Need for Speed Carbon Hex Editing Guide
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Here is some information which should help you hex-edit your savegame or memory, of course not every detail is covered. If you aren't yet familiar with hex-editing you might want to read the [http://forum.nfsunlimited.net/viewtopic.php?t=10657 MW Hex-Editing Guide & Tutorial], which is for MW though but also gives you some basic ideas about hex-editing a savegame. | Here is some information which should help you hex-edit your savegame or memory, of course not every detail is covered. If you aren't yet familiar with hex-editing you might want to read the [http://forum.nfsunlimited.net/viewtopic.php?t=10657 MW Hex-Editing Guide & Tutorial], which is for MW though but also gives you some basic ideas about hex-editing a savegame. | ||
+ | |||
+ | And don't forget:<br/> | ||
+ | <font color="red">'''Before messing with savegames, always make a backup copy!''' </font> | ||
+ | |||
+ | == Overview == | ||
+ | The car data is stored in 5 blocks in the savegame: | ||
+ | *'''Car slots:''' A car slot contains the car code, link to customization & career slot and some other stuff (like car category). There is space for 200 car slot entries. | ||
+ | *'''Customization slots:''' A customization slot contains a link to the customization2 & vinyl slot and some customization like performance parts, autosculpt settings, car/rimpaint and ride height. There is space for 75 customization entries. | ||
+ | *'''Career slots:''' Your heat, impounds and other career related things are stored here. There is space for 10 career slots. | ||
+ | *'''Customization2 slots:''' A customization2 slot contains the bodies, rims, spoilers, hoods, scoops, windowtint and sometimes a texture vinyl (Most Wanted style vinyl). There should be space for 75 customization2 slots. | ||
+ | *'''Vinylslots:''' These were newly introduced with Carbon. They will hold the vinyl code, color, size & stuff. There is space for 700 vinyl slots. With a total of 75 customization slots, this will leave you with 9.333 vinyls per car |
Revision as of 14:22, 24 December 2006
Here is some information which should help you hex-edit your savegame or memory, of course not every detail is covered. If you aren't yet familiar with hex-editing you might want to read the MW Hex-Editing Guide & Tutorial, which is for MW though but also gives you some basic ideas about hex-editing a savegame.
And don't forget:
Before messing with savegames, always make a backup copy!
Overview
The car data is stored in 5 blocks in the savegame:
- Car slots: A car slot contains the car code, link to customization & career slot and some other stuff (like car category). There is space for 200 car slot entries.
- Customization slots: A customization slot contains a link to the customization2 & vinyl slot and some customization like performance parts, autosculpt settings, car/rimpaint and ride height. There is space for 75 customization entries.
- Career slots: Your heat, impounds and other career related things are stored here. There is space for 10 career slots.
- Customization2 slots: A customization2 slot contains the bodies, rims, spoilers, hoods, scoops, windowtint and sometimes a texture vinyl (Most Wanted style vinyl). There should be space for 75 customization2 slots.
- Vinylslots: These were newly introduced with Carbon. They will hold the vinyl code, color, size & stuff. There is space for 700 vinyl slots. With a total of 75 customization slots, this will leave you with 9.333 vinyls per car