Need for Speed SHIFT
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− | + | '''Need for Speed: SHIFT''' is the 13th installment in the long-running racing game series [[Need for Speed]]. Developed by Slightly Mad Studios, the game is a significant departure from the general series formula, instead focusing on a hardcore racing simulation approach, possibly mildly influenced by the generally disliked by critics and fans installment [[Need for Speed ProStreet]]. | |
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+ | == Overview == | ||
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+ | The game had been reportedly in development for two years. It features a new "driving experience", as well as driver achievements; certain feats players must achieve on track, similar to the reward card system in [[Need for Speed Carbon]]. G-Force is an important part in the game, as in all simulators. Notably the in-car view makes its first appearance in an NFS game since 2000's [[Need for Speed Porsche Unleashed|Porsche Unleashed]]. The in-car view is highly detailed, and it will be possible to see the driver changing gears and moving his head to get a better view of the mirror. The crashes will affect the player's visuals. While crashing, there will be a temporary blur on screen. The sound aspect will have detailed car crash sound, as well as a sharp gasp of breath from the driver before a collision. | ||
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+ | There is also a driver profile feature. This shows the precision or aggression used in races and the total driver points of a player. There is a total of 19 tracks that can be raced in more than 50 ways and a total of 72 cars. | ||
==Game Info== | ==Game Info== | ||
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*'''16 car races''' | *'''16 car races''' | ||
*'''Real world tracks''' | *'''Real world tracks''' | ||
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[[Category:Need for Speed| 13]] | [[Category:Need for Speed| 13]] | ||
[[Category:Need for Speed Shift| ]] | [[Category:Need for Speed Shift| ]] |
Revision as of 13:36, 2 December 2009
Need for Speed: SHIFT is the 13th installment in the long-running racing game series Need for Speed. Developed by Slightly Mad Studios, the game is a significant departure from the general series formula, instead focusing on a hardcore racing simulation approach, possibly mildly influenced by the generally disliked by critics and fans installment Need for Speed ProStreet.
Contents |
Overview
The game had been reportedly in development for two years. It features a new "driving experience", as well as driver achievements; certain feats players must achieve on track, similar to the reward card system in Need for Speed Carbon. G-Force is an important part in the game, as in all simulators. Notably the in-car view makes its first appearance in an NFS game since 2000's Porsche Unleashed. The in-car view is highly detailed, and it will be possible to see the driver changing gears and moving his head to get a better view of the mirror. The crashes will affect the player's visuals. While crashing, there will be a temporary blur on screen. The sound aspect will have detailed car crash sound, as well as a sharp gasp of breath from the driver before a collision.
There is also a driver profile feature. This shows the precision or aggression used in races and the total driver points of a player. There is a total of 19 tracks that can be raced in more than 50 ways and a total of 72 cars.
Game Info
Guides and tutorials
Summary
- Developer: Slightly Mad Studios
- Publisher: Electronic Arts
- Release Dates: September 15th (North America), September 22nd (Europe)
- Available on: XBOX 360™, PlayStation3®, Playstation® Portable, and PC-DVD
Features
- Interior View: Featuring detailed and fully functional cockpit that is also customizable.
- Realistic Physics Engine
- Damage Model
- Full Replay Mode
- Visual and Performance Customization
- 16 car races
- Real world tracks