instance, a player can login early in the morning and collect 5 out of 15 gems. Then, later that day, the player can login again and collect the remaining 10 gems to complete the daily hunt. However, keep in mind that you must find and collect all 15 gems on the same day, otherwise it won't count.
 +
 +
To start the hunt just open the game map. A treasure area indicator shows the general area where all the gems can be found, so make your way to that part of the map. Once you are there, observe your mini-map. A green-colored radar will appear whenever you are close to a gem, indicating the direction and distance to it. Use that to locate and collect each gem by driving through it. A Treasure HUD, located at the bottom center of your screen, allows you to track the number of gems you have collected so far for that day. A Treasure Hunt Streak icon above the mini-map radar shows the number of consecutive days in which you have completed the Hunt. The bigger your streak the better rewards you will earn. In case you miss a day, the Treasure Hunt Streak icon will turn red. Complete a Treasure Hunt and you will get the option to either restart the streak from day one or spend 500 Speedboost to continue where you left off.
 +
 +
Some cars are able to show the location of all 15 gems in the game map because they come equipped with the Treasure Hunter Skill Mod.
 +
 +
 +
 +
==Meeting places==
 +
 +
Meeting places are places in the game map where the players can show off their car, alone or with other players. A photo mode is available in these two locations, so the player can take photos of his/her car to share with others. Currently, there are two meeting events in the game, and both are located within a stadium. These meeting places are open to anyone who is Level 2 and above.
 +
 +
*Hickey Field Stadium (Rosewood)
 +
*Riverfront Stadium (Downtown Rockport)
 +
 +
  
 
[[Category:Need for Speed World|Track List]]
 
[[Category:Need for Speed World|Track List]]

Latest revision as of 19:09, 22 April 2013

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This is the official Need For Speed: World events list, split in 4 different tables: Circuit events, Sprint events, Drag events, and Team Escape events. Also in this page there is information about Pursuit Outruns, Treasure Hunt, and Meeting Places.


Contents

[edit] Events of the Week

Before the update to the game on 21st August 2012, all events were available 24/7, and the player just had to level up to unlock them. Now, another system is in place, called Events of the Week (it was previously called "Events-of-the-day"). This means that events will now dynamically change every Monday, and there are no level restrictions anymore. Some events are restricted to a certain car class, but this also changes dynamically. Events marked with "open" are available to all players in any car they choose. About 20 events are available per week, and the change takes place at 00:00 GMT each Monday. There will be 7 Sprint events and 7 Circuit Events available each week, with a minimum of 3 car classes shared by them. All Pursuit Outruns, Team Escapes, and Drags will be enabled. Class restrictions will be evenly distributed, so there is always one event per car class restriction.


[edit] Circuit Events

Circuit racing is one of the three primary racing modes in the game (the others being sprint racing and drag racing). Circuit racing has been available since the release of the game. In circuit racing players have to complete 2 or more laps in a defined course around the map. All circuit events allow for a total of 6 drivers, but the race can be started with a minimum of 2 drivers. No cops will appear during these events, but traffic cars will spawn as usual, although some races have no traffic at all. The player must complete the race within 60 seconds after the winner has finished, otherwise it counts as a disqualification. To extend the duration of the race, the player can activate the One More Lap powerup. This powerup can only be used once per race and only by one player.

