Need for Speed World

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[[Image:Nfsworldcover.jpg|thumb|Cover]]'''Need for Speed World''', formerly known as '''World Online''' until February 5, 2010 is one of the three next installments in the long-running racing video game franchise [[Need for Speed]] published by [[Electronic Arts]], this iteration being co-developed by [[EA Black Box]] and [[EA Singapore]]. World is a free-to-play MMORG, or massively multiplayer online racing game, the second MMORG in the [[Need for Speed]] series after [[Motor City Online]]. EA marketing manager Keith Munro states that "this Play for Free action racing game will give Need for Speed fans the most licensed cars, parts and game modes ever in Need for Speed's history". There is now an official trailer, which confirms Pagani Zonda, Lamborghini, Porsche, Lexus and the return of the police. The game will continue the story where [[Need for Speed Carbon|Carbon]] and [[Need for Speed Undercover|Undercover]] left off.
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{{No_Anonymous_Edits}}
  
[[Image:NFSWO Screenshot2.jpg|thumb|300px|Screenshot.]]
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[[Image:Nfsworldcover.jpg|thumb|World cover art]]
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'''Need For Speed: World''', formerly known as '''Need For Speed: World Online''', is the 15<small>th</small> instalment in the long-running [[Need for Speed|Need For Speed]] series of racing games, co-developed by EA Black Box and EA Singapore, and published by [[Electronic Arts]].
  
A beta test was held in Taiwan, 2009. On February 5, 2010 the first closed beta was released and there have been at least five more betas since. The release date is scheduled for July 27, 2010, however those who ordered the World Starter Pack had a head-start a week earlier. The game ultimately received lukewarm/mixed reception, with a MetaCritic average of 61/100.
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World is a free-to-play MMORG (Massive Multiplayer Online Racing Game), the first MMORG in the [[Need for Speed|Need For Speed]] series (EA has stated that Motor City Online is not the predecessor of World). The game mixes the cities of Rockport ([[Need for Speed Most Wanted|Need For Speed: Most Wanted]]) and Palmont ([[Need for Speed Carbon|Need For Speed: Carbon]]) to create a single map where players can race against each other, enter in pursuits against the cops, or simply free roam. The gameplay is also very similar to the one found in Most Wanted and Carbon, including the car's handling. World focuses on street racing, performance and visual tuning, and police chases, while adding classic MMO elements to the mixture such as special abilities called Power-ups (which are listed [[Need For Speed World Powerups|here]]), a levelling system (up to level 60), Skill Mods that can be bought and installed in each car, and Achievements. However, unlike Most Wanted and Carbon, World does not have any storyline or characters. The game engine used is the same (EA Graphics Library 3 or EAGL), albeit with many modifications, including new light effects for day-and-night cycle, sharper textures and shadows, more detailed car models, and other improvements. The cities were also changed slightly to match the new graphics, and new roads were created to connect both Rockport and Palmont.
  
The game offers the ability to start crews, as such an official '''[[NFSUnlimited.net]] World Racing Crew''' exists. You can apply for it [http://forum.nfsunlimited.net/viewtopic.php?f=163&t=18635 at this forum topic].
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The development of this game started prior to the release of Need For Speed: Carbon (2006). However, intense devotion to finish the product didn't begin until late 2008. The first beta test was held in Taiwan in October 2009, but only for residents of that area. On 5<small>th</small> March 2010 the first American/European closed beta was released for a limited number of players, and there have been five more betas since, with the number of players being increased each time. A stress test was also conducted to test the servers' capability to handle a lot of traffic. The game was finally released worldwide on 27<small>th</small> July 2010 via download. However, those who ordered the ''World Starter Pack'' had a head-start one week earlier (on 20<small>th</small> July 2010). The game ultimately received mixed reception, with a MetaCritic average of 62/100, and a GameRankings score of 63.83%. Roughly 2 months after the initial game release, on 9<small>th</small> September 2010, World had reached 1 million registered players, and by December 2011 the number of registered players had reached 10 million. During the second anniversary of the game, in July 2012, it was revealed that the number of registered players had reached 17 million.
  
