Need for Speed ProStreet

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(Features)
(Features)
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*[[AutoSculpt]] technology that affects car's performance
 
*[[AutoSculpt]] technology that affects car's performance
 
*Damage model, cars with 21,000 polygons
 
*Damage model, cars with 21,000 polygons
*50-60 cars from 26 different manufacturers, spanning 40+ years, including 8 supercars, muscles, and tuners
+
*50-60 cars from 28 different manufacturers, spanning 40+ years, including 8 supercars, muscles, and tuners
*Real-world car parts
+
*<span title="Over 1000 unique car parts">Real-world car parts</span>
 +
*3 levels of damages
 
*Closed-circuit track racing
 
*Closed-circuit track racing
 
*Real-life locations (Asia, Europe, and United States)
 
*Real-life locations (Asia, Europe, and United States)
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*Return of the Dyno track
 
*Return of the Dyno track
 
*Introduction of the Wind Tunnel
 
*Introduction of the Wind Tunnel
*No more CatchUp or Rubberband AI
+
*No more Catch-up or Rubberband AI
 
*Realistic AI that occasionally makes mistakes
 
*Realistic AI that occasionally makes mistakes
  

Revision as of 05:17, 1 June 2007

Need for Speed: Pro Street logo.

In the 11th installment of the Need for Speed series, EA shifts gears into a new direction, thrusting the player to compete head to head against the best street racers in a multitude of racing showdowns.

Need for Speed: Pro Street boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the center of the action. It pushes the "Autosculpt™" technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its appearance. Need for Speed Pro Street is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle. With an aggressive and skilled AI system, you become immersed in an unmatched believable race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed Pro Street is the ultimate formula for an emotionally charged street racing showdown.

Contents

Quick Links

Game Info

  • Developer: EA Black Box
  • Publisher: Electronic Arts
  • Release Dates: November 2007 (tentative)
  • Available on: XBOX 360™, PlayStation3®, PlayStation2™, Wii, Playstation® Portable, Nintendo DS™, PC-CD, and Mobile

Features

Mazda RX-7 as seen on a starting line of a drag strip in Infineon Raceway. Source: IGN.com
  • AutoSculpt technology that affects car's performance
  • Damage model, cars with 21,000 polygons
  • 50-60 cars from 28 different manufacturers, spanning 40+ years, including 8 supercars, muscles, and tuners
  • Real-world car parts
  • 3 levels of damages
  • Closed-circuit track racing
  • Real-life locations (Asia, Europe, and United States)
  • Day-light racing
  • 4 race modes: Drag, Drift, Grip (Circuit) and Speed Challenge
  • Either repair it, or tape it!
  • Online and Offline race modes
  • Return of the Dyno track
  • Introduction of the Wind Tunnel
  • No more Catch-up or Rubberband AI
  • Realistic AI that occasionally makes mistakes

Note: Features are still not confirmed. These are just bits and pieces gathered from trailers and screenshots.

Related Pages

Need For Speed Pro Street Car List

External Links

Official Site
IGN.com

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