Need for Speed ProStreet
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*Damage model, cars with 21,000 polygons | *Damage model, cars with 21,000 polygons | ||
*60+ cars from 26 different manufacturers, spanning 40+ years, including 8 supercars, muscles, and tuners | *60+ cars from 26 different manufacturers, spanning 40+ years, including 8 supercars, muscles, and tuners | ||
− | *<span title="Over 1000 unique car parts">Real-world car parts</span> | + | *<span title="Over 1000 unique car parts">Real-world car parts</span>, including roll cages! |
*3 levels of damages | *3 levels of damages | ||
*Closed-circuit track racing | *Closed-circuit track racing | ||
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*4 race modes: Drag, Drift, Grip (Circuit) and Speed Challenge | *4 race modes: Drag, Drift, Grip (Circuit) and Speed Challenge | ||
*<span title="Allows you to tape damaged parts together">Either repair it, or tape it!</span> | *<span title="Allows you to tape damaged parts together">Either repair it, or tape it!</span> | ||
− | + | *Return of the Dyno track & replay mode | |
− | *Return of the Dyno track | + | |
*Introduction of the Wind Tunnel | *Introduction of the Wind Tunnel | ||
*No more Catch-up or Rubberband AI | *No more Catch-up or Rubberband AI | ||
*Realistic AI that occasionally makes mistakes | *Realistic AI that occasionally makes mistakes | ||
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<small>'''Note:''' Features are still not confirmed. These are just bits and pieces gathered from trailers and screenshots.</small> | <small>'''Note:''' Features are still not confirmed. These are just bits and pieces gathered from trailers and screenshots.</small> |
Revision as of 13:30, 2 June 2007
In the 11th installment of the Need for Speed series, EA shifts gears into a new direction, thrusting the player to compete head to head against the best street racers in a multitude of racing showdowns.
Need for Speed: Pro Street boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the center of the action. It pushes the "Autosculpt™" technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its appearance. Need for Speed Pro Street is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle. With an aggressive and skilled AI system, you become immersed in an unmatched believable race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed Pro Street is the ultimate formula for an emotionally charged street racing showdown.
Contents |
Quick Links
Game Info
- Developer: EA Black Box
- Publisher: Electronic Arts
- Release Dates: October 31, 2007
- Available on: XBOX 360™, PlayStation3®, PlayStation2™, Wii, Playstation® Portable, Nintendo DS™, PC-CD, and Mobile
Features
- AutoSculpt technology that affects car's performance
- Damage model, cars with 21,000 polygons
- 60+ cars from 26 different manufacturers, spanning 40+ years, including 8 supercars, muscles, and tuners
- Real-world car parts, including roll cages!
- 3 levels of damages
- Closed-circuit track racing
- Real-life locations (Asia, Europe, and United States)
- Day-light racing
- 4 race modes: Drag, Drift, Grip (Circuit) and Speed Challenge
- Either repair it, or tape it!
- Return of the Dyno track & replay mode
- Introduction of the Wind Tunnel
- No more Catch-up or Rubberband AI
- Realistic AI that occasionally makes mistakes
Note: Features are still not confirmed. These are just bits and pieces gathered from trailers and screenshots.
Related Pages
Need For Speed: Pro Street Car List
External Links
Official Site
Electronic Arts
EA Black Box
IGN.com
Infineon Raceway