# EVENT NAME DISTANCE MAXIMUM DRIVERS NUMBER OF LAPS
1
Bay Bridge
16 kilometres
6 drivers
2 laps
2
Beachfront
8 kilometres
6 drivers
2 laps
3
Brooks Street
11 kilometres
6 drivers
2 laps
4
Camdem Hills
5 kilometres
6 drivers
3 laps
5
Camdem Tunnel
12 kilometres
6 drivers
2 laps
6
Campbell Tunnel
14 kilometres
6 drivers
2 laps
7
Campus Interchange
22 kilometres
6 drivers
2 laps
8
Central Coast
15 kilometres
6 drivers
2 laps
9
College Asylum
11 kilometres
6 drivers
2 laps
10
College Mall
11 kilometres
6 drivers
2 laps
11
Condo Row
8 kilometres
6 drivers
2 laps
12
Country Club
22 kilometres
6 drivers
2 laps
13
Dover Street
11 kilometres
6 drivers
2 laps
14
Downtown Challenge
12 kilometres
6 drivers
2 laps
15
Financial District
6 kilometres
6 drivers
2 laps
16
Garden Boulevard
7 kilometres
6 drivers
2 laps
17
Gray Point
11 kilometres
6 drivers
2 laps
18
Hastings
30 kilometres
6 drivers
2 laps
19
Heritage Heights
12 kilometres
6 drivers
2 laps
20
Kempton Docks
11 kilometres
6 drivers
2 laps
21
Little Italy
8 kilometres
6 drivers
2 laps
22
Lucky Towers
9 kilometres
6 drivers
2 laps
23
Main Street
6 kilometres
6 drivers
2 laps
24
North Broadway
7 kilometres
6 drivers
2 laps
25
North Road
9 kilometres
6 drivers
2 laps
26
Ocean View
11 kilometres
6 drivers
2 laps
27
Oil Refinery
14 kilometres
6 drivers
2 laps
28
Paradise Hotel
10 kilometres
6 drivers
2 laps
29
Park Boundary
15 kilometres
6 drivers
2 laps
30
Rosewood Central
9 kilometres
6 drivers
2 laps
31
Rosewood College
8 kilometres
6 drivers
2 laps
32
Rosewood Park Loop
7 kilometres
6 drivers
2 laps
33
Route 55
10 kilometres
6 drivers
2 laps
34
Savannah Street
10 kilometres
6 drivers
2 laps
35
Silk Road
7 kilometres
6 drivers
2 laps
36
Skyline Avenue
8 kilometres
6 drivers
2 laps
37
University Way
7 kilometres
6 drivers
2 laps
38
Waterfront
12 kilometres
6 drivers
2 laps


[edit] Defunct circuit events

These circuit events were available during a small amount of time, usually to commemorate a holiday. They are not available anymore.

  • Lunar Circuit
  • Top Gear Challenge
  • Welcome to Oktoberfest


[edit] Sprint Events

Sprint racing is one of the three primary racing modes in the game (the others being circuit racing and drag racing). Sprint racing has been available since the release of the game. In sprint events players have to go from point A to point B over a defined course around the map. All sprint events allow for a total of 6 drivers, but the race can be started with a minimum of 2 drivers. No cops will appear during these events, but traffic cars will spawn as usual, although some races have no traffic at all. The player must complete the race within 60 seconds after the winner has finished, otherwise it counts as a disqualification.

