Race types in Need for Speed

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== Race types by game ==
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== Race and championship types by game ==
  
 
{| border="2" cellpadding="4" style="background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;"
 
{| border="2" cellpadding="4" style="background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;"
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|-
 
|-
 
! NfS 2
 
! NfS 2
| O || x || x || x || x || x || x || x || *Torunament<br>*Knockout
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| O || x || x || x || x || x || x || x || *Tournament<br>*Knockout
 
|-
 
|-
 
! Hot Pursuit
 
! Hot Pursuit
| O || x || x || x || x || x || x || x || *Torunament<br>*Knockout
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| O || x || x || x || x || x || x || x || *Tournament<br>*Knockout
 
|-
 
|-
 
! High Stakes
 
! High Stakes
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|-
 
|-
 
! Porsche Unleashed
 
! Porsche Unleashed
| O || O || x || O || x || x || x || Factory Driver || *Tournament<br>*¿Trial? <!-- couldn't find the official name - NBU38 -->
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| O || O || x || O || x || x || x || Factory Driver || *Tournament<br>*Trial? <!-- couldn't find the official name - NBU38 -->
 
|-
 
|-
 
! Hot Pursuit 2
 
! Hot Pursuit 2
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Present in all games.
 
Present in all games.
  
The fastest drivers to cross the finish lap win. Tracks are closed loops, which are driven multiple times (some instalments allow one-lap circuit races).
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The fastest driver to cross the finish lap wins. Tracks are closed loops, which are driven multiple times (some instalments allow one-lap circuit races).
  
 
=== Sprint ===
 
=== Sprint ===
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Present in The Need for Speed and Porsche Unleashed onwards.
 
Present in The Need for Speed and Porsche Unleashed onwards.
  
The fastest drivers to cross the finish lap win. The track is point-to-point, so each section is driven only once.
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The fastest driver to cross the finish lap wins. Tracks are point-to-point, so each section is driven only once.
  
 
=== Time Attack ===
 
=== Time Attack ===
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Present in Porsche Unleashed, Hot Pursuit 2, Underground, Underground 2 and Most Wanted
 
Present in Porsche Unleashed, Hot Pursuit 2, Underground, Underground 2 and Most Wanted
  
The fastest drivers to cross the finish lap win. Tracks are closed loops, which are driven multiple times (one lap less than the quantity of drivers). Each lap, the last driver is eliminated. The last standing driver wins.
+
The fastest driver to cross the finish lap wins. Tracks are closed loops, which are driven multiple times (one lap less than the quantity of drivers). Each lap, the last driver is eliminated. The last standing driver wins.
  
 
=== Drag ===
 
=== Drag ===
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Present in Underground 1 and 2, Most Wanted and ProStreet.
 
Present in Underground 1 and 2, Most Wanted and ProStreet.
  
The fastest drivers to cross the finish lap win. The circuit is relatively or completely straight, so brakes aren't used. Traffic cars if present must be avoided.
+
The fastest driver to cross the finish lap wins. The circuit is relatively or completely straight, so brakes aren't used. Traffic cars if present must be avoided.
  
 
=== Drift ===
 
=== Drift ===
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Present in Underground 1 and 2, Carbon and ProStreet.
 
Present in Underground 1 and 2, Carbon and ProStreet.
  
Drivers are scored according to slides, which must be as fast, wide and long as possible. Extra points may be awarded for drifting close to the edges of the track.
+
Drivers are scored according to slides, which must be as fast, wide and long as possible. Extra points may be awarded for drifting close to the edges of the track. The driver with most points wins.
  
 
=== Speedtrap ===
 
=== Speedtrap ===
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Present in Most Wanted, Carbon and ProStreet (Top Speed Run).
 
Present in Most Wanted, Carbon and ProStreet (Top Speed Run).
  
In a point-to-point track, drivers are scored based on the speed at checkpoints. Once the leading driver crosses the finish line, the remaining drivers' scores start to drop until they cross the finish line. The driver with most points win.
+
In a point-to-point track, drivers are scored based on the speed at checkpoints. Once the leading driver crosses the finish line, the remaining drivers' scores start to drop until they cross the finish line. The driver with most points wins.
  
 
=== Other race types ===
 
=== Other race types ===
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Present in ProStreet.
 
Present in ProStreet.
  
Drivers must race in a circuit track as fast as possible. The drivers receive points any time he/she beats the current time for each track sector. Drivers are ranked according to the final score.
+
Drivers must race in a circuit track as fast as possible. The drivers receive points any time he/she beats the current best time for each track sector. The driver with most points wins.
  
 
==== Time Attack ====
 
==== Time Attack ====
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=== Tournament ===
 
=== Tournament ===
  
Present in The Need for Speed thorough Underground 2
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Present in The Need for Speed through Underground 2 (Underground Racing League in UG2).
  
Series of regular races, such as circuit, sprint, drag, lap knockout and drift. Drivers are scored after each race - the driver with most points in the end wins the tournament.
+
Series of regular races, such as circuit, sprint, drag, lap knockout and drift. Drivers are scored after each race according to their finish positions. The driver with most points wins the championship.
  
 
=== Knockout ===
 
=== Knockout ===
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Present in ProStreet
 
Present in ProStreet
  
The player is scored according to his/her performance on each race. Each race can be race unlimited times - only the best score per race is kept. The player wins and dominates the race day if he/she reaches a fixed amount of points.
+
The player is scored according to his/her performance on each race. Each race can be race unlimited times - only the best score per race is kept. The player wins (or dominates) the race day if he/she reaches a fixed amount of points.
  
