Need for Speed ProStreet
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*'''Release Dates:''' October 31, 2007 | *'''Release Dates:''' October 31, 2007 | ||
*'''Available on:''' XBOX 360™, PlayStation3<sup><small>®</small></sup>, PlayStation2™, Wii, Playstation<sup><small>®</small></sup> Portable, Nintendo DS™, PC-CD, and Mobile | *'''Available on:''' XBOX 360™, PlayStation3<sup><small>®</small></sup>, PlayStation2™, Wii, Playstation<sup><small>®</small></sup> Portable, Nintendo DS™, PC-CD, and Mobile | ||
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==Features== | ==Features== |
Revision as of 05:25, 5 June 2007
In the 11th installment of the Need for Speed series, EA shifts gears into a new direction, thrusting the player to compete head to head against the best street racers in a multitude of racing showdowns.
Need for Speed: Pro Street boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the center of the action. It pushes the "AutoSculpt™" Auto technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its appearance. Need for Speed Pro Street is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle. With an aggressive and skilled AI system, you become immersed in an unmatched believable race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed Pro Street is the ultimate formula for an emotionally charged street racing showdown.
Contents |
Quick Links
Game Info
- Developer: EA Black Box
- Publisher: Electronic Arts
- Release Dates: October 31, 2007
- Available on: XBOX 360™, PlayStation3®, PlayStation2™, Wii, Playstation® Portable, Nintendo DS™, PC-CD, and Mobile
Features
- AutoSculpt technology that affects car's performance
- Damage model, cars with 21,000 polygons
- 60+ cars from 26 different manufacturers, spanning 40+ years, including muscle cars, tuners, and 8 supercars
- Real-world car parts, including roll cages!
- 3 levels of damages
- Closed-circuit, day-light track racing
- Real-life locations (Asia, Europe, and United States)
- 4 race modes: Drag, Drift, Grip (Circuit) and Speed Challenge
- Either repair it, or tape it!
- Return of the Dyno track & replay mode
- Introduction of the Wind Tunnel
- No more Catch-up or Rubberband AI
- Realistic AI that occasionally makes mistakes
Note: Features are still not confirmed. These are just bits and pieces gathered from trailers and screenshots.
Previews
- Rob from ND4SPDWorld
- Shocker from NFSPlanet
- Mike from NFSCars
- Mike from NFSAddons
- Josh from Racerplanet
Related Pages
Need For Speed: Pro Street Car List
External Links