# EVENT NAME DISTANCE MAXIMUM DRIVERS
1
Agostini Avenue
7 kilometres
6 drivers
2
Beacon & Station
5 kilometres
6 drivers
3
Blackwell Bridge
7 kilometres
6 drivers
4
Boundary & Marina
8 kilometres
6 drivers
5
Bristol & Diamond
5 kilometres
6 drivers
6
Bristol & Bayshore
6 kilometres
6 drivers
7
Camdem & Route 55
12 kilometres
6 drivers
8
Chancellor & Campus
7 kilometres
6 drivers
9
Chinatown Delivery
4 kilometres
6 drivers
10
Chinatown Tram
8 kilometres
6 drivers
11
Clubhouse & Hollis
6 kilometres
6 drivers
12
Construction Route
4 kilometres
6 drivers
13
Diamond & Union
5 kilometres
6 drivers
14
Dover and Lepus
5 kilometres
6 drivers
15
Eagle Drive
6 kilometres
6 drivers
16
Heritage & Campus
5 kilometres
6 drivers
17
Heritage & Diamond
10 kilometres
6 drivers
18
HWY 99 & State
8 kilometres
6 drivers
19
Ironhorse & Coast
10 kilometres
6 drivers
20
Lincoln Boulevard
4 kilometres
6 drivers
21
Lion's Challenge
8 kilometres
6 drivers
22
Lyons & HWY 201
7 kilometres
6 drivers
23
Mason Street
7 kilometres
6 drivers
24
Mission Street
5 kilometres
6 drivers
25
North Bay & Harbour
5 kilometres
6 drivers
26
North Bellezza
5 kilometres
6 drivers
27
Old Quarter
5 kilometres
6 drivers
28
Petersburg Dam
5 kilometres
6 drivers
29
Riverfront & Green
12 kilometres
6 drivers
30
Rockridge & Union
8 kilometres
6 drivers
31
Rosewood & Lyons
8 kilometres
6 drivers
32
Seaside Interchange
99 kilometres
6 drivers
33
Silverton Way
6 kilometres
6 drivers
34
Spade Street
5 kilometres
6 drivers
35
Stadium & Chase
7 kilometres
6 drivers
36
Stadium & HWY 1
4 kilometres
6 drivers
37
Stadium & HWY 99
7 kilometres
6 drivers
38
Starlight Street
6 kilometres
6 drivers
39
State & Warrent
7 kilometres
6 drivers
40
Union & Hollis
9 kilometres
6 drivers
41
Valley & State
10 kilometres
6 drivers
42
Verona Tunnel
5 kilometres
6 drivers
43
Waterfront Road
4 kilometres
6 drivers
44
Welcome to Palmont
5 kilometres
6 drivers
45
West Park & Forest
13 kilometres
6 drivers
46
West Park & Lyons
5 kilometres
6 drivers
47
York Road
6 kilometres
6 drivers


[edit] Defunct sprint events

These sprint events were available during a small amount of time, usually to commemorate a holiday. They are not available anymore.

  • Ghostwood (this event is usually turned on during Halloween)
  • Home for the Holidays (this event is usually turned on during Christmas)


[edit] Drag Events

Drag racing is one of the three primary racing modes in the game (the others being circuit racing and sprint racing). Drag racing was added to the game on 16th October 2012. In this race mode, players compete head-to-head in a straight line. No steering is required by the player, as the car will keep on the chosen lane automatically. However, the player has to switch lanes when necessary, for instance, to avoid traffic cars or when faced with a dead end (this is done by pressing LEFT or RIGHT). Drag racing allows manual transmission, although the player can choose automatic transmission. To be as fast as possible, the player has to change gears in the perfect RPM zone, indicated in green colour in the HUD. This is called a "perfect shit". When using automatic transmission, the player will always get "good shifts", but never "perfect shifts". The start is also very important. Some drag events allow 6 drivers, but others allow only 4 or 2 drivers. No cops will appear during these events, but traffic cars will spawn as usual, although some races have no traffic at all.

Several cars were created specifically for this game mode. They are tuned for drag racing and have installed Drag Skill Mods that improve the car's stop speed, acceleration, launch grip, and shifts. They also come installed with a drag-like bodykit.

# EVENT NAME DISTANCE MAXIMUM DRIVERS TRAFFIC CARS CLASS RESTRICTION
1
Breaking Point
0.91 kilometres
2 drivers
NO
NONE
2
Burrows
1.04 kilometres
4 drivers
NO
NONE
3
Loop
1.80 kilometres
2 drivers
NO
NONE
4
Rockport Turnpike
0.85 kilometres
6 drivers
NO
NONE
5
Runway
1.80 kilometres
4 drivers
NO
Class S
6
Skirmish
2.00 kilometres
2 drivers
NO
NONE
7
Speed Fair
1.25 kilometres
4 drivers
NO
NONE


[edit] Team Escape Events

In Team Escape events you and your team battle against a horde of cops. All drivers start in the same location and there are different routes marked on the map, so it is up to you and your team to choose the best one to go from point A to point B. All drivers must reach the finish line within the time limit to earn the best rewards, while evading tons of cops, roadblocks, spike stripes and Rhino SUVs.

Even though the objective is to outrun the cops, if anyone on the team gets busted, the team will lose a strike. Once a strike is consumed the busted player will spectate the nearest teammate for 10 seconds before respawning. If there are no strikes left the busted player will not respawn. If a player runs out of time before reaching the finish line, he/she will be busted with no chance of respawning (even if there are strikes left). Each event has its own characteristics, such as available strikes, time limit, heat level (the higher the number, the harder the cops will go after the team), etc.

