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Skill Mods work in a similar way to performance parts: they enhance the player car's abilities by making powerups stronger and even giving the car new attributes. This allows the player to tune a specific car for a specific type of event, or simply create a car that gives more cash or reputation at the end of an event. Skill Mods are an important strategic element in the game, so it is worth spending some time to understand each one and how they can benefit the gameplay. They are broken down into three categories: Race, Pursuit, and Explore. There are 33 Skill Mods in total. Each Skill Mod part ranges in quality from 1 to 4 stars, and will have a greater effect depending on its star rating. 1-star Skill Mods can be bought using in-game cash, while the remaining 2, 3 and 4-star Skill Mods can be won from Lucky Draw by completing an event. In addition, Skill Mods can be obtained by purchasing Skill Mod card packs from the card pack store in the safehouse. Each car can have a maximum of 5 Skill Mods installed, except if it is a special car that comes with a pre-installed Skill Mod. Such cars still allow 5 Skill Mods to be installed, for a total of 6.
To install a Skill Mod:
Drag a part from the store or from the inventory and drop it onto the car. Pending changes to your Skill Mods are shown under skill effects; commit these changes by clicking on the save changes button. Skill Mods can be stacked, meaning you can install multiple skills of the same type to your car at once. For example, a car can have 3x Extended Nitrous for a total combined effect. However, each skill has its own cap and when this is reached, that skill is MAXED.
To uninstall (sell) a Skill Mod:
Drag a part (one that is currently installed on the car) from the parts panel on the left to the sell box at the bottom right. The bottom right panel shows how much cash will be given to the player for selling the part. Confirm by clicking on the save changes button – this will sell the part permanently. Skill Mods can also be sold from the inventory.
Skill Mods - Race
There are 17 Skill Mods within this category. Skill Mods marked with "no stars" don't have a rating system, and cannot be bought or won.
ICON |
SKILL MOD |
DESCRIPTION |
1-STAR |
2-STARS |
3-STARS |
4-STARS
|
|
Aerodynamic |
Increases the performance boost from Slingshot |
3-6% |
6-9% |
14-17% |
N/A
|
|
Catch Up |
Increases acceleration if in third place or lower |
2% |
6% |
11% |
N/A
|
|
Extended Nitrous |
Increases the duration of Nitrous |
7-13% |
20% |
30-36% |
N/A
|
|
Headstart |
Increases the duration of the Perfect Start boost |
1-2s |
2-3s |
4-5s |
N/A
|
|
Jumpstart |
Allows powerups to be used sooner at race start |
1-2s |
3s |
6s |
N/A
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|
Magnetized |
Increases the duration of Traffic Magnet on opponents |
3-7% |
9-10% |
16-18% |
N/A
|
|
Momentum |
Increases the duration of Slingshot |
3-7% |
9-10% |
16-18% |
N/A
|
|
Preseverance |
Increases the cooldown speed of Slingshot |
5-10% |
13-15% |
24-28% |
N/A
|
|
Rapid Fire |
Increases the cooldown speed of Nitrous |
5-10% |
13-15% |
24-28% |
N/A
|
|
Redline |
Increases the RPM range to get a Perfect Start |
3-6% |
6-10% |
14-17% |
N/A
|
|
Rolling Fortress |
Increases the duration of Shield |
5-10% |
13-15% |
24-28% |
N/A
|
|
Safety First |
Increases the cooldown speed of Shield |
5-10% |
13-15% |
24-28% |
N/A
|
|
Super Shot |
Increases the acceleration boost from Nitrous |
5-10% |
13-15% |
24-28% |
N/A
|
|
Traffic Cop |
Increases the cooldown speed of Traffic Magnet |
5-10% |
13-15% |
24-28% |
N/A
|
|
Takeoff |
Improves initial launch speed in drag races |
8% |
20% |
34-41% |
N/A
|
|
Well Oiled Machine |
Increases good and perfect shift ranges in drag races |
10% |
30% |
N/A |
N/A
|
|
Aero Drag |
Optimized to improve Performance in drag races |
no stars |
no stars |
no stars |
no stars
|
Skill Mods - Explore
There are 6 Skill Mods within this category. Skill Mods marked with "no stars" don't have a rating system, and cannot be bought or won.
ICON |
SKILL MOD |
DESCRIPTION |
1-STAR |
2-STARS |
3-STARS |
4-STARS
|
|
Bounty Hunter |
Increases cash earned from pursuits |
3-6% |
7-9% |
14-17% |
N/A
|
|
Explorer |
Increases cash earned from Treasure Hunt |
5-10% |
13-15% |
24-28% |
N/A
|
|
Lightning Reflex |
Increases the cooldown speed of Ready |
7-13% |
18-20% |
31-36% |
N/A
|
|
Radar |
Detects all cops within x meters on the map |
50-100m |
140-150m |
240-275m |
N/A
|
|
Socialite |
Increases cash earned from multiplayer races |
3-6% |
7-9% |
14-17% |
N/A
|
|
Treasure Hunter |
Ability to detect all treasure hunt's gems on map |
no stars |
no stars |
no stars |
no stars
|
Skill Mods - Pursuit
There are 10 Skill Mods within this category. Skill Mods marked with "no stars" don't have a rating system, and cannot be bought or won.
ICON |
SKILL MOD |
DESCRIPTION |
1-STAR |
2-STARS |
3-STARS |
4-STARS
|
|
Cooldown |
Decreases the time required to escape a pursuit |
5-10% |
13-15% |
24-28% |
N/A
|
|
Demolition |
Increases the force of Juggernaut |
3-4% |
6-8% |
14-15% |
N/A
|
|
Evasion |
Increases the power of Emergency Evade |
5-10% |
13-15% |
24-28% |
N/A
|
|
Heavy Mass |
Car is extremely heavy |
no stars |
no stars |
no stars |
no stars
|
|
Overdrive |
Increases the range of Emergency Evade |
20-40% |
50-60% |
90-110% |
N/A
|
|
Ram |
Increases car weight in collisions |
5-10% |
13-15% |
24-28% |
N/A
|
|
Rampage |
Increases the duration of Juggernaut |
5-10% |
13-15% |
24-28% |
N/A
|
|
Rapid Refill |
Increases the cooldown speed of Run Flats |
5-10% |
13-15% |
24-28% |
N/A
|
|
Reload |
Increases the cooldown speed of Emergency Evade |
8-15% |
20-21% |
30-40% |
N/A
|
|
Unrelenting Force |
Increases the cooldown speed of Juggernaut |
3-7% |
9-10% |
16-18% |
N/A
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