 
[[Category:Need for Speed]]
 
[[Category:Need for Speed]]

Revision as of 13:30, 17 April 2009

Contents

Race and championship types by game

Game Circuit Sprint Time Attack Lap Knockout Drag Drift Speedtrap Other Championships
TNfS O O Time Trial x x x x x Tournament
NfS 2 O x x x x x x x *Tournament
*Knockout
Hot Pursuit O x x x x x x x *Tournament
*Knockout
High Stakes O1 x x x x x x x *Tournament
*Knockout
Porsche Unleashed O O x O x x x Factory Driver *Tournament
*Trial?
Hot Pursuit 2 O O *Time Trial
*Delivery
O x x x Be the Cop *Tournament
*Knockout
Game Circuit Sprint Time Attack Lap Knockout Drag Drift Speedtrap Other Championships
Underground O O Time Trial O O O x x Tournament
Underground 2 O2 O Time Trial O O O3 x Outrun Underground Racing League
Most Wanted O O Tollbooth O O x O x x
Carbon O4 O4 Checkpoint5 x x O6 O Canyon Duel x
ProStreet O Speed Challenge x x O O Top Speed Run *Sector Shootout
*Time Attack
Race Day?
Undercover O O Tollbooth x x x x *Outrun
*Highway Battle
*Takedown
x
Game Circuit Sprint Time Attack Lap Knockout Drag Drift Speedtrap Other Championships
  • 1: Includes High Stakes, which is a single one-on-one circuit race.
  • 2: Includes Underground Racing League (purpose-built race track) and Street X (parking lots)
  • 3: Includes Downhill Drift
  • 4: Includes Canyon Race
  • 4: Includes Canyon Checkpoint
  • 6: Includes Canyon Drift

Race type descriptions

Circuit

Present in all games.

The fastest driver to cross the finish lap wins. Tracks are closed loops, which are driven multiple times (some instalments allow one-lap circuit races).

Sprint

Present in The Need for Speed and Porsche Unleashed onwards.

The fastest driver to cross the finish lap wins. Tracks are point-to-point, so each section is driven only once.

Time Attack

Present in The Need for Speed (Time Trail), Hot Pursuit 2 (Time Trail and Delivery), Underground 1 and 2 (Time Trial), Most Wanted (Tollbooth), Carbon (Checkpoint) and Undercover (Tollbooth).

The player must arrive to the finish line before the time runs out. Circuit and point-to-point tracks exist; no rivals are on track. Checkpoints may be present along the course.

Lap Knockout

Present in Porsche Unleashed, Hot Pursuit 2, Underground, Underground 2 and Most Wanted

The fastest driver to cross the finish lap wins. Tracks are closed loops, which are driven multiple times (one lap less than the quantity of drivers). Each lap, the last driver is eliminated. The last standing driver wins.

Drag

Present in Underground 1 and 2, Most Wanted and ProStreet.

The fastest driver to cross the finish lap wins. The circuit is relatively or completely straight, so brakes aren't used. Traffic cars if present must be avoided.

Drift

Present in Underground 1 and 2, Carbon and ProStreet.

Drivers are scored according to slides, which must be as fast, wide and long as possible. Extra points may be awarded for drifting close to the edges of the track. The driver with most points wins.

Speedtrap

Present in Most Wanted, Carbon and ProStreet (Top Speed Run).

In a point-to-point track, drivers are scored based on the speed at checkpoints. Once the leading driver crosses the finish line, the remaining drivers' scores start to drop until they cross the finish line. The driver with most points wins.

Other race types

Outrun

Present in Underground 2 and Undercover.

One-on-one battle held in an open environment. The driver must overtake the other driver and leave him/her behind, by driving fast and following tricky paths. The leading driver wins if he/she gets a 400 meter lead (UG2) and or he/she lasts 60 seconds without being overtaken (UC).

Canyon Duel

Present in Carbon.

One-on-one battle held in a point-to-point course. In the first stage, the player must chase the rival car and score points based on the distance between both cars. In the second stage, the roles are reversed: the player is chased by the rival car, and his/her score drops according to the distance between both cars. If the player has positive points, he/she wins the race and vice versa. If either car is overtaken or falls through a cliff, he/she loses the duel.

Sector Shootout

Present in ProStreet.

Drivers must race in a circuit track as fast as possible. The drivers receive points any time he/she beats the current best time for each track sector. The driver with most points wins.

Time Attack

Present in ProStreet.

Drivers race as fast as possible around a circuit track multiple times. The driver with best lap time wins.

Highway Battle

Present in Undercover.

One-on-one battle held in a point-to-point track. Both drivers must leave the other car behind by driving fast or making them crash. If one drivers is 400 meters behind the leader or crashes heavily, he/she loses the battle. If time runs out, the leading driver wins.

Be the Cop / Takedown

Championship descriptions

Tournament

Present in The Need for Speed through Underground 2 (Underground Racing League in UG2).

Series of regular races, such as circuit, sprint, drag, lap knockout and drift. Drivers are scored after each race according to their finish positions. The driver with most points wins the championship.

Knockout

Present in NfS 2, Hot Pursuit, High Stakes and Hot Pursuit 2.

Series of circuit or sprint races (one less than the quantity of drivers). The last driver of each race is eliminated from the championship. The winner of the last race wins the championship.

Race Day

Present in ProStreet

The player is scored according to his/her performance on each race. Each race can be race unlimited times - only the best score per race is kept. The player wins (or dominates) the race day if he/she reaches a fixed amount of points.

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