On December 9, 2010 a patch was released, fixing tens of bugs, as well as a holiday theme and the [http://www.needforspeed.com/post/underground-edition-nissan-skyline-gt-r-v-spec-r34 Underground Edition Nissan Skyline GT-R V-Spec (R34)].
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Since its release, Need For Speed: World has seen a continuous development, as the developers provide more content to the game usually every 2 weeks, such as new cars, new game modes, new features, and a wide variety of bugs fixes and improvements, as is normal with massive multiplayer online games.
  
== Development ==
 
  
[[Image:Nfswomap.png|thumb|300px|right|The map of NFSW.]]
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The game offers the ability to start crews, and as such an official '''[[NFSUnlimited.net]] World Racing Crew''' exists. You can apply for it [http://forum.nfsunlimited.net/viewtopic.php?f=163&t=18635 at this topic in the forum].
  
The game has actually been in development for four years, prior to Carbon but intense devotion to finishing the product didn't begin until sometime late 2008.
 
  
In an interview with World producer, Scott Henshaw, he mentioned that the European and North American versions of the game will have differences from the Asian one. It was also confirmed that the game will feature the cities of Palmont and Rockport, which were featured in [[Need for Speed Carbon]] and [[Need for Speed Most Wanted]] respectively. The cops were confirmed to return as well, together with a co-op and team based cop play.
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[[Image:Nfswomap.png|thumb|300px|The map of Need For Speed: World]]
  
It is unknown if the game will have more cities and/or dynamic day/night cycle, but current screenshots show both daytime and nighttime. A map was recently released, showing Palmont and Rockport connected. The game will also feature a chat option and autopilot. The December 2009 NFSUnlimited.net podcast also confirmed that this installment will feature the largest selection of cars and parts in series history (so far 250 cars have been planned from Most Wanted, Carbon, ProStreet and Undercover).
 
  
== Gameplay ==
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'''The official word:'''
  
As mentioned before, the gameplay style is based on that of Most Wanted and Carbon featuring high speed street racing, tuning, customization and police chases with various MMO elements. The setting is Rockport and Palmont merged together. This time both cities are available in day and nighttime. Racing crews can be started (originally seen in Carbon). A key gameplay element is the power-ups, which has drawn comparison to Bizarre Creations' cult arcade racer ''Blur''.
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<blockquote>Need for Speed World is the FREE to play online racing game where you decide how to play in a massively multiplayer world. Connect with friends or race against the world as you rise through the rankings. Race the very latest cars or relive classic NFS moments with the ever-expanding car list. Stamp your identity on the cars with an endless combination of paints and liveries.</blockquote>
  
=== Power-Ups ===
 
  
*'''Nitrous'''
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==Summary==
Gives you a quick burst of nitrous, increasing acceleration and briefly optimizing the car's handling. Upgradeable. Without Skill -- Active Time 3.0 Sec. Cooldown 30 Sec
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*'''Traffic Magnet'''
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Can be used to trap racers into traffic. Has been often criticized for its seemingly unfair power, but you can easily countermeasure it with a shield or juggernaut. Upgradeable. Without Skill -- Active Time 20 Sec. Cooldown 60 Sec
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*'''One More Lap'''
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Adds one more lap to the race. When it is used once by anyone in the game, it cannot be done again. Upgradeable. Without Skill -- Active Time N/A. Cooldown N/A
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*'''Shield'''
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Gives you immunity from power-ups such as Traffic Magnet. Upgradeable. Without Skill -- Active Time 20 Sec. Cooldown 90 Sec
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*'''Ready'''
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Eliminates the remaining cooldown period for Power-Ups making them ready to use again. Upgradeable. Without Skill -- Active Time N/A. Cooldown 90 Sec
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*'''Juggernaut'''
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Increases your car's speed and weight however car handling is impacted negatively. Upgradeable. Without Skill -- Active Time 1 Sec. Cooldown 120 Sec
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*'''Slingshot'''
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Your car's performance increases significantly when you're trailing the pack. The further from the lead, the greater the boost. Upgradeable. Without Skill -- Active Time 15 Sec. Cooldown 60 Sec
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*'''Emergency Evade'''
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Knocks cops back if they're too close to your car in a pursuit. Upgradeable. Without Skill -- Active Time 1 Sec. Cooldown 120 Sec
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*'''Run Flats'''
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Restores your tires after running over spike strips. Without Skill -- Active Time N/A . Cooldown xx Sec
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*'''Instant Cooldown'''
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Ends a cop pursuit immediately once you are in Cooldown mode. Without Skill -- Active Time N/A . Cooldown N/A
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== World Starter Pack ==
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*'''Developer:''' EA Black Box
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*'''Publisher:''' Electronic Arts
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*'''Release date:''' 27<small>th</small> July 2010
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*'''Available on:''' PC (Microsoft Windows)
 +
*'''Game engine:''' EAGL 3 (modified)
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*'''Game version:''' 15.26 (as of 2<small>nd</small> June 2013)
 +
*'''Official website:''' http://world.needforspeed.com/
  
