The Need for Speed
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[[Image:TNFSSplash.png|thumb|The Need for Speed Splash Screen]]</small></div> | [[Image:TNFSSplash.png|thumb|The Need for Speed Splash Screen]]</small></div> | ||
'''The Need for Speed''' (Full title: Road & Track Presents: The Need for Speed) is a 1994 racing computer and video game, developed by Electronic Arts Canada and published by Electronic Arts. It is the first in the Need for Speed series, which would span more than 15 titles to date. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports. The game noted for its attempts in realism, and audio and video commentaries. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. | '''The Need for Speed''' (Full title: Road & Track Presents: The Need for Speed) is a 1994 racing computer and video game, developed by Electronic Arts Canada and published by Electronic Arts. It is the first in the Need for Speed series, which would span more than 15 titles to date. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports. The game noted for its attempts in realism, and audio and video commentaries. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. | ||
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+ | == Quick Links == | ||
+ | [[The Need for Speed Cheats]] | ||
==Game Modes== | ==Game Modes== | ||
− | Four game modes are offered, two of which can be played 'online' via modem connection. Network play is not | + | Four game modes are offered, two of which can be played 'online' via modem connection. Network play over LAN or Internet is not a direct option. |
====Head To Head==== | ====Head To Head==== | ||
Race against a single opponent - either AI or a human competitor over a modem connection. Avoid heavy traffic and cops in a race to the finish line. | Race against a single opponent - either AI or a human competitor over a modem connection. Avoid heavy traffic and cops in a race to the finish line. | ||
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Just you, the track and the clock. No AI or human opponents, no cops and no traffic. | Just you, the track and the clock. No AI or human opponents, no cops and no traffic. | ||
====Tournament==== | ====Tournament==== | ||
− | Enter one of three tournaments, one for each car class. Each tournament is a series of races at a specific track. Racing is against 7 computer | + | Enter one of three tournaments, one for each car class. Each tournament is a series of races at a specific (circuit) track. Racing is against 7 computer-controlled cars from the same class as your own. Modem play vs a human opponent is not available in Tournament mode. |
− | *Class C Tournament: Supra, RX-7 and NSX at Rusty Springs Raceway. | + | *''Class C Tournament'': [[TNFS Car: Toyota Supra Turbo|Supra]], [[TNFS Car: Mazda RX-7|RX-7]] and [[TNFS Car: Acura NSX|NSX]] at [[TNFS Track: Rusty Springs Raceway|Rusty Springs Raceway]]. |
− | *Class B Tournament: 911, ZR-1 and Viper at Autumn Valley. | + | *''Class B Tournament'': [[TNFS Car: Porsche 911 Carrera|911]], [[TNFS Car: Chevrolet Corvette ZR-1|ZR-1]] and [[TNFS Car: Dodge Viper RT/10|Viper]] at [[TNFS Track: Autumn Valley Speedway|Autumn Valley Speedway]]. |
− | *Class A Tournament: 512TR and Diablo at Vertigo Ridge. | + | *''Class A Tournament'': [[TNFS Car: Ferrari 512TR|512TR]] and [[TNFS Car: Lamborghini Diablo VT|Diablo]] at [[TNFS Track: Vertigo Ridge|Vertigo Ridge]]. |
Tournament mode is used to unlock the bonus 'Lost Vegas' track. | Tournament mode is used to unlock the bonus 'Lost Vegas' track. | ||
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Available only on PC CD-ROM, it contained both a DOS and Windows 95 versions. The Windows 95 version supported DirectX 2 and TCP/IP networking, included 2 bonus tracks and various enhancements in the game engine. This was the last game in the series to support DOS as subsequent releases for the PC only run on Microsoft Windows 95 or above. | Available only on PC CD-ROM, it contained both a DOS and Windows 95 versions. The Windows 95 version supported DirectX 2 and TCP/IP networking, included 2 bonus tracks and various enhancements in the game engine. This was the last game in the series to support DOS as subsequent releases for the PC only run on Microsoft Windows 95 or above. | ||
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==External Links== | ==External Links== |
Revision as of 11:51, 31 May 2008
The Need for Speed (Full title: Road & Track Presents: The Need for Speed) is a 1994 racing computer and video game, developed by Electronic Arts Canada and published by Electronic Arts. It is the first in the Need for Speed series, which would span more than 15 titles to date. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports. The game noted for its attempts in realism, and audio and video commentaries. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers.
Contents |
Quick Links
Game Modes
Four game modes are offered, two of which can be played 'online' via modem connection. Network play over LAN or Internet is not a direct option.
Head To Head
Race against a single opponent - either AI or a human competitor over a modem connection. Avoid heavy traffic and cops in a race to the finish line.
Single Race
Race against 7 opponents all driving a specific car, or 'The Pack', consisting of 7 random AI cars. Modem play is available. Cops and traffic are nowhere to be seen.
Time Trial
Just you, the track and the clock. No AI or human opponents, no cops and no traffic.
Tournament
Enter one of three tournaments, one for each car class. Each tournament is a series of races at a specific (circuit) track. Racing is against 7 computer-controlled cars from the same class as your own. Modem play vs a human opponent is not available in Tournament mode.
- Class C Tournament: Supra, RX-7 and NSX at Rusty Springs Raceway.
- Class B Tournament: 911, ZR-1 and Viper at Autumn Valley Speedway.
- Class A Tournament: 512TR and Diablo at Vertigo Ridge.
Tournament mode is used to unlock the bonus 'Lost Vegas' track.
Cars
Cars included in The Need for Speed are divided into three classes, each representing model within specific performance brackets, such as speed and handling. Cars featured in the game include the following:
Class A
Class B
Class C
The Need for Speed also features a fictional bonus car named the "Warrior PTO E/2". The car possesses unrealistically high speed and acceleration, sensitive handling, and also produces an unusual horn sound.
Tracks
Road
Track
- Rusty Springs Raceway
- Autumn Valley Speedway
- Vertigo Ridge
- Lost Vegas (bonus track)
The Need For Speed: Special Edition
Released in 1996, a little known edition of The Need for Speed, Special Edition, is sometimes considered as the lost episode of Need for Speed, though it wasn't significantly different from the 1995 PC release.
Available only on PC CD-ROM, it contained both a DOS and Windows 95 versions. The Windows 95 version supported DirectX 2 and TCP/IP networking, included 2 bonus tracks and various enhancements in the game engine. This was the last game in the series to support DOS as subsequent releases for the PC only run on Microsoft Windows 95 or above.
External Links
The Need for Speed Intro Movie
Related Pages