Several cars were created specifically for this game mode. They are tuned for Team Escape and have installed the Heavy Mass Skill Mod that improve the car's mass. They are called "Juggernauts" and they are able to ram cops more easily than all the other cars.

# EVENT NAME TIME LIMIT DISTANCE MAXIMUM DRIVERS AVAILABLE STRIKES HEAT LEVEL
1
All In
4:00
10 kilometres
4 drivers
2 strikes
Level 2
2
Compromised
7:30
19 kilometres
4 drivers
3 strikes
Level 3
3
High Stakes
2:30
7 kilometres
2 drivers
2 strikes
Level 4
4
Home Run
6:30
15 kilometres
4 drivers
3 strikes
Level 3
5
Late Departure
6:30
16 kilometres
4 drivers
3 strikes
Level 4
6
Most Wanted
6:15
17 kilometres
4 drivers
2 strikes
Level 4
7
Outlaws
6:30
12 kilometres
4 drivers
3 strikes
Level 1
8
Underground
3:30
8 kilometres
2 drivers
2 strikes
Level 4


[edit] Pursuit Outruns

Pursuit Outrun is a singleplayer game mode that puts the player against the cops. There are 5 heat levels available, which rise as the player keeps a pursuit going for more and more time without being busted. There is no time limit for pursuits - the cops will keep coming until the player is either busted or manages to escape. To escape, the player must first get out of the cops' line of sight, until the information "cooldown" appears on the bottom of the screen. In "cooldown" mode the player has to avoid any cop car until the "cooldown" bar is filled. Once it is filled, the player successfully escaped the pursuit and will earn rewards. There are spots on the map that make the "cooldown" bar fill faster. If the player is busted the heat level will be reset to level 1 and the player will lose some money. Currently there are seven Pursuit Outruns available for any player who is Level 2 or above.

  • Camdem Pursuit
  • Fortuna Pursuit
  • Kempton Pursuit
  • Palmont Pursuit
  • Rockport Resistance
  • Rosewood Raid
  • Silverton Showdown


[edit] Treasure Hunt

Treasure Hunt is a daily free roam game mode where Treasure Gems will be hidden in different parts of the game map. The player's task is to find and collect all 15 gems to receive reputation, cash, performance parts, powerups, and skill mods. Treasure Hunt can be played at any time while the player is in free roam mode. The gems' locations are resetted at 00:00 GMT each day. The hunt can be completed across multiple game sessions. For instance, a player can login early in the morning and collect 5 out of 15 gems. Then, later that day, the player can login again and collect the remaining 10 gems to complete the daily hunt. However, keep in mind that you must find and collect all 15 gems on the same day, otherwise it won't count.

To start the hunt just open the game map. A treasure area indicator shows the general area where all the gems can be found, so make your way to that part of the map. Once you are there, observe your mini-map. A green-colored radar will appear whenever you are close to a gem, indicating the direction and distance to it. Use that to locate and collect each gem by driving through it. A Treasure HUD, located at the bottom center of your screen, allows you to track the number of gems you have collected so far for that day. A Treasure Hunt Streak icon above the mini-map radar shows the number of consecutive days in which you have completed the Hunt. The bigger your streak the better rewards you will earn. In case you miss a day, the Treasure Hunt Streak icon will turn red. Complete a Treasure Hunt and you will get the option to either restart the streak from day one or spend 500 Speedboost to continue where you left off.

Some cars are able to show the location of all 15 gems in the game map because they come equipped with the Treasure Hunter Skill Mod.


[edit] Meeting places

Meeting places are places in the game map where the players can show off their car, alone or with other players. A photo mode is available in these two locations, so the player can take photos of his/her car to share with others. Currently, there are two meeting events in the game, and both are located within a stadium. These meeting places are open to anyone who is Level 2 and above.

  • Hickey Field Stadium (Rosewood)
  • Riverfront Stadium (Downtown Rockport)

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