Before September 8, 2010, after reaching level 10 and access to only tier 1 and certain tier 2 cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. To continue the game, the player had to purchase the Need for Speed World Starter Pack. Without it, the player was allowed to play the game for as long as he or she wants, but he or she would cease to earn experience and cash. This initially disappointed many fans, however on September 8, 2010 World had passed 1 million registrations. To celebrate that, the game was made free-to-play and the level cap was removed.
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[[Image:NFSWO Screenshot2.jpg|thumb|300px|A Nissan GT-R (R35) in-game]]
  
== Quick links ==
 
  
*[[Need For Speed WORLD Car List]]
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==Game info==
*[[Need For Speed WORLD Track List]]
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== Game Info ==
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*[[Need For Speed World Car List|Car List]]
*'''Developer''': [[EA Black Box]] And EA Singapore
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*[[Need For Speed World Events List|Events List]]
*'''Publisher''': [[Electronic Arts]]
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*[[Need For Speed World Powerups|Power-ups List]]
*'''Release Date''' : July 20, 2010 (worldwide)
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*[[Need For Speed World Skill Mods|Skill Mods List]]
                   
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*[[Need For Speed World Achievements|Achievements List]]
*'''Available in ''' : Digital Download
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*'''Genre(S)''': Massively Multiplayer Online Racing Rame
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== System Specifications (Beta) ==
 
* Operating System: Windows XP Service Pack 3 / Windows Vista Service Pack 2 / Windows 7
 
* DirectX: DirectX 9.0c
 
* CPU: Intel Core2Duo 2.0 GHz or AMD X2 4000+ at 2.1GHz or greater
 
* RAM: 2 GB
 
* Video Card: 512 MB DirectX 9.0 compatible. At least Shader Model 2.0 support
 
* Sound Card: DirectX 8.1 compatible
 
* Hard Drive: 4 GB of space is required to install the game
 
* Internet: 128kbit/s Cable/DSL connection
 
* Optical Drive: Not required / NFS WORLD is download only and not available on PCCD / DVD
 
* Direct X: Version 9.0c
 
* Online Multiplayer: 512 Kbps connection; 2-8 Players
 
* Input: Keyboard, Mouse
 
:::Optional: USB Steering Wheel / Dual Analog Gamepad
 
  
*Obtained from NFS World FAQ on Official Site: [http://forum.ea.com/eaforum/posts/list/375731.page]
 
  
[[Category:Need for Speed| 14]]
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==Minimum system requirements==
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 +
*'''Operative system:''' Windows XP Service Pack 3
 +
*'''Processor:''' Intel Pentium 4 (Hyper-threading) @2.4 GHz
 +
*'''RAM memory:''' 1.0 GB
 +
*'''Video card:''' NVIDIA GeForce 6800, ATI Radeon X1300, Intel GMA 950
 +
*'''Recommended video chipsets:''' NVIDIA GeForce 8600 GT 256MB or greater; ATI Radeon X1800 XT 512MB or greater
 +
*'''DirectX:''' Version 9.0c
 +
*'''Sound card:''' DirectX 8.1 compatible
 +
*'''Hard drive:''' 2 GB
 +
*'''Network connection:''' 128 Kbps Cable/DSL connection
 +
*'''Online multiplayer:''' 512 kbps or faster; 2-8 Players
 +
*'''Input:''' Keyboard, Mouse, [https://help.ea.com/article/controllers-and-racing-wheels-supported-for-use-in-need-for-speed-world Supported Game Controllers]
 +
 
