Need for Speed Carbon Hex Editing Guide

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Here is some information which should help you hex-edit your savegame or memory, of course not every detail is covered. If you aren't yet familiar with hex-editing you might want to read the [http://forum.nfsunlimited.net/viewtopic.php?t=10657 MW Hex-Editing Guide & Tutorial], which is for MW though but also gives you some basic ideas about hex-editing a savegame.
 
Here is some information which should help you hex-edit your savegame or memory, of course not every detail is covered. If you aren't yet familiar with hex-editing you might want to read the [http://forum.nfsunlimited.net/viewtopic.php?t=10657 MW Hex-Editing Guide & Tutorial], which is for MW though but also gives you some basic ideas about hex-editing a savegame.
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And don't forget:<br/>
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<font color="red">'''Before messing with savegames, always make a backup copy!''' </font>
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== Overview ==
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The car data is stored in 5 blocks in the savegame:
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*'''Car slots:''' A car slot contains the car code, link to customization & career slot and some other stuff (like car category). There is space for 200 car slot entries.
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*'''Customization slots:''' A customization slot contains a link to the customization2 & vinyl slot and some customization like performance parts, autosculpt settings, car/rimpaint and ride height. There is space for 75 customization entries.
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*'''Career slots:''' Your heat, impounds and other career related things are stored here. There is space for 10 career slots.
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*'''Customization2 slots:''' A customization2 slot contains the bodies, rims, spoilers, hoods, scoops, windowtint and sometimes a texture vinyl (Most Wanted style vinyl). There should be space for 75 customization2 slots.
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*'''Vinylslots:''' These were newly introduced with Carbon. They will hold the vinyl code, color, size & stuff. There is space for 700 vinyl slots. With a total of 75 customization slots, this will leave you with 9.333 vinyls per car

Revision as of 14:22, 24 December 2006

Here is some information which should help you hex-edit your savegame or memory, of course not every detail is covered. If you aren't yet familiar with hex-editing you might want to read the MW Hex-Editing Guide & Tutorial, which is for MW though but also gives you some basic ideas about hex-editing a savegame.

And don't forget:
Before messing with savegames, always make a backup copy!

Overview

The car data is stored in 5 blocks in the savegame:

  • Car slots: A car slot contains the car code, link to customization & career slot and some other stuff (like car category). There is space for 200 car slot entries.
  • Customization slots: A customization slot contains a link to the customization2 & vinyl slot and some customization like performance parts, autosculpt settings, car/rimpaint and ride height. There is space for 75 customization entries.
  • Career slots: Your heat, impounds and other career related things are stored here. There is space for 10 career slots.
  • Customization2 slots: A customization2 slot contains the bodies, rims, spoilers, hoods, scoops, windowtint and sometimes a texture vinyl (Most Wanted style vinyl). There should be space for 75 customization2 slots.
  • Vinylslots: These were newly introduced with Carbon. They will hold the vinyl code, color, size & stuff. There is space for 700 vinyl slots. With a total of 75 customization slots, this will leave you with 9.333 vinyls per car

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