 +
 
 +
==Recommended system requirements==
 +
 
 +
*'''Operative system:''' Windows Vista / Windows 7
 +
*'''Processor:''' Intel Core 2 Duo @1.8 GHz
 +
*'''RAM memory:''' 2.0 GB
 +
*'''Video card:''' NVIDIA GeForce 7600, ATI Radeon HD 2000 series, Intel GMA 950
 +
*'''Recommended video chipsets:''' NVIDIA GeForce 8600 or better; ATI Radeon HD 2600 or greater
 +
*'''DirectX:''' Version 9.0c
 +
*'''Sound card:''' DirectX 8.1 compatible
 +
*'''Hard drive:''' 2 GB
 +
*'''Network Connection:''' 128 kbps Cable/DSL connection
 +
*'''Online Multiplayer:''' 512 kbps or faster; 2-8 Players
 +
*'''Input:''' Keyboard, Mouse, [https://help.ea.com/article/controllers-and-racing-wheels-supported-for-use-in-need-for-speed-world Supported Game Controllers]
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 +
 
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Laptop versions of these chipsets may work but are not supported. Updates to your video and sound card drivers may be required.
 +
 
 +
 
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==World Starter Pack==
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Before 8<small>th</small> September 2010, after reaching level 10 and having access to only Tier 1 and certain Tier 2 cars, the player would not be able to progress further in the game, and would cease to earn any more experience points or cash (but the player would still be able to play for an unlimited time). To continue levelling up and unlocking new cars and parts, the player had to purchase the ''Need For Speed: World Starter Pack''. This initially disappointed many fans, so the game was made free-to-play and the level cap was removed on 8<small>th</small> September 2010, after World had reached 1 million registrations. To compensate those players who bought the Starter Pack before the level cap was removed, EA offered a 7-day car rental code for the Audi R8 4.2 FSI quattro, the BMW M3 (E46) GTR, and the Lamborghini Gallardo LP 560-4.
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 +
Currently any player can reach the maximum level (60) without paying anything. However, most cars and performance/visual parts are only available with SpeedBoost, a currency in World that can only be bought with real world money. Because of the recurrent use of SpeedBoost to buy many of the cars and parts in the game, World has been called a '''freemium MMORG''' (''freemium is a business model that works by offering a game free of charge while charging a premium for advanced features''). The ''World Starter Pack'' had a price tag of 19.99€ / $19.99 USD / 14.99 GBP, and it contained:
 +
 
 +
* 8000 Speedboost
 +
* 1-week head-start and increased XP rewards during that first week
 +
* An exclusive Mazda Mazdaspeed 3
 +
* Bundle of power-ups
 +
 
 +
 
 +
 
 +
[[Category:Need for Speed|Need For Speed]]
 +
[[Category:Need for Speed World|Need For Speed: World]]

Latest revision as of 15:53, 2 June 2013

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World cover art

Need For Speed: World, formerly known as Need For Speed: World Online, is the 15th instalment in the long-running Need For Speed series of racing games, co-developed by EA Black Box and EA Singapore, and published by Electronic Arts.

World is a free-to-play MMORG (Massive Multiplayer Online Racing Game), the first MMORG in the Need For Speed series (EA has stated that Motor City Online is not the predecessor of World). The game mixes the cities of Rockport (Need For Speed: Most Wanted) and Palmont (Need For Speed: Carbon) to create a single map where players can race against each other, enter in pursuits against the cops, or simply free roam. The gameplay is also very similar to the one found in Most Wanted and Carbon, including the car's handling. World focuses on street racing, performance and visual tuning, and police chases, while adding classic MMO elements to the mixture such as special abilities called Power-ups (which are listed here), a levelling system (up to level 60), Skill Mods that can be bought and installed in each car, and Achievements. However, unlike Most Wanted and Carbon, World does not have any storyline or characters. The game engine used is the same (EA Graphics Library 3 or EAGL), albeit with many modifications, including new light effects for day-and-night cycle, sharper textures and shadows, more detailed car models, and other improvements. The cities were also changed slightly to match the new graphics, and new roads were created to connect both Rockport and Palmont.

The development of this game started prior to the release of Need For Speed: Carbon (2006). However, intense devotion to finish the product didn't begin until late 2008. The first beta test was held in Taiwan in October 2009, but only for residents of that area. On 5th March 2010 the first American/European closed beta was released for a limited number of players, and there have been five more betas since, with the number of players being increased each time. A stress test was also conducted to test the servers' capability to handle a lot of traffic. The game was finally released worldwide on 27th July 2010 via download. However, those who ordered the World Starter Pack had a head-start one week earlier (on 20th July 2010). The game ultimately received mixed reception, with a MetaCritic average of 62/100, and a GameRankings score of 63.83%. Roughly 2 months after the initial game release, on 9th September 2010, World had reached 1 million registered players, and by December 2011 the number of registered players had reached 10 million. During the second anniversary of the game, in July 2012, it was revealed that the number of registered players had reached 17 million.

Since its release, Need For Speed: World has seen a continuous development, as the developers provide more content to the game usually every 2 weeks, such as new cars, new game modes, new features, and a wide variety of bugs fixes and improvements, as is normal with massive multiplayer online games.


The game offers the ability to start crews, and as such an official NFSUnlimited.net World Racing Crew exists. You can apply for it at this topic in the forum.


The map of Need For Speed: World


The official word:

Need for Speed World is the FREE to play online racing game where you decide how to play in a massively multiplayer world. Connect with friends or race against the world as you rise through the rankings. Race the very latest cars or relive classic NFS moments with the ever-expanding car list. Stamp your identity on the cars with an endless combination of paints and liveries.


Contents

[edit] Summary

  • Developer: EA Black Box
  • Publisher: Electronic Arts
  • Release date: 27th July 2010
  • Available on: PC (Microsoft Windows)
  • Game engine: EAGL 3 (modified)
  • Game version: 15.26 (as of 2nd June 2013)
  • Official website: http://world.needforspeed.com/
A Nissan GT-R (R35) in-game


[edit] Game info


[edit] Minimum system requirements

  • Operative system: Windows XP Service Pack 3
  • Processor: Intel Pentium 4 (Hyper-threading) @2.4 GHz
  • RAM memory: 1.0 GB
  • Video card: NVIDIA GeForce 6800, ATI Radeon X1300, Intel GMA 950
  • Recommended video chipsets: NVIDIA GeForce 8600 GT 256MB or greater; ATI Radeon X1800 XT 512MB or greater
  • DirectX: Version 9.0c
  • Sound card: DirectX 8.1 compatible
  • Hard drive: 2 GB
  • Network connection: 128 Kbps Cable/DSL connection
  • Online multiplayer: 512 kbps or faster; 2-8 Players
  • Input: Keyboard, Mouse, Supported Game Controllers


[edit] Recommended system requirements

  • Operative system: Windows Vista / Windows 7
  • Processor: Intel Core 2 Duo @1.8 GHz
  • RAM memory: 2.0 GB
  • Video card: NVIDIA GeForce 7600, ATI Radeon HD 2000 series, Intel GMA 950
  • Recommended video chipsets: NVIDIA GeForce 8600 or better; ATI Radeon HD 2600 or greater
  • DirectX: Version 9.0c
  • Sound card: DirectX 8.1 compatible
  • Hard drive: 2 GB
  • Network Connection: 128 kbps Cable/DSL connection
  • Online Multiplayer: 512 kbps or faster; 2-8 Players
  • Input: Keyboard, Mouse, Supported Game Controllers


Laptop versions of these chipsets may work but are not supported. Updates to your video and sound card drivers may be required.


[edit] World Starter Pack

Before 8th September 2010, after reaching level 10 and having access to only Tier 1 and certain Tier 2 cars, the player would not be able to progress further in the game, and would cease to earn any more experience points or cash (but the player would still be able to play for an unlimited time). To continue levelling up and unlocking new cars and parts, the player had to purchase the Need For Speed: World Starter Pack. This initially disappointed many fans, so the game was made free-to-play and the level cap was removed on 8th September 2010, after World had reached 1 million registrations. To compensate those players who bought the Starter Pack before the level cap was removed, EA offered a 7-day car rental code for the Audi R8 4.2 FSI quattro, the BMW M3 (E46) GTR, and the Lamborghini Gallardo LP 560-4.

Currently any player can reach the maximum level (60) without paying anything. However, most cars and performance/visual parts are only available with SpeedBoost, a currency in World that can only be bought with real world money. Because of the recurrent use of SpeedBoost to buy many of the cars and parts in the game, World has been called a freemium MMORG (freemium is a business model that works by offering a game free of charge while charging a premium for advanced features). The World Starter Pack had a price tag of 19.99€ / $19.99 USD / 14.99 GBP, and it contained:

  • 8000 Speedboost
  • 1-week head-start and increased XP rewards during that first week
  • An exclusive Mazda Mazdaspeed 3
  • Bundle